This article copies, the reference from the article: iOS multithreading programming nsthread use, mainly in order to strengthen the individual to the knowledge understanding and the memory, does not do his use. Thanks for the hard work of the
1, the input text is the password form the settingAndroid:password= "true"2, enter the text for the telephone numberAndroid:phonenumber= "true"3, single-line input, once set to True, the text will not wrap, enter is left the text
About Cllocationmanager Get the location of some small things encountered;Project Enables ARCFirst step: Get whether to allow positioning-(BOOL) islocationservicesenabled{ /** * [Cllocationmanager locationservicesenabled] System settings
When the Unity view was embedded in Android view, there was an issue where Android view was unable to focus, becausenativeactivity was introduced after Android2.3 and does not support devices below that version. Because touch/motion events are
1. The configuration script is as follows:1, make sure that the SPAdmin and Sptimer services are running by opening a command prompt and typing the following command. net start spadminv4net start SPTimerV42, run the SharePoint Management Shell as an
For practicing handwriting a small pull-up loads more drop-down refreshes for small dome.Not a lot of technical content, just as a beginner's inspiration. is an extension of the previous drop-down load. It's much easier to look at it first.Dome
Today, to study a feature, message notification(1) The first is the acquisition or creation of a message push.There's a function in the Main.java file./** * Poll notification information */private void Foreachusernotice () {final int uid =
DrawPrimitivesTest Analysis of Cocos2d-x3.31. Code List2. VisibleRect class
This class is the tool class that comes with test-cpp.
3. HelloWorldScene class
Same as the previous Code
4. DrawPrimitivesDemo Class 1). h file
# Include "cocos2d. h "
Cocos2dx3. X Project rewrite (6) add map and skip optimization at different heights
In the past, my map was a horizontal ground plane. In order to increase playability, I added a random square map with random sizes and heights.First, prepare four
Simple use of Socket in Cocos2d-x
Summary of How to Use Socket today, in Baidu .. The link found above (there is a link to Baidu, which is not fully written. You can check the link ,)... If any big God has a new demo, please share it !!!
In the
Smart pointer in COCOS2D-XThe basis for all memory management methods in the Cocos2d-x is the reference count. After a Ref object is dynamically allocated, its reference count is 1 and its reference count is increased and reduced through retain and
COCOS2D-X 3.0 New Data StructureBasic data structures are crucial in game development. A logic in each frame may need to be searched, deleted, or added from an array, or saved/retrieved from a dictionary quickly, the game engine also needs to
Cocos2d-x V3.2 + Cocos Studio1.6 to implement a simple uibutton click Function
I haven't written a blog for a long time.
I have been studying cocos studio over the past few days. This software can easily design some game interfaces and import them
Precautions for CocosIDE exporting Android APK
Recently, CocosIDE is being used to develop new games, and the overall experience is quite good. Supports breakpoint debugging and real-machine debugging. Variable information during debugging is also
Cocos2d-x3.2 LayerMultiplex instructions for use
LayerMultiplex is the layer controller class
Use the following
LayerMultiplexTest. h
//// LayerMultiplexTest. h // cpp4 // Created by du jia on 10/13/14. /// # ifndef _ cpp4 _ LayerMultiplexTest __#
Menu effects in Cocos2d-X
In the Cocos2d-X, menu and action can be combined to implement menu Effects
Program Example 1: use a combination of menus and actions to implement menu effects 1
# Include "MenuItem. h "CCScene * MenuItem: scene () {CCScene
Usage of SwitchControl in Cocos2d-X
The SwitchControl controls act as switches in real life.
Since the control is relatively simple, I will not explain it too much and directly go to the code
First, add three images to the Resource folder under the
Cocos2d-X to develop a simple little game
After learning so long Cocos2d-X, today finally can make a simple game, the game is very simple, control the genie movement through the menu item
Learn a new concept before playing games
Sched ):
The Cocos2d-
Cocos2d-X directly using OpenGL Interface
Cocos2d-X is based on OpenGL ES 2D game engine, so Cocos2d-X can directly use OpenGL Interface
First, create a Draw class for processing OpenGL interfaces.
Add the following code to Draw. h:
#ifndef _Draw_H_#
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