Properties of the function length, prototype, and Method call (), apply ()

Properties of the function length, prototype, and Method call (), apply ()Length refers to the number of arguments that the function expects to pass in.function Fun0 () {}//0function Fun1 (NUM1) {}//1function Fun2 (num1,num2) {}//2Prototypefunction

Android Actionbar Search Box

is to implement the search box at the top.The search box is an item on the menu on the Actionbar. Called Searchview. We can first define it in the menu option:Bmap_menu.xml: The Showasaction Collapseactionview here indicates that Searchview is

iOS development-Four ways to parse Jason data

This article describes the native JSON methods supported by Touchjson, Sbjson, Jsonkit, and IOS5 , and parses the National Weather bureau Api,touchjson and Sbjson to download their librariesTouchjson Package Download:

Unity3d for Android Development Tutorials

Original address: http://game.ceeger.com/Unity/Doc/2011/Unity3D_For_Android.htmlI think that the ability to resist temptation is still very strong, the key time can still hold their own. Today stroll a bit of Nanjing's Danfeng Street, finally can't

Ways to detect Android versions

Http://www.cnblogs.com/wzh206/archive/2010/05/02/1726076.htmlHow to determine the version of the Android systemWith the increase of the Android version, it is necessary to use different designs in different versions, depending on the version that

Starting from scratch Android 2048 (v) Undo implementation

The content of this article is to add the function of revocation on the basis of the previous article. Undo actually restores the current user interface to what it was before the sliding value. The main principle of my undo is to record the grid and

Fonts in Android under EditText are not uniform issues

Fonts in Android under EditText are not uniform issuesLong time no write, today in a good mood to write down a fixed bugIn a login interface with the account number and password two edittext, but found two edittext hint of the English font is

Android ListView Swipe left and right (Viewpager nested listview for pagination), focus graph with circle focus

1, have spoken2. CodePackage Com.example.exmp;import Java.util.arraylist;import Java.util.list;import android.content.context;import Android.os.parcelable;import Android.support.v4.view.pageradapter;import Android.support.v4.view.ViewPager; Import

Nagios monitors Windows hosts

Nagios monitors Windows hostsOne, edit the main configuration file for NagiosVi/usr/local/nagios/etc/nagios.cfgRemove the first # of the following line:#cfg_file =/usr/local/nagios/etc/objects/windows.cfgSave the configuration file and exit.Second,

android--file access

ImportJava.io.ByteArrayOutputStream;ImportJava.io.FileInputStream;Importjava.io.FileNotFoundException;ImportJava.io.FileOutputStream;Importjava.io.IOException;Importorg.apache.http.util.EncodingUtils;Importandroid.app.Activity;ImportAndroid.content.C

iOS Dev-iOS7 display deviation (UITableView down) workaround

Have encountered a problem before. Is the use of storyboard dragged out of the control, iOS7 on the run is always inexplicable move down.Like this (the red area is redundant)Workaround:IOS7 has added this attribute in

Install and use Android NDK R5 on Windows systems

Windows install and use Android on the system NDK R5 I've heard of Android's NDK applications, and just haven't had time to study it, and it took some time today to build the NDK environment on the Windows platform and successfully run the

iOS Development Uilabel

Uilabel is a common component in iOS development and is used primarily to display content.The main use of Uilabel is as follows:? 1 2 3 4 5 6 7 8 9 /* size */ cgrect labelrect = CGRectMake ( (+), (+); /* initialization */

[Android] Toggle Activity splash Screen Issue

Game Landing switch activity, always appear splash screen phenomenon, solution, suspend thread 100 milliseconds call startactivity, Flash screen resolution, code:@Override Public void startactivity (final Intent Intent) {New Thread ()

Android Disable button to close Alertdialog

In the Android system, the default click on the Alertdialog button will close the Alertdialog, but in some cases we do not want to make the dialog box closed, or want to make the dialog box when you need to close again.For example, I am now doing a

Android Screen element hierarchy

Transferred from: http://blog.csdn.net/hpoi/article/details/4629717Android Screen element hierarchyAndroid.app.ActivityFor an Android application, the Android.app.Activity class instance is one of the most basic functional units. An activity

Cocos2d-x3.0 (SpriteFrameCache)

bool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } auto s = Director::getInstance()->getWinSize();

Cocos2d-x3.0 touch events

TouchableSpriteTest auto winSize = Director::getInstance()->getWinSize(); Point origin = Director::getInstance()->getVisibleOrigin(); auto containerForSprite1 = Node::create(); auto sprite1 = Sprite::create("CyanSquare.png");

The first article of "Don't save me" in Cocos2d-x3.0 game examples

What can we learn? This is a very simple game, but it uses a lot of things (for beginners). At least for an instance, it actually involves a little more.   Through this game instance, you are cute (Xiao RuO: What about the unlovable person ?), You

Cocos2d3.0: Create a PList File

auto root = Dictionary::create(); auto string = String::create("string element value"); root->setObject(string, "string element key"); auto array = Array::create(); auto dictInArray = Dictionary::create();

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