This article for the UPA2009 Unified Experience Design PPT Handout manuscript, should each colleague's request tidy up and announces, hoped can have some help and the inspiration to you, also welcome everybody to carry on the more thorough discussion.
Initially identified this topic to share with fellow colleagues and friends because in the process of moving towards the team maturity, we encountered the problem of the unification of experience, in short, this topic can be summed up as "user pleasure how to pass?" "Remember that after a serious design quality crisis, he asked me a question, how to avoid the same design error no longer repeat offense?" A seemingly simple problem, when it comes to long term project iterations, short-term project changes, involving cross project teams, and even working across teams, becomes a big problem, and at first I want to introduce a lot of companies ' proven experience to create detailed UI specifications for projects, This thing has been in full swing in the project team for some time in 06, compared to Tencent's early product design, it is indeed a very small progress, because in the design dimension can finally be based on, there are chapters to follow, but later found that this can only solve a project "the same design error no longer repeat the crime", Cannot solve the problem of "the same design error no longer duplicates" across the project team, so we began to write unified control, unified components, unified framework of the specification, spent a lot of time, feel almost, ready to implement when found that a lot of norms began to become obsolete, At the same time, relying on the mandatory norm-setting model has become a constraint on the work of designers, designers have to do a lot of work, but also do not see the direct benefit, because the project to develop specifications are always submerged in Hao such as ENPA Document System, no one attention, this time, the whole team, Including I'm thinking about a question: where is the value of the norm for the designer and what is the value to the customer? How to keep the norms of versatility, timeliness, practicality, we spent about 1 days to think about the solution, January to think clearly, 1 years to do related work to promote, 3 years has been continuous improvement of our working methods, in this meeting to take out the discussion is to feel more emboldened, but also feel that they precipitated some practical work cases, Also want to have some help and reference to the friends who need it, ultimately, we will eventually build a collaborative work space (collaborative workspace), as I stated in the "Application, maintenance, update" slide, Hope that we are building a collaborative platform, and ultimately make the design of the details of the work of a designer to become a normal job, hope that the realization of the design and summary is no longer a person's "sensed inexpressible" skills, but the whole team's thinking crystallization, Hope that the fresh ideas surging among the designers are no longer temporary, short, loose state, but can be in a space can quickly gather, in the unstructured, we can still attract each other, stirring, and with the help of platform space, can be a lot of role one by one involved in, and only so, Design in order to do not rely on a certain one or two star designers, only in order to truly play the first line of designers ingenuity, and finally to achieve the real sense will be designedDo deep, do thoroughly, do fine. As I've said here in comes everybody:the power of organizing without organizations, I've always believed that the organization is the biggest, most dynamic, endless design thinking, Let us extend our thinking from one dimension to the worldwide in collaboration.