Unity3d-New particle system (shuriken)-Tonge

Source: Internet
Author: User

The shuriken particle system is a new version of the particle system following the Unity3.5 release, which uses modular management, and the individual particle module with the particle curve editor makes it easier to create a variety of sub-complex particle effects.

There are two ways to create a particle system:

1. Select Gameobject-create other-particle System in the menu bar, respectively

2. Create an empty object, in the Component-effects-particle System

The following is the properties panel for the new particle system, which integrates the legacy particle system in module mode.

Once a particle system is created,

1. The initialization module of the particle system is expanded by default: This module is an intrinsic module and cannot be deleted or disabled. This module defines some basic parameters such as duration, cycle mode, launch speed, size, and so on when the particle is initialized.

2.Emission: Transmitter Module

Controls the particle's emission rate (rates), which can be used to generate a large number of particles at a specific time during the particle's duration, simulating the explosion effect producing a whole bunch of particles.

3.Shape: Shape module

Defines the shape of the particle emitter, which provides the initial force along the normal or random direction of the shape's surface, and controls the emission position and direction of the particle.

4.Velocity over Lifetime: Life cycle Speed Module

The speed of each particle in the life cycle is more pronounced for particles with physical behavior, but for those particles with simple visual behavior effects, such as smoke drift and particles that have little interaction with the physical world, the module is less effective.

5.Limit velocity over lifetime: Life cycle speed Limit module

Controls the speed limit and speed decay of particles over the life cycle, simulating similar drag effects. If the velocity of the particle exceeds the set limit, the velocity of the particle is locked to that limit value.

6.Force over Lifetime: Life cycle Force Module

Controls the force of a particle during its life cycle.

7.Color over lifetime: Life cycle Color Module

Controls the color change of particles over the life cycle.

8.Color by velocity: color speed control Module

This module allows the color of each particle to vary depending on its speed.

9.Size over Lifetime: life cycle particle size module

Controls the size change of each particle over its life cycle.

10.Size by velocity: particle size speed control

This module allows the size of each particle to vary depending on its speed.

11.Rotation over Lifetime: Life cycle Rotation Module

Controls the change in rotational speed of each particle over its life cycle.

12.Rotation by: Rotational speed control module

This module allows the rotational speed of each particle to vary depending on its speed.

13.External forces: External Force module

This module controls the multiplication factor of the wind field.

14.Collision: Collision Module

A collision effect can be created for each particle, and only planar collisions are currently supported, which is highly efficient for simple collision detection.

15.Sub Emitters: Sub-emitter module

This module can spawn other particles at three times of birth, extinction, collision, etc.

16.TextureSheet Animation: Sequence frame animation Texture module

You can change the UV coordinates of a particle during its life cycle to produce a UV animation of the particles. You can divide the textures into meshes, storing one frame of the animation in each of the cells. You can also divide the arts into several lines, each of which is a separate animation. Note that the texture used by the animation is specified in the material property under the Renderer module.

17.Renderer: Particle renderer Module

This module shows the properties associated with particle system rendering.

Unity3d-New particle system (shuriken)-Tonge

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.