In the H5 fiery era, many frameworks are out of the bottom of the popup window control, in H5 is called pop-up menu Actionsheet, today we also imitate an iOS bottom pop-up window, drawing on the Apple QQ select Avatar function
Don't
In cocos2D-X, it is generally used to display the text: [cpp] CCLabelTTF * pLabel = CCLabelTTF: create ("This is a Label", "Arial", 24 ); pLabel-> setPosition (ccp (mSize. width/2, mSize. height/2); this-> addChild (pLabel); if you want to use your
The principle of rolling a map is simple, that is, you can set the location of the map continuously. The schedule () function is used for specific implementation. [Cpp] pMap = CCSprite: create ("MapHenn.png"); pMap-> setPosition (ccp (mSize. width/2,
Namespace macro:USING_NS_CC.NS_CC_BEGIN; = using namespace cocos2d {NS_CC_END ;}
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Judge whether an genie is clicked:1. The layer needs to receive click messages. 2.
1. Using SimpleAudioEngine to support sound effects in Cocos2d-x games, it is found that exiting from the system message (that is, the window close button) often causes exceptions;2. When a menu button is used in the game to exit, the following code
This version seems to be available on the Internet, but people do it. I think it is still different if I try it again.
MoonWarrior cocos2d-x is bound with JS to achieve, the effect of writing is quite good, although the sparrow is small and dirty,
Recently in the development of a cocos2d-x-based landlords card game, in the process of game development to the cocos2d-x engine has a more profound understanding. Now we will give a brief summary of the action processing under the cocos2d-x Engine
The general architecture I set up is very simple.Frontend access process + backend service logic processing process + database cache process + other collaboration ProcessesI. Basic component Introduction1. All processes of the communication
CCRenderTexture
Understanding by yourself
The CCRenderTexture is similar to a blank "canvas". You can use a custom brush (CCSprite *) to "record" the movement trace of the brush in the touch event, in this way, "Draw" various artistic effects. The
I feel like Cocos2Dx, the architecture is clear and reasonable, but the memory management mechanism is really strange to me.
Every time you create an object, you use the creatXXX method. If you want to keep the object pointer, you still need to
The 2d-x version is 2.1.1. The current project requires that iphone, iphone Retina, ipad, and ipad Retina have their own paths to store their own resources. In AppDelegateThe applicationDidFinishLaunching () function is set based on the screen
At the beginning of this year, I entered a game company and officially started learning about the game engine. The previous ios learning is still of great help to the current game engine learning. Although c ++ is used, however, we can always feel
The run of CCApplication is the main loop. It is responsible for calling the mainloop of CCDirector while idle, and setting the second frame of setAnimationInterval. M_nAnimationInterval records the number of cpu cycle triggering cycles in the past.
There is no Upgrade script in the installation script of the cocos2d-x. If we add the parameter:-f force installation when the new version is installed, it does not completely solve the problem. When creating a project, you can see that the version
1. Http related:
1> libExtensions. lib (HttpClient. obj): error LNK2019: the external symbol _ imp _ pthread_create that cannot be parsed. This symbol is used in the function "private: bool _ thiscall cocos2d: extension: CCHttpClient ::
The android development environment has been set up.
In the jni development environment, use the currently popular cocos2d game engine.
Required information:
I downloaded an older version of cocos2d-1.0.1-x-0.11.0. If you are the same as me, this
Two touch event processing mechanisms are available in the Cocos2d-x: CCStandardTouchDelegate and CCTargetedTouchDelegate.
I. How to Use0. By default, the CCLayer does not start the touch event. Therefore, you must enable this-> setTouchEnabled (
First, import these two files to the project and you will be given them later. Of course, you can also download them from the official website.
Import the header file in HelloWorldScene. h:
[Cpp]# Include "sqlite3.h"
# Include "sqlite3.h"Then
I have no Android development experience and encountered the following problems when integrating plugin into Android. 1. When running gameDevGuide. sh, the gawk software was not installed on my MAC at the beginning, causing an error during execution.
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