Cocos3 -- 3. Touch Screen events and cocos3 events
1. c ++:
// set touchauto eventDispatcher = Director::getInstance()->getEventDispatcher();auto listen = EventListenerTouchOneByOne::create();listen->onTouchBegan = CC_CALLBACK_2(SneakyJoystick::ccTouchBegan, this);listen->onTouchMoved = CC_CALLBACK_2(SneakyJoystick::ccTouchMoved, this);listen->onTouchEnded = CC_CALLBACK_2(SneakyJoystick::ccTouchEnded, this);listen->onTouchCancelled = CC_CALLBACK_2(SneakyJoystick::ccTouchCancelled, this);eventDispatcher->addEventListenerWithSceneGraphPriority(listen, this);
2. js:
// touch cc.eventManager.addListener({ event: cc.EventListener.TOUCH_ONE_BY_ONE, swallowTouches: true, onTouchBegan: function () { console.log('began'); return true; }, onTouchMoved: function () { console.log('move'); }, onTouchEnded: function () { console.log('ended'); } }, this);