The frame rate does not change after loadMovie.

Source: Internet
Author: User

When I was playing with a friend, I found the frame rate of the main file and the next file after LoadMovie. Haha, I discussed it with my friend. It's really interesting! Actually, after a main file 1.swfenters 2.swf in loadmovie, does the frame rate of main remain unchanged or follow the frame rate of the main file? The answer to this question is, of course, the frame rate of the main file ~~, The principle is unclear (in fact, I don't know ). I also remember many of my friends asking me how to keep the frame rate of the file loaded by loadmovie unchanged? Generally, as can be used for control. The specific as is not discussed here ~ However, today I found a new method, which is both simple and practical. As for whether others find it better than me, I don't know... the method is:Use the voice in the data stream format to forcibly controlThere is an instance, two of which. fla: one is the main file, and the other is the file to be Loadmoive. Then, you can make any effort in the file, however, remember to use music with another data stream and write it in the main file: program code:
--------------------------------------------------------------------------------
CreateEmptyMovieClip ("Mc", 10); mc._ X= Mc._ Y= 0; mc.LoadMovie("2.swf");
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Of course, the frame rate of the next file is different from that of the main file. Otherwise, I will not be able to test anything if I write so much nonsense. Then you play the main file, and you will see that the frame rate of the next file remains unchanged.
This is why, probably because there is a data stream in the file,However, the force frame skipping of a stream concert is consistent with that of the music, so ...... This means that all frames are "bound" on the music time line. If the speed is not consistent, the frame will be forcibly jumped or extended.Haha, the effect of changing the frame rate is just like this. It's very simple. There's no annoying as yet. Let's continue watching it...
The above discussion shows that Sound exists on all frames in the object. However, if there are only half of the 1000 frames in the object, what should we do when there is no Sound, in addition, if there is mc in the next file, you need to know that mc is something that many people cannot understand. I have read it, as long as the next file takes a frame and a friend data stream, so the frame rate of the next file in the main file will not follow the frame rate of the main file, that is to say, as long as flash encounters the data stream, it will lengthen all the later frames along with the data stream sound .. haha
So the method of Lai pi came out, and found a useless music to put it in the first frame, set it to stream, then you can do whatever you want, where to export, the frame rate remains unchanged... haha, I am here to discover the new world
When I was playing with a friend, I found the frame rate of the main file and the next file after LoadMovie. Haha, I discussed it with my friend. It's really interesting! Actually, after a main file 1.swfenters 2.swf in loadmovie, does the frame rate of main remain unchanged or follow the frame rate of the main file? The answer to this question is, of course, the frame rate of the main file ~~, The principle is unclear (in fact, I don't know ). I also remember many of my friends asking me how to keep the frame rate of the file loaded by loadmovie unchanged? Generally, as can be used for control. The specific as is not discussed here ~ However, today I found a new method, which is both simple and practical. As for whether others find it better than me, I don't know... the method is:Use the voice in the data stream format to forcibly controlThere is an instance, two of which. fla: one is the main file, and the other is the file to be Loadmoive. Then, you can make any effort in the file, however, remember to use music with another data stream and write it in the main file: program code:
--------------------------------------------------------------------------------
CreateEmptyMovieClip ("Mc", 10); mc._ X= Mc._ Y= 0; mc.LoadMovie("2.swf");
--------------------------------------------------------------------------------
Of course, the frame rate of the next file is different from that of the main file. Otherwise, I will not be able to test anything if I write so much nonsense. Then you play the main file, and you will see that the frame rate of the next file remains unchanged.
This is why, probably because there is a data stream in the file,However, the force frame skipping of a stream concert is consistent with that of the music, so ...... This means that all frames are "bound" on the music time line. If the speed is not consistent, the frame will be forcibly jumped or extended.Haha, the effect of changing the frame rate is just like this. It's very simple. There's no annoying as yet. Let's continue watching it...
The above discussion shows that Sound exists on all frames in the object. However, if there are only half of the 1000 frames in the object, what should we do when there is no Sound, in addition, if there is mc in the next file, you need to know that mc is something that many people cannot understand. I have read it, as long as the next file takes a frame and a friend data stream, so the frame rate of the next file in the main file will not follow the frame rate of the main file, that is to say, as long as flash encounters the data stream, it will lengthen all the later frames along with the data stream sound .. haha
So the method of Lai pi came out, and found a useless music to put it in the first frame, set it to stream, then you can do whatever you want, where to export, the frame rate remains unchanged... haha, I am here to discover the new world
When I was playing with a friend, I found the frame rate of the main file and the next file after LoadMovie. Haha, I discussed it with my friend. It's really interesting! Actually, after a main file 1.swfenters 2.swf in loadmovie, does the frame rate of main remain unchanged or follow the frame rate of the main file? The answer to this question is, of course, the frame rate of the main file ~~, The principle is unclear (in fact, I don't know ). I also remember many of my friends asking me how to keep the frame rate of the file loaded by loadmovie unchanged? Generally, as can be used for control. The specific as is not discussed here ~ However, today I found a new method, which is both simple and practical. As for whether others find it better than me, I don't know... the method is:Use the voice in the data stream format to forcibly controlThere is an instance, two of which. fla: one is the main file, and the other is the file to be Loadmoive. Then, you can make any effort in the file, however, remember to use music with another data stream and write it in the main file: program code:
--------------------------------------------------------------------------------
CreateEmptyMovieClip ("Mc", 10); mc._ X= Mc._ Y= 0; mc.LoadMovie("2.swf");
--------------------------------------------------------------------------------
Of course, the frame rate of the next file is different from that of the main file. Otherwise, I will not be able to test anything if I write so much nonsense. Then you play the main file, and you will see that the frame rate of the next file remains unchanged.
This is why, probably because there is a data stream in the file,However, the force frame skipping of a stream concert is consistent with that of the music, so ...... This means that all frames are "bound" on the music time line. If the speed is not consistent, the frame will be forcibly jumped or extended.Haha, the effect of changing the frame rate is just like this. It's very simple. There's no annoying as yet. Let's continue watching it...
The above discussion shows that Sound exists on all frames in the object. However, if there are only half of the 1000 frames in the object, what should we do when there is no Sound, in addition, if there is mc in the next file, you need to know that mc is something that many people cannot understand. I have read it, as long as the next file takes a frame and a friend data stream, so the frame rate of the next file in the main file will not follow the frame rate of the main file, that is to say, as long as flash encounters the data stream, it will lengthen all the later frames along with the data stream sound .. haha
So the method of Lai pi came out, and found a useless music to put it in the first frame, set it to stream, then you can do whatever you want, where to export, the frame rate remains unchanged... haha, I am here to discover the new world

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