The realization of the method of/* /* and Kinsoku translation By black4yl principle: in an array of size 100, Position the current head and tail using the head,rear labeled Head and tail coordinate values. while walking, wipe off the tail, mark the new head in the direction, wipe the old head, to realize the snake walking. when food is eaten, only changes the head, does not change */#include "windows.h" #include "conio.h" #include "iostream" #include <time.h>using namespace std; #define up 72#define down 80#define left 75#define right 77void Gotoxy (int x,int y) { coord c; c.x=x-1; c.y= Y-1; setconsolecursorposition (GetStdHandle (Std_output_handle), c);} Void display (char img[][22],int score,int speed) //0 for empty 1 for body 2 for head 3 for food { system ("CLS"); int i,j; Gotoxy ( for) (i=0;i<24;i++) cout<< "-"; cout<<endl; for (i=0;i<22;i++) { cout<< "-"; for (j=0;j<22;j++) { if (img[i][j]==0) cout<< " "; if (img[i][j]==1) cout<< "0"; if (img[i][j]==2) cout<< "0"; if (img[i][j]==3) cout<< "0"; } cout<< "-" <<endl; } for (i=0;i <24;i++) cout<< "-"; gotoxy (50,10); printf ("score: %d ", score); gotoxy (50,11); printf ("Speed= %d ms", speed);} Void welcome () { long time=clock (); gotoxy (3,8); cout<< "Welcome to the Snake Game" <<endl; while (Clock ()-time<2000); system ("CLS"); gotoxy (3,8); time=clock (); cout<< "action Method: press up down left right keys to control snakes, In order to eat more food, do not starve Oh ~ "<<endl; gotoxy (6,13); int i=4; do { time=clock ( ); while (Clock ()-time<1000); gotoxy (6,13); cout << "The game will be in--" <<i<< "-Seconds" << "after the start"; }while (i--); system ("CLS");} Int main () { int x, y; int fx,fy; Food srand (Time (0)); fx=rand ()%20+1; fy= Rand()%20+1; int len=0; int i,j; int tcspos[2][150]; char img[22][22]={0}; char arr=77; long time;//Time int timeover; int speed=500,score=0; int head,rear; head=3; rear=0; for (i=0; i<4; i++) { //Initialize Snake body tcspos[0][i] = 1; tcspos[1][i] = i + 1; } img[fy][fx]=3; welcome (); display (img,score,speed); while (1) { timeover=1; time=clock (); while ((Timeover=clock ()-time<=speed) &&!kbhit ()); if (timeover) //timeover non 0 , which indicates that the key is interrupted loop { getch (); arr= Getch (); } Switch (arr) { //Complete Operation case up: y=tcspos[1][head]-1; x=tcspos[0][head]; break; //on case down: y= tcspos[1][head]+1; x=tcspos[0][head]; break; under // case left: y=tcspos[1][head]; x=tcspos[0][head]-1; break; //left case right: y=tcspos[1][head]; x=tcspos[0][head ]+1; break; //Right } if (img[y][x]!=0&&! ( (X==FX) && (y==fy)) //conflict { break; //End } if (x<0| | x>21| | y<0| | Y>21) { break; //End } if (X==fx && (y==fy)) //eat { len++; score+=2; //every one plus 2 points if (len>9) //Snake grew up in 10, { len%=9; //recalculation speed-=20; //each speed increase 20ms score+=10; //not complete a 10, then add 10 points } img[tcspos[1][head] ][tcspos[0][head]]=2; //marks the walking head head= (head+1)%150; // head move to second position; tcspos[0][head]=x; //set Snake head coordinates tcspos[1][head]=y; do //Produce Food { fx=rand ()%21+1; fy=rand ()%21+1; }while (img[fy][fx]!=0); img[fy][fx]=3; display (IMG, Score,speed); } else //not to eat { img[tcspos[1][head]][tcspos[0][head]]=1; //head into Body &NBSP;&NBSP;&NBSp; head= (head+1)%150; //Head Shift img[tcspos[1][rear]][tcspos[0][rear]]=0; //Tail rear= (rear+1)%150; // Tail tcspos[1][head]=y; Front Shift tcspos[0][head]=x; img[tcspos[1][head]][tcspos[0][head]]=2; //tagged new head display (img,score,speed); } } //while () system ("CLS"); gotoxy (20,12); cout<< "Score:" <<score< <endl; gotoxy (20,13); cout<< "---game over---" <<endl; gotoxy (20,14); cout<< "Please enter your name:"; getchar ();}
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The realization of Snake C language