Unity_ small function implementation (to avoid the sound disappears when the game object is destroyed)

Source: Internet
Author: User

In the game we use collision detection, when two objects collide to produce sound sound effects, the code is as follows:

If you use the above code, we will find that the sound is declared in the script using Audiosource, and the sound stops immediately when the object is destroyed.

But we want the sound to continue to play, so at this point we should use the AudioClip declaration with the following code:

Public Audiosource Music_pickup;

void Ontriggleenter (Collider other)
{
Player player = other. Getcomponent<player> ();
Player.haskey = true;
Music_pickup. Play ();
Destroy (This.gameobject);
}

Unity_ small function implementation (to avoid the sound disappears when the game object is destroyed)

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