ZBrush z-ball tutorial dinosaur body Making

Source: Internet
Author: User

Step one starts the zbrush® software, selects a Z-ball in the tool[tool set, pulls the left mouse button in the view area, creates a Z-ball, presses the "T" key or clicks the edit[Edit button on the top tool rack to enter edit mode, enable the draw[draw] mode, Press the X key or click the Activate symmetry[Activate symmetry button in the transform[transform menu to activate the x-axis symmetry, and you will find that the target point becomes two, and a new Z-ball is drawn next to the Z-ball to make the dinosaur's body and move it move[. Tool to adjust, while pressing the SHIFT key, rotate the z-ball to the front, as shown in the figure (left).

Step two continues to draw the Z-ball and enters the move[move mode for position adjustment, as shown in the figure (right).

Step three draws a new Z-ball on the newly generated z-ball, as a large arm, into the move[mobile mode for the position mention oh yes, as shown in the following figure.

Step four continues to draw the Z-ball, as a small arm, into the move[move mode for position adjustment, as shown in the following figure (left).

Step five continues to create a new Z-ball as the neck in the body Z-ball, then adds a Z-ball, increases the curvature of the neck, and also adjusts the position, as shown in the following figure (center, right).

Step six again add a Z-ball to the end of the body, and enter the scale[zoom mode to adjust the size of the z-ball, as shown in the figure.

Step Seven creates two Z-balls as thighs, and then creates two Z-balls on the z-ball of the thigh as the shank, as shown in the following figure, in conjunction with the previously spoken symmetry command on the newly established Body Z-ball.

Step eight continues to add the Z-ball in the tail section, making the tail, making the model proportion more reasonable, as shown in the following figure.

Step Nine adds a new Z-ball to the tail and adjusts the Z-ball from multiple angles to produce the general shape and dynamic effect of the dinosaur, as shown in the following figure.

Step Ten press a key for grid preview, open the [Polygon wireframe] command, observe the grid, respectively, as shown in the following figure (left).

Step 11 you can see from the diagram that there are a lot of hexagonal shapes on the grid, which is not what we want, in order to make the grid more evenly smooth, first cancel the preview, click Tool>adaptive skin>use Classic skinning[Tools > Adaptive masking > Using Classic skin Command, adjust ires[Cross resolution] parameter is 4, press a key again for Body Grid preview, this is the body grid smooth a lot, as shown in the following figure (right).

Step 12 The grid between the body is still not good enough, this requires adjusting the distance between the Z-ball, press a again to return the Z-ball, continue to adjust the shape, as shown in the following figure.

Step 13 uses the same method to adjust the z-ball between the neck, as shown in the following figure.

Step 14 moves the brush to adjust the details using "move", as shown in the following illustration, no longer repeating.

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.