I. Related processes and knowledge please see my other blog, "Winsock Sockets Programming", which is no longer described here.
Two. Related code:
SERVER.C:
1 /**************************************** 2 > File Name:server.c 3 > Author:xiaoxiaohui 4 > mail:[email protected] 5 > created time:2016 May 21 Saturday 15 05 minutes 23 seconds 6 ************/ 7 8 #include <stdio.h> 9 # include<stdlib.h> 10 #include <sys/types.h> 11 #include <sys/socket.h> 12 #include <unistd.h> 13 #include <arpa/inet.h> 14 #include < netinet/in.h> 15 #include <string.h> 16 17 const int port = 9090; 18 const int LEN = 1024; 19 int serverSock; 20 struct sockaddr_in local; 21 struct sockaddr_in client; 22 23 24 int main () 25 { 26 Serversock = socket (af_inet, sock_dgram, 0); 27 28 local.sin_family = AF_INET; 29 //local.sin_addr.s_addr = htonl (inaddr_any); 30&nbsP; local.sin_port = htons (port); 31 LOCAL.SIN_ADDR.S_ADDR&NBSP;=&NBSP;INET_ADDR ("127.0.0.1"); 32 bind (ServerSock , (struct sockaddr*) &local, sizeof (local)); 33 34 char buf[len]; 35 while (1) 36 { 37 int ret = 0; 38 socklen_t len = sizeof (client); 39 memset (buf, ', len); 40 ret = recvfrom (Serversock, buf, len - 1, 0, (struct sockaddr*) &client, &len); 41 42 printf ("ret is %d", ret); 43 if (ret == 0) 44 { 45 printf ("client is closed!\n"); 46 exit (2); 47 } 48 else if (ret < 0) 49 { 50 perror ("Recvfrom"); 51 continue; 52 } 53 else 54 { 55 buf[ret] = '; 56 printf ("client[ip:%s][port:%d]# %s\n", inet_ntoa (CLIENT.SIN_ADDR), 57 ntohs (Client.sin_port), buf); 58 fflush (stdout); 59 } 60 61 if (Strstr (buf, "quit") != null) 62 { 63 close (Serversock); 64 return 0; 65 } 66 } 67 return 0; 68 }
Client.c:
1 /**************************************** 2 > File Name:client.c 3 > author:xiaoxiaohui 4 > mail:[email protected] 5 > created time:2016 May 21 Saturday 15 35 minutes, 32 seconds 6 ******************/ 7 8 #include <stdio.h> 9 # include<sys/types.h> 10 #include <sys/socket.h> 11 #include <unistd.h> 12 #include <arpa/inet.h> 13 #include <netinet/in.h> 14 #include < string.h> 15 16 const int port = 9090; 17 const char* ip = "127.0.0.1"; 18 //const char* ip = "192.168.0.145"; 19 const int len = 1024; 20 int clientsock; 21 struct sockaddr_in server; 22 23 int main () 24 { 25 26 clientsock = socket (af_inet, sock_dgram, 0); 27 28 server.sin_family = AF_INET; 29 server.sin_addr.s_addr&nbsP;=&NBSP;INET_ADDR (IP); 30 server.sin_port = htons (port); 31 32 char buf[len]; 33 while (1) 34 { 35 memset ( buf, ' ", len); 36 printf (" please input: "); 37 fflush (stdout); 38 gets (BUF); 39 40 int ret = sendto (Clientsock, buf, strlen (BUF), 0, ( struct sockaddr*) &server, sizeof (server)); 41 if (ret <= 0) 42 { 43 &nBsp; perror ("SendTo"); 44 continue; 45 } 46 47 if (strcmp (buf, " Quit ") == 0) 48 { 49 close (Clientsock); 50 return 0; 51 } 52 } 53 54 return 0; 55 }
Makefile:
1 . phony:all 2 all:server client 3 4 server: Server.c 5 gcc -o [email protected] $^ -g 6 client:client.c 7 gcc -o [email protected] $^ -g 8 9 . Phony:clean 10 clean: 11 rm -f server client
Execution Result:
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Three. Summary:
UDP socket programming is not necessary to establish a link, so the server does not have listen and accept, the client does not have Connect,recvfrom and sendto in each other's socket information.
Because it is link-oriented, UDP is more efficient than TCP in transmitting data and is suitable for streaming media or applications with low reliability requirements.
This article is from "Narcissus" blog, please make sure to keep this source http://10704527.blog.51cto.com/10694527/1782717
UDP socket programming under Linux