Unity3D mobile app and C # development considerations (occasionally updated)

Unity3D mobile development considerations Mobile platform development: 1. The OnMouse series functions are not supported. However, if you switch to the Android platform during Unity Remote debugging, you must use Application. isEditor.

Cocos2d-x 3.0 screenshot function integration

3.0 screenshots and 2. the screenshots of x are basically the same. They are all processed using RenderTexture. call the call function before rendering, and then call the scenario visit function of Cocos to render it. After rendering, call the end

& Lt; Unity3D area & gt; Unity progress bar for loading scenarios

Using UnityEngine; using System. collections; public class Scene2: MonoBehaviour {// asynchronous object AsyncOperation asyncOperation; void Start () {DontDestroyOnLoad (gameObject);} void OnGUI () {// start loading scene button if (GUILayout.

Mac-essential tools for programmers (4) -- automatic generation of tools for App icons

When uploading the App we developed, we need some icons with different specifications. Previously, I used Photoshop to change the image size and name the image. Although it can be completed normally, it still wastes some unnecessary

Android custom Progressbar, any image can be turned as progressbar

Someone in the group asked me how to customize the Progressbar under the Android holo topic; I think I have previously made a custom Progressbar. By writing animations and styles myself, I can use any image as a progressbar to rotate; Share with

BroadcastReceiver app real column for android (switch the next music with a headset key)

When you use headphones to listen to music, It is very convenient to use the buttons on the headphones to quickly switch the next and last music! If your mobile phone has such a function, of course it is good! Let's take a look at how I implemented

How to keep the screen normally when using AIR to develop Android apps

// On the settings panel of air for android, select the "WAKE_LOCK" permission. NativeApplication. nativeApplication. addEventListener (Event. ACTIVATE, handleActivate); NativeApplication. nativeApplication. addEventListener (Event. DEACTIVATE,

Android knowledge sorting (4) about exit of Android applications

I have always had a misunderstanding about application exit. I once thought that finish () is the end of an Activity, System. exit (0) ends the entire Application until one day ..... --------------------- I am a gorgeous split line ------------------

Save the file to sdcard

Directly run the code: [java] package com. example. test; import java. io. file; import java. io. fileNotFoundException; import java. io. fileOutputStream; import java. io. IOException; import android. OS. bundle; import android. OS. environment;

Unity3D Game Development ten particle systems

The Shuriken particle system is a new particle system in Unity3.5. It adopts modular management. The personalized particle module works with the particle curve editor to make it easier for users to create a variety of colorful and complex particle

Unity3D game development-fog effect, water effect and sound effect

Enabling the Fog function will render the Fog effect in the scene. in Unity, you can adjust the Fog color, density, and other attributes. Enabling the fog effect is usually used to optimize the performance. After the fog effect is enabled, objects

Unity3D game development 4 create basic game scenario 1

The idea of creating a game in Unity can be simply understood as a concept. A complete game is a Project ), different levels/scenarios in the game correspond to the Scene under the project ). A game can contain several levels/scenarios, So multiple

[Android] setXfermode attribute

1. The following Xfermode subclass can change this behavior: AvoidXfermode specifies a color and a tolerance, forcing Paint to avoid plotting on it (or drawing only on it ). PixelXorXfermode applies a simple pixel XOR operation when the existing

Android. OS. BinderProxy cannot be cast to com. android. server. am. Activit Solution

When using Baidu map, Android tries to use Baidu map to obtain the current longitude and latitude, and the console reports an error: Bad activity token: android. OS. BinderProxy Java. lang. ClassCastException: android. OS. BinderProxy cannot be

Android onTouchListener touch screen interface Summary

A widget in Android can register multiple events at the same time, such as a Button. It can listen to touch events, click events, and hold events at the same time. Different operations can be performed under different circumstances, so how is it

Ant package android applications

I. Prepare ant and android1. Decompress ant and android downloaded from the official website to your local device. 2. Set ANT_HOME and ANDROID_HOME in environment variables, such as: F: \ software \ apache-ant-1.9.3, F: \ android \

Android menu handler to solve the problem

Add Android menu bar @ Override public boolean onCreateOptionsMenu (Menu menu) {menu. add (0, ITEM1, 0, "regular"); menu. add (0, ITEM2, 0, "DUPLICATE"); return true ;} The problem is: the menu bar is not reflected ????? The reason is that the

Brad Frost: The way TechCrunch responds to design

Brad Frost used responsive design technology in 2013 to redesign TechCrunch, a well-known tech-startup website, to accommodate multiple screen sizes.Mobile reading, This project allows the development team to review the new web design

Cocos2d-x 3.0rc is smaller than 2.2 v in many changes

(1) Use const std: string & str for passing parameters to view instances: // Set the cache batch processing cocos2d: SpriteBatchNode * setCache_batch (const std: string & plist, const std: string & pvr );   SpriteBatchNode*

Android ViewPager usage

VcD4KPHA + release/J0tTKtc/WtuC49tKzw + a7rLav0Ke5 + release + CjwvcD4KPHA + release = "brush: java;"> public class TvControlActivity extends Activity {private TvControlActivity tvControlActivity = this; // private View view1, private View view2,

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