[3D Game Development] Scenario Management

I. Scene Management has many methods, such as quadtree, octotree, BSP, fuzzy K-D tree, surrounded by ball hierarchy.The indoor environment is dominated by BSP, and the mainstream engines from quake3 to the present are all based on BSP. It is not

Cmake compilation of ogre + mygui

Compiler vs2010 Http://www.ogre3d.org/download Ogre_src_v1-8-0.exe Ogredependencies_msvc_20101231.zip Boost can be installed or not installed. We recommend that you install it. Use boostpro boost installers to install it on the following

Use mapfile to access the variables in DLL

1) generate map file using IDA 2) use getmodulehandle to obtain the DLL start address 3) Use imagentheader to obtain the NT Header 4) access each section according to the sections and numberofsections in the NT header. 5) Calculate the absolute

A * pathfinding Algorithm

Refer: Http://rangercyh.blog.51cto.com/1444712/792044 Http://www.cppblog.com/christanxw/archive/2006/04/07/5126.html Http://dev.gameres.com/Program/Abstract/a8first_2.htm Http://www.chinaai.org/programming/algorithm/a-shortest-path.html

[3D Basics] Pick principles

In the game and editor, pick is often used to pick up geometric objects in the world coordinate system. This weekend, we are free to sort out the formulas. Step 1: Obtain picking RayThe window coordinates W (x, y), width, height, and camera are

[Post] Lua programming skills

Lua version 5.1 has been officially released. Now we should put all the discussions on this version. Use local variables instead of global variables whenever possible. This is the easiest mistake for Lua beginners. The global variable is

Inode transformation matrix of Max SDK and some common knowledge about objects

Http://blog.csdn.net/Nhsoft/article/details/241629 Inode is an important part in the max SDK. Almost all things need to be accessed through inode: mesh camera and so on.Next, I will briefly introduce various inode-related TM. (transformation

[3D Basics] various rotation and base transformations in 3D games (2)

Finally, I started writing the second article in the [3D Basics] series.ArticleThe content in this article is believed to be of great importance to many people, because it involves camera coordinate system transformation, billboard implementation

Use simian to check redundant code

I have learned how to refactor. Code One of the highlights is "code redundancy". When we write code, we will inadvertently copy and paste the code. Program Is filled with this large amount of repeated code. Code highlighting produced by

Flexible vertex formats: d3dfvf_xyzw and d3dfvf_xyzrhw

From the dxsdk documentationD3dfvf_xyzrhw-vertex format contains des the position of a transformed vertex. This flag cannot be used with the d3dfvf_xyz or d3dfvf_normal flags.D3dfvf_xyzw-vertex format contains transformed and clipped (X, Y, Z, W)

D3d introduction-d3d Introduction

1. D3d Getting started This section provides a pairD3dGraphic Programming Interface (API. Here you will find an overview of a graphic pipeline and help you achieve basicD3dFunction guide. 1.1. D3d Architecture This section

3D Scenario Management

I. Scene Management has many methods, such as quadtree, octotree, BSP, fuzzy K-D tree, surrounded by ball hierarchy.The indoor environment is dominated by BSP, and the mainstream engines from quake3 to the present are all based on BSP. It is not

Some Understandings of Scheme (2)

At ordinary times, we take time to look at SiCp, mainly to understand some UNIX design problems. In addition, we can also try to figure out the technical development history of the first batch of computer hackers. UNIX treats everything as a file,

How to add a plane drop-down control on the toolbar

    How to add a plane drop-down control on the toolbarAuthor: Li jinfanDownload the sample code in this articleAs follows:Anyone who has used WordXP knows that her interface is refreshing. Especially her menus and

Color finder program for the first Vertex

Starting with a lot of errors... Are all syntax errors in the shader... Wipe it! #include "d3dUtility.h"const DWORD width = 640;const DWORD height = 480;//// Globals//IDirect3DDevice9* Device = 0; IDirect3DVertexShader9* pShader =

Face Animation in OGRE

[Preface: In the Facial Demo of Ogre, a vertex Animation (Pose Animation) is used to Animation Facial expressions and pronunciation on the face. This article briefly introduces the concept of vertex Animation, combined with Facial Demo, we will

Design of backend loading queues

If you have any Reprinted Information, please note: Http://www.azure.com.cn/ Loading and merging parts of the game into the background (multithreading) is one of the important means to improve the game experience and speed up the game, but the use

3dmax export plug-in-tiamo

3dmax export plug-in-tiamo From: http://www.gpgame.net/docs/program/3dmaxexporter.htmThe first post of the new year will introduce the export plug-in of 3dmax, which is used to export the 3d model to a dll in the format required by the engine. It is

Cool UI template Technology Based on jTemplates and ascx collaborative work

A long time ago, shortly after ASP. NET ajax caught public attention, ScottGu, a member of the asp.net ajax team, published a very practical article:Tip/Trick: Cool UI Templating Technique to use with ASP. net ajax for non-UpdatePanel

Maintain the Session in the WebClient class

Today, I helped a friend write a voting machine program and used the WebClient class. However, the entire voting process is not completed by one click. The process is roughly as follows:First, you need to submit a link similar to registration, and

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