Android determines whether the character is Chinese, Korean, or Japanese

We often need to judge in the program whether a character is a character in CJK (Chinese, Japanese, Korean) language. For example, in Contacts, the program needs to determine the language of the contact name. Today, we will introduce a method for

Cocos2dx 3.1 learning from scratch (2) -- menu, scenario switching, and scenario value passing

Looking back at the previous article, we have learned to create a new scene, add sprite and label to the layer, and master the scheduled event schedule. We can smoothly write out the main scenario framework for aircraft logging. In the previous

Android official documentation: (2) Application List -- 2.22 & lt; supports-screens & gt; tag

Syntax: integer"                  android:compatibleWidthLimitDp="integer"                  android:largestWidthLimitDp="integer"/> Contained in: Description: Lets you specify the screen sizes your application

[Original] example of the Android custom View password box

Compliance rules Expose all attributes or behaviors that affect the visible appearance in your view. Add and set styles using XML Controls the appearance and behavior of elements and supports event listeners that communicate with important events.

Android custom component series-mask text Animation

Animation of masked text is very common in Flash. As an Android app developer, do you want to make this animation into your app? In this article, we will take a look at how to customize an ImageView to enable a text image to achieve a text mask

Quick-cocos2d-x tutorial 9: instance plus background image

After combing the various directories of the quick-cocos2d-x framework, we started our instance tutorial, after helloworld, add a picture, lua editor, I used lua editor, not bad. First, create a game01 instance by referring to the tutorial.

[National debut] Swift video tutorial

[National debut] Swift video tutorial-(Video continuous update-2014.6.13 update) The download and playback addresses of all videos are http://www.iphonetrain.com/video_list/86/87.html. all codes and courseware are included in the bread! URL

The Android chart library XCL-Charts I wrote is now open-source !!!

XCL-Charts v0.1 Android open-source chart library,Drawing various charts based on native Canvas. Currently, it supports 3D/non-3D column charts, 3D/non-3D pie charts, stacked charts, area charts, line charts, graphs, loops, Nightingale rose charts,

Let's talk about the database pitfalls of Momo Warcraft (ranking)

Why do most network services require a database to support the entire system in the background? This is usually because most systems have a short running cycle. for traditional website services, from receiving an HTTP request to receiving the result

Talk about the challenge of Momo hegemony in Database (mongoDB)

Our company started to use mongoDB not because of the technical selection, but because the developer of the first game crazy blade we acted on chose it. After our agency agreement was signed, this game entered a period of nearly one year. Many

Test the Android http timeout Option

Android provides two timeout settings for http parameter settings through the HttpConnectionParams class, namely setSoTimeout and setConnectionTimeout. At first glance, the official documentation provided by Android does not clearly understand the

Android Environment Construction Based on adt-bundle-windows-x86-20140321

Refer to the following two blog posts:Http://blog.csdn.net/aizquan/article/details/8974750Http://blog.chinaunix.net/uid-122937-id-3905681.html? /15636.htmlIf the SDK is updated slowly, follow the relevant settings in the

Unity3D Socket connected to C # server unity3D editor restarted connection unity3D editor instantly stuck

When the unity3D Socket and C # server are connected for the first time, the communication is normal. After the client segment is closed, the unity3D editor starts to connect to the unity3D editor again. The reason is that the Socket is asynchronous,

Unity3D development (5): Unity3D 4.x use Mecanim to achieve combo

Unity3D 4.x and later versions provide a new Animation mechanism, Mecanim. Although the previous animations are also supported, the Sprite Animation in the Unity3D 4.3 preview version is also based on Animator, we can see that Mecanim will be the

Android Note 4 -- Fragment usage

Description 1:We created a project in the previous method. If the latest ADT is used, the Minimum Android SDK selects android2. * or 1. *. A compatible project is created by default ,--Appcompat_v7: the project cannot be deleted, and an error is

Mobile voice engine development notes

With the increasing popularity of mobile applications, mobile voice applications are becoming more and more popular among users. It is easy to use the voice engine in Android. It can be implemented through several steps. This article will guide you

Android simulator resolution

Skins: HVGA, HVGA-L, HVGA-P, QVGA-L, QVGA-P The parameters available for Android 2.0 are listed as follows: Skins: HVGA, QVGA, WVGA800, and WVGA854 The parameters available for Android 2.1 and 2.2 are listed as follows: Skins: HVGA, QVGA, WQVGA400,

Audio Processing in Android ------ SoundPool, MediaRecorder, MediaPlayer, and RingStone Summary

With Soundpool, you can play a few short sounds with high response speed requirements, such as bursts in the game, Mediaplayer is suitable for long playback. MediaRecorder is mainly used for recording. The SoundPool uses an independent thread to

Cocos2d-android game engine-Introduction

I. Game Engine Concept What is a game engine?A game engine is a core component of an editable game system or interactive real-time image application. These systems provide game designers with a variety of tools required to write games, with the aim

OTTO event bus (2) official demo for android open-source projects

Note that the compiled version is later than 2.3. The default 1.6 does not support the match_parent attribute, causing layout file errors. You also need to manually add the android-support-v4 and otto to your libs folder. Main Code logic: 1. Click

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