Unity3d starter Game Development Unity3d Portal Games development

Source: Internet
Author: User

Unity3d Getting Started game development

Unity3d Portal Game Development

Han Mengfei Sand

Author:han_meng_fei_sha

Email: [Email protected]

e-mail:313134555 @qq. com

Video Learning Links: Learning Link:

[Teaching Video] unity3d--first-new photographer-csdn College-Online Learning Tutorial

U3d 4.6

C # performance is better than Java script

C # is better than a Java script

Create a project

Create a project

Create a folder under the Assets Directory CS. To store C # script files

Create a folder in the asset directory. Cs. To store C # script files

Then create a C # script file in the CS directory, Testcs

Then create C # script files, Testcs, in the CS directory

Select Edit in the menu bar, select Preferences

Select Edit in the menu bar and select Preferences

Preferences Preferences

There is an external script editor, which can be selected for mono development (built-in).

This is a external script editor that can select Mono development (build-in).

Double-click Testcs to open.

Double Click on Testcs to open.

If the script is to be bound to a component, you must inherit Monobehavior.

If the script is to bind to the component, you must inherit the Monobehavior.

You can select the camera component. Then drag the Testcs script to the component properties interface. The script binds the component.

You can select the camera element. Then drag the Testcs script to the Component property interface. This script binds the component.

Start () is run at initialization time.

Start () is run when initialized.

When the component is initialized, it will be the new Testcs class.

In the initialization of the component, new this Testcs class.

Create a folder scene under the asset catalog.

Create a folder scenario under the Asset directory.

In the menu bar file, select Save scene.

In the menu bar file, select Save the scene.

Unity3d starter Game Development Unity3d Portal Games development

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