1, the object of inheritance, the general practice is to replicate: Object.extendThe prototype.js is implemented in the following ways:
Object.extend = function (destination, source) {For (property in source) {Destination[property] =
There are two main ways of activity jumps, as follows:In fact, the essence, here, Onresume, is the actual operation of the Android programmer Dongdong. ^_^ Each stage of the life cycle is represented as a step on the pyramid, and each callback
Android under the camera has its own photo function, but as a developer, we need to know more deeply, how to use, and related principles, here I study in this area, write a lesson, for Bo friends reference.The first: Call system comes with camera
Introduction:Previously reprinted a multibeast and unibeast to install the black Apple. Links: http://www.cnblogs.com/blueswu/p/3943378.htmlUnexpectedly time zipping, technology update so fast, now using technology, no matter from the speed or
Android development, image processing is very common, often need to user selected images uploaded to the server, but now the resolution of the phone more and more good, any photo is 2M or more, if directly displayed in the ImageView, will appear oom,
Reprint please indicate source: http://blog.csdn.net/lmj623565791/article/details/38950509, this article from "Zhang Hongyang's Blog"1. OverviewOne of the Buddies in the group. There is a need for this: the problem; The main function is: 1, a slide
measure I/O activity on iOS devicesApplications can communicate with many complex program devices and information between users. The I/O Activity Tracking Template tool helps you see what your application is doing and where to send and receive
Title: http://www.lydsy.com:808/JudgeOnline/problem.php?id=1093Analysis:First of all, we must first put the strong unicom into a point, and then become a DAGHere's one thing to know: The largest semi-connected sub-graph of the original is actually
First the client submits the program to the ResourceManager (including the Applicationmaster program,ApplicationmasterAfter starting the command, the user program),ResourceManagerApply resources to the resource scheduler once theApplicationmasterThe
// release temporarily unused memory , total Current program use .-(void) didreceivememorywarning{[superdidreceivememorywarning]; //Dispose of any resources, can be recreated. // When a memory warning is received , remove the view that is not
Cocos2d-x 3.2 Lua sample FontTest (FontTest)
Cocos2d-x 3.2 Lua sample FontTest (FontTest)
This blog introduces the FontTest example in the Lua test project in Cocos2d-x 3.2, mainly using a font file to create the font style we
Cocos2D-X source code analysis from cocos2D-X learning OpenGL (3) ---- BATCH_COMMAND
The last article introduced the QUAD_COMMAND rendering command, along with VAO and VBO. This article introduces the batch processing rendering command
Cocos2d-x open web android and ios platform
Cocos2d-x opens a Web page, especially simple
Reprint please indicate the address in vain: http://blog.csdn.net/u010229677In iOS
Void FileOperation: linkToFull () {[[UIApplication sharedApplication]
Cocos2dx standalone Mahjong (6)
Cocos2dx standalone Mahjong (6)
When the project is implemented, the project structure is not very beautiful. if you write in this structure-oriented mode, it will be very messy. in this chapter, we will discuss how
Cocos2d-x 3.1.1 Learning Log 15 -- difference between getContentSize and getContentSizeInPixelsIn the cocos2d-x, getContentSize is the size of the logical point, while getContentSizeInPixels is the size of the pixel. The ing between pixel points and
Using the Box2d physical engine for COCOS2DX learning ------ creating a dynamic object
1. Create a physical world
First introduce a header file # include "Box2D \ Box2D. h"
Then create an object using b2word and specify the acceleration direction in
Analysis on Switching Principle of Cocos2d-x learning notes (8)
Preface
The implementation principle of CCAction is finally finished. Now, there is a theoretical basis for the principle of scenario switching. In fact, it is not difficult to guess
About cocos2d-X 3.x using the engine's built-in physical engine Physics
Today I was planning to use BOX2D physical engine, think of some time ago I heard that cocos2d-X in version 3.0 encapsulated a physical EnginePhysicsListening to the name is
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