Android uses the Catmull_Rom interpolation algorithm to draw a smooth curve, androidcatmull_rom

Source: Internet
Author: User

Android uses the Catmull_Rom interpolation algorithm to draw a smooth curve, androidcatmull_rom

I. Core Idea of Algorithms
1. Each interpolation requires four basic points (A, B, C, and D ).
2. Based on the four known basic points, the interpolation algorithm can draw a smooth curve (B and C) between the two points at a time ).
2. Engineering Code
1. Catmull_Rom interpolation algorithm (Catmull_Rom.java)

</pre><pre name="code" class="java">package com.example.test;import java.util.ArrayList;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Paint.Style;import android.graphics.Path;import android.util.AttributeSet;import android.view.View;public class Catmull_Rom extends View {  private final Paint mGesturePaint = new Paint();  private final Path mPath = new Path();  private ArrayList<Point> point = new ArrayList<Point>();  private ArrayList<Point> save = new ArrayList<Point>();  public Catmull_Rom(Context context) {    super(context);  }  public Catmull_Rom(Context context, AttributeSet attrs) {    super(context, attrs);    mGesturePaint.setAntiAlias(true);    mGesturePaint.setStyle(Style.STROKE);    mGesturePaint.setStrokeWidth(5);    mGesturePaint.setColor(Color.WHITE);  }  public Catmull_Rom(Context context, AttributeSet attrs, int defStyle) {    super(context, attrs, defStyle);  }  @Override  protected void onDraw(Canvas canvas) {    // TODO Auto-generated method stub    super.onDraw(canvas);    point.add(new Point(0, 0));    point.add(new Point(1, 1));    point.add(new Point(80, 100));    point.add(new Point(160, 60));    point.add(new Point(240, 120));    point.add(new Point(320, 30));    point.add(new Point(400, 200));    point.add(new Point(401, 201));    function_Catmull_Rom(point, 1000, save, mPath);    canvas.drawPath(mPath, mGesturePaint);  }  public void function_Catmull_Rom(ArrayList<Point> point, int cha, ArrayList<Point> save, Path path) {    if (point.size() < 4) {      return;    }    path.moveTo(point.get(0).x, point.get(0).y);    save.add(point.get(0));    for (int index = 1; index < point.size() - 2; index++) {      Point p0 = point.get(index - 1);      Point p1 = point.get(index);      Point p2 = point.get(index + 1);      Point p3 = point.get(index + 2);      for (int i = 1; i <= cha; i++) {        float t = i * (1.0f / cha);        float tt = t * t;        float ttt = tt * t;        Point pi = new Point(); // intermediate point        pi.x = (float) (0.5 * (2 * p1.x + (p2.x - p0.x) * t + (2 * p0.x - 5 * p1.x + 4 * p2.x - p3.x) * tt + (3 * p1.x - p0.x - 3 * p2.x + p3.x)            * ttt));        pi.y = (float) (0.5 * (2 * p1.y + (p2.y - p0.y) * t + (2 * p0.y - 5 * p1.y + 4 * p2.y - p3.y) * tt + (3 * p1.y - p0.y - 3 * p2.y + p3.y)            * ttt));        path.lineTo(pi.x, pi.y);        save.add(pi);        pi = null;      }    }    path.lineTo(point.get(point.size() - 1).x, point.get(point.size() - 1).y);    save.add(point.get(point.size() - 1));  }}
2. Main activity (MainActivity. java)
package com.example.test;import android.app.Activity;import android.os.Bundle;public class MainActivity extends Activity {  @Override  protected void onCreate(Bundle savedInstanceState) {    super.onCreate(savedInstanceState);    setContentView(R.layout.activity_main);  }}
3. Main Layout
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:layout_width="match_parent"    android:layout_height="match_parent"    tools:context="com.example.test.MainActivity" >    <com.example.test.Catmull_Rom        android:id="@+id/path"        android:layout_width="wrap_content"        android:layout_height="wrap_content" /></RelativeLayout>
4. Coordinate class (Point. java)
package com.example.test;public class Point {  public float x;  public float y;  public Point() {  }  public Point(float x, float y) {    super();    this.x = x;    this.y = y;  }  public float getX() {    return x;  }  public void setX(float x) {    this.x = x;  }  public float getY() {    return y;  }  public void setY(float y) {    this.y = y;  }}
Iii. Implementation:

Source code: http://download.csdn.net/detail/ican87/8754313


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