Android base Control--popupwindow mimic iOS bottom pop-up window

In the H5 fiery era, many frameworks are out of the bottom of the popup window control, in H5 is called pop-up menu Actionsheet, today we also imitate an iOS bottom pop-up window, drawing on the Apple QQ select Avatar function Don't

[Cocos2D-X] first glance door diameter (3) picture text display

In cocos2D-X, it is generally used to display the text: [cpp] CCLabelTTF * pLabel = CCLabelTTF: create ("This is a Label", "Arial", 24 ); pLabel-> setPosition (ccp (mSize. width/2, mSize. height/2); this-> addChild (pLabel); if you want to use your

[Cocos2D-X] initial view door diameter (7) unlimited map Rolling

The principle of rolling a map is simple, that is, you can set the location of the map continuously. The schedule () function is used for specific implementation. [Cpp] pMap = CCSprite: create ("MapHenn.png"); pMap-> setPosition (ccp (mSize. width/2,

Cocos2d-X genie, Action Effects

Namespace macro:USING_NS_CC.NS_CC_BEGIN; = using namespace cocos2d {NS_CC_END ;} -------------------------------------------------------------------------------- Judge whether an genie is clicked:1. The layer needs to receive click messages. 2.

Solve the exception when cocos2dx exits using SimpleAudioEngine Library

1. Using SimpleAudioEngine to support sound effects in Cocos2d-x games, it is found that exiting from the system message (that is, the window close button) often causes exceptions;2. When a menu button is used in the game to exit, the following code

MoonWarrior cocos2d-x version -- 1

This version seems to be available on the Internet, but people do it. I think it is still different if I try it again. MoonWarrior cocos2d-x is bound with JS to achieve, the effect of writing is quite good, although the sparrow is small and dirty,

Cocos2d-x analysis of the game sub-card actions of landlords

Recently in the development of a cocos2d-x-based landlords card game, in the process of game development to the cocos2d-x engine has a more profound understanding. Now we will give a brief summary of the action processing under the cocos2d-x Engine

Game System Development and Design sharing

The general architecture I set up is very simple.Frontend access process + backend service logic processing process + database cache process + other collaboration ProcessesI. Basic component Introduction1. All processes of the communication

The usage and consideration of several drawing methods of cocos2d-x

CCRenderTexture Understanding by yourself The CCRenderTexture is similar to a blank "canvas". You can use a custom brush (CCSprite *) to "record" the movement trace of the brush in the touch event, in this way, "Draw" various artistic effects. The

Cocos2Dx memory management Encapsulation

I feel like Cocos2Dx, the architecture is clear and reasonable, but the memory management mechanism is really strange to me. Every time you create an object, you use the creatXXX method. If you want to keep the object pointer, you still need to

Cocos2d-x multi-resolution adaptation

The 2d-x version is 2.1.1. The current project requires that iphone, iphone Retina, ipad, and ipad Retina have their own paths to store their own resources. In AppDelegateThe applicationDidFinishLaunching () function is set based on the screen

Cocos2dx Memory Management

At the beginning of this year, I entered a game company and officially started learning about the game engine. The previous ios learning is still of great help to the current game engine learning. Although c ++ is used, however, we can always feel

Cocos main cycle

The run of CCApplication is the main loop. It is responsible for calling the mainloop of CCDirector while idle, and setting the second frame of setAnimationInterval. M_nAnimationInterval records the number of cpu cycle triggering cycles in the past.

Cocos2D-x upgrade

There is no Upgrade script in the installation script of the cocos2d-x. If we add the parameter:-f force installation when the new version is installed, it does not completely solve the problem. When creating a project, you can see that the version

Analysis of Cocos2d-x errors

1. Http related: 1> libExtensions. lib (HttpClient. obj): error LNK2019: the external symbol _ imp _ pthread_create that cannot be parsed. This symbol is used in the function "private: bool _ thiscall cocos2d: extension: CCHttpClient ::

Cocos2d-x drag slider control CCControlSlider

# Include "GameMusicSetting. h" bool GameMusicSetting: init () {if (! CCLayer: init () {return false;} CCSize size = CCDirector: sharedDirector ()-> getWinSize (); // The parameters are: slide slider image, slide slider slide to overwrite images.

Porting jni cocos2d-x to android: helloworld

The android development environment has been set up. In the jni development environment, use the currently popular cocos2d game engine.   Required information: I downloaded an older version of cocos2d-1.0.1-x-0.11.0. If you are the same as me, this

Cocos2d-x Touch Event Processing Mechanism

  Two touch event processing mechanisms are available in the Cocos2d-x: CCStandardTouchDelegate and CCTargetedTouchDelegate.   I. How to Use0. By default, the CCLayer does not start the touch event. Therefore, you must enable this-> setTouchEnabled (

Example of sqlite3 in cocos2d-x2.1.2

First, import these two files to the project and you will be given them later. Of course, you can also download them from the official website.   Import the header file in HelloWorldScene. h: [Cpp]# Include "sqlite3.h" # Include "sqlite3.h"Then

Problems with cocos2d-x plugin integration into Android

I have no Android development experience and encountered the following problems when integrating plugin into Android. 1. When running gameDevGuide. sh, the gawk software was not installed on my MAC at the beginning, causing an error during execution.

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