Unity-animator Fragmented Records 4 API

Source: Internet
Author: User

1.public Vector3 angularvelocity {get;}

Not tested

2.public bool Animatephysics {get; set;}

Not tested

3.public bool Applyrootmotion {get; set;}

Whether to open the root movement

4.public Avatar Avatar {get; set;}

[Humanoid animation] humanoid animation avatar

5.public Vector3 bodyposition {get; set;}

Not tested

6.public quaternion bodyrotation {get; set;}

Not tested

7.public Animatorcullingmode Cullingmode {get; set;}

Not tested

8.public Vector3 deltaposition {get;}

For animations that have a root displacement, the offset local space coordinates are poor relative to the previous frame.

9.public quaternion deltarotation {get;}

For animations with root displacements, the coordinate difference is rotated relative to the previous frame's displacement local space.

10.public float feetpivotactive {get; set;}

Not tested

11.public bool Fireevents {get; set;}

Not tested

12.public float gravityweight {get;}

Not tested

13.public bool Hasrootmotion {get;}

Not tested

14.public bool Hastransformhierarchy {get;}

Not tested

15.public float HumanScale {get;}

Not tested

16.public bool Ishuman {get;}

Whether it's a humanoid animation

17.public bool isinitialized {get;}

Not tested

18.public bool Ismatchingtarget {get;}

Not tested

19.public bool isoptimizable {get;}

Not tested

20.public int LayerCount {get;}

Number of animation layers

21.public bool Layersaffectmasscenter {get; set;}

Not tested

22.public float leftfeetbottomheight {get;}

Not tested

23.public bool Linearvelocityblending {get; set;}

Not tested

24.public bool Logwarnings {get; set;}

Not tested

25.public int parametercount {get;}

Not tested

26.public animatorcontrollerparameter[] Parameters {get;}

Not tested

27.public Vector3 pivotposition {get;}

[Humanoid animation] relative to the middle point between two feet, non-humanoid animation returned Vector3.zero

28.public float pivotweight {get;}

Not tested

29.public float Playbacktime {get; set;}

Not tested

30.public Animatorrecordermode recordermode {get;}

Not tested

31.public float Recorderstarttime {get; set;}

Not tested

Not finished writing

Unity-animator Fragmented Records 4 API

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