WeChat mini-game introduction and actual combat brush explosion Friends Circle

Source: Internet
Author: User

the 1th chapter of the course introduction and preparation work
This chapter first introduces the course objectives, learning harvest, and then through the contrast with the app, small program, let everyone know what is the small game and the future of the small game, what features, and then take you to build a small game development environment and debugging environment, then the small game development before the notice and preparation work to explain, The goal is to let everyone in the development of small games can skip unnecessary to encounter the pit, for the back of the small game ...

the 2nd chapter of Small game development principle and JS object-oriented preliminary pits
This chapter will take you to quickly create the first small game project, and run up, let everyone quickly experience and familiar with the small game development and operation of the overall process, then the small game development principles to analyze, so that the overall grasp of the small game development ideas and steps, and finally take us to JS object-oriented preliminary pits. ...

the 3rd chapter on the small game logic combing and API
This chapter first will be developed for the small game project to logically comb, and then the small game how the final presentation of the principle of interpretation, and finally will take you to the small game early to use the API to explore.

4th Chapter Small Game main body development
This chapter first will take everyone's scene mini-game director class, while explaining the application skills of the single case, and then for everyone to add some canvas pit and the use of skills, and then to the small game of the basic Elf class encapsulation, and the static background of the first level image positioning and clipping, Then began to follow the development process and logic of the mini-game to implement dynamic flooring, pipelines, then the creation of bird pictures and control of the movement logic, and finally the integration of the parts into a ...

5th Chapter Mini-game other useful API explanation
This chapter explains and applies the other more useful APIs for small games (music and vibration APIs, access to user information, settings and login APIs, http,websocket of Web requests, file downloads, etc.), and lets you learn to quickly learn new APIs and achieve better ideas.

the 6th Chapter Curriculum summary and Prospect
This chapter will bring you together to summarize the core content and experience of this course, and look forward to the future of the mini-game, I wish everyone can open their own small games, and small games together to create a better future.

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Small game Introduction and actual combat brush explosion Friends Circle

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