Unityvs:web Target with Web Security enabled would prevent opening files and communication with Unityvs.
workaround
Directly in Unity file-"build setting, replace a platform, do not choose the Web
then Select something other than Web player and then Press switch Platform.
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Capturing logs
Using unityengine;using System.collections;public class setupverification:monobehaviour{public string message = ""; private bool Badsetup = false; void Awake () { application.registerlogcallback (OnLog);} void OnLog (String message, String stacktrace, LogType type ) { if (message. IndexOf ("Unityexception:input Axis") = = 0 | | Message. IndexOf ("unityexception:input button") = = 0 ) { //handling exception Information }}}
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Internalgetgameobject can only is called from the main thread.
Then Socketclient object is asynchronous, so do multithreading, when the Socketclient received the message, callback the main thread function (inherited from Monobehaviour), this time led to an error. The First Unity Forum blog Post explained more clearly that unity has limited the main thread of the API call:
"Unity chose to limit API calls to Main-thread, to make a simple and solid threading model so everyone can understand an D use. "
Unity3d questions!