This is a creation in Article, where the information may have evolved or changed. Package Mainimport "FMT" type gameobject struct {name Stringtest}type test struct {v String}func (o *test) Val () {fmt. Printf ("Test%s \ n", o.v)}func (o *test) Attack () {fmt. Printf ("Test Attack%s \ n", o.v)}func (o *gameobject) Name () string {return O.name}func (o *gameobject) Attack () {fmt. Printf ("Gameobject%s does not know how to attack\n", o.name)}type player struct {gameobject}func (P *player) attack () {FMT. Printf ("Player%s attacks\n", p.name)}type monster struct {Gameobject}type Challenger Interface {name () Stringattack ()} Func main () {p: = &player{gameobject:gameobject{name: "Devgl", Test:test{v: "xxx"}}}m: = &monster{gameobject:ga Meobject{name: "Slime", Test:test{v: "xxx2"}}}attack (p) Attack (M) m.attack () M.val () M.gameobject.test.val () M.gameobject.test.attack ()}func Attack (c Challenger) {C.attack ()} Code run result: Player DEVGL attacksgameobject slime do not Know how to attackgameobject slime don't know how to attacktest xxx2 test xxx2 test Attack xxx2 with strUCT to declare a struct summary: for a multilayer nested struct: The inner struct attribute is "embedded" (embed, inherited) to the outer layer, the outer struct property overrides the same property of the inner struct, and the struct has a hierarchical relationship; 207 reads
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