Design is not limited to the composition of the matter, the pursuit of flowers, then the source of inspiration naturally will not be limited, each has its own truth. But the design is not = art, want is the public lele. is to make the idea eventually become reality, the demand is the result, otherwise the scheme will always stay in the conceptual phase and not be implemented. In this case, how to think of the system, efficiently complete the design and responsible for the final form of the product? This paper summarizes the three steps of efficient design:
Step one: Clear the design goals, make sense of the boundary Step two: multi-dimension and multidimensional thinking the third step: the formulation of a reasonable and reasoned plan
First, clear the design objectives, to ascertain the boundaries
1 Clear Design objectives
Interaction design as a typical goal-oriented design, the closer to the target, the more can get the final solution. (Fig. 2). Then the design of the first clear design goals is very important, Ta is the design of the evaluation criteria. To give a simple example, any competition is to first explain the theme and reason, for what the game, otherwise it becomes a wild-style impossible to judge. But the actual situation, often does not have the specially clear design goal, needs the designer to understand and excavate.
We will dismantle the goal, in general design requirements from three aspects, the user needs of the company needs and spontaneous demand.
A) user needs
is what we call the main source of user experience design, users in the real use of the scene needs, there is no good solution, we need to provide. This kind of demand often corresponds to the corresponding use scene, we often call the pain point scene, find and empathy users, find the real pain point to truly meet user needs.
Keywords: try to find the right pain point and dig deeper needs
b) Company needs
Demands are made by people, and the people who make them may be some specific users, in order to achieve a specific purpose (possibly not the experience level) of the design requirements, this demand is more ambiguous and controllable, often through multi-layer reporting requirements. For the understanding of this need, find the source of the need as much as possible, With an understanding of personal thinking and judgment. A company or Leader asks to do such a product in order to achieve what goals, why and so on.
Key words: Find the source of demand and think about it
c) Spontaneous demand
The designer itself is also the product user, and has the more advanced angle of view, then in the daily life often will derive the design demand, at this time originates from the internal spontaneous design demand generally to be more clear, this kind of design plan in elaboration need to let the person understand the design demand first, So first you have to be able to verify or convince others to agree with your demand point, and then you need to be clear in the design process of the goal, do not forget beginner's mind to avoid deviation from the original design objectives.
Keywords: clear requirements and can be understood
The above is about clear goals, and the more thorough the understanding of requirements is, the easier it will be to approach the final solution. It's also important to get a sense of boundaries.
2 design of the first to ascertain the boundary
Design is different from art, finally, the goal is to achieve, so it is impossible to think of infinite system, then it is necessary to grasp the key points in the design and the key constraints in the design, such as on-line time, development costs, product expectations, breakthroughs in the local breakthrough, reasonable use of space to maximize the implementation of the scheme. This is especially important for efficient design, which makes your design more manageable and feasible. Reduce the late convergence of ideas when the constant repetition of the design constraints of the predecessor understanding.
Second, multidimensional thinking of multiple dimensions
Design from the prototype to the final forming process, is often a black box, each designer has its own method, and a lot of emotional travel process can not be described.
Here, according to personal experience, summed up a common design method, that is, layered split design requirements, to find the optimal solution.
(a) Split design requirements
The design goals presented earlier are often not singular, is made up of a number of dimension metrics, such as we need to reduce the user's use of the steps, while increasing the fun in the process. Here can be divided into two problems to solve, one is to reduce the use of steps to enhance the ease of the core process. The second is to consider the emotional level, How to make the user's operation more enjoyable through interesting ways.
(b) targeted, individual solutions
To reduce the use of steps, first comb the existing process, and then think about which key steps are necessary, which can be omitted and merged, to design the process in a different way.
To increase the fun of the operation, first understand how the operation is now, and then analyze why boring, where can also promote, there is no new interactive form to introduce.
Dismantling the design requirements so that the goal of each step becomes quite clear and the solution can be made efficiently.
Iii. the formulation of a reasoned and justified plan
After the two steps of the design, the final step is to express the solution and find the final answer, then how to express the plan can make people quickly identify. By virtue of personal attractiveness, on the one hand, there is a need for a reasoned presentation, because it is often easier for people to identify with a thought scheme (Figure 3
1 Design Dimension Evaluation
Understand the requirements from above, dismantling the target and finding a solution may lead to the problem that the designer itself is often unable to decide which level is more important, that is, the weight of the dimension, which ultimately determines which level the program is more inclined to. The final evaluation process ensures that the final solution is closer to the design goal.
2 Where does the dimension come from?
From the perspective of mece exhaustive, the user level, cost level and the value of the company, such as value-added three, can basically include the evaluation basis of Internet products (Figure 4 User, cost, value three levels)
Taking an input product as an example, we developed the following dimension assessment table when we designed the extended function for the input:
Here are the following points to note
A) Dimension confirmation
In order to make the evaluation result more acceptable, we should confirm with the evaluation party at the beginning of the dimension confirmation, reach a consensus on the key dimension, and have no omission.
b The quantity should follow the 7+2 principle to facilitate the evaluation
c) Recommended programmes
The final output is in line with the product documentation of a dimension assessment table, if a number of solutions can meet the core requirements, then through a clear comprehensive score to recommend the scheme, if the scheme is big difference, you can grasp a number of core dimensions, recommended evaluation of higher programs.
d) Form is not limited, but to be able to quantify (such as five-cent square)
Iv. Summary
Design is a rational and perceptual, science and art of the integration of the subject, how to freely shuttle and two modes of thinking, let others approved the program, is our daily thinking of the problem.
Summary of the core points of this article: the design is divided into the first three steps, through the early clear goal, the process of dismantling layered thinking, the last reasonable exposition, interlocking to let others recognize your plan.