Set the background image or navigation to frosted glass in iOS7

Source: Internet
Author: User

Set the background image or navigation to frosted glass in iOS7

1. First import the system library Accelerate. framework


2. Add the header file # import


3. Add the implementation function again as follows:


// Blur function. input parameter: image is an image, and blur is a blur (0 ~ Between 2.0)

-(UIImage *) blurryImage :( UIImage *) image withBlurLevel :( CGFloat) blur

{

// Blur,

If (blur <0.1f) | (blur> 2.0f ))

{

Blur = 0.5f;

}

// BoxSize must be greater than 0

Int boxSize = (int) (blur * 100 );

BoxSize-= (boxSize % 2) + 1;

NSLog (@ "boxSize: % I", boxSize );

// Image Processing

CGImageRef img = image. CGImage;

// Image cache, input cache, and output Cache

VImage_Buffer inBuffer, outBuffer;

VImage_Error error;

// Pixel Cache

Void * pixelBuffer;

// Data source provider, Defines an opaque type that supplies Quartz with data.

CGDataProviderRef inProvider = CGImageGetDataProvider (img );

// Provider's data.

CFDataRef inBitmapData = CGDataProviderCopyData (inProvider );

// Width, height, byte/row, data

InBuffer. width = CGImageGetWidth (img );

InBuffer. height = CGImageGetHeight (img );

InBuffer. rowBytes = CGImageGetBytesPerRow (img );

InBuffer. data = (void *) CFDataGetBytePtr (inBitmapData );

// Image size cache, byte rows * Image Height

PixelBuffer = malloc (CGImageGetBytesPerRow (img) * CGImageGetHeight (img ));

OutBuffer. data = pixelBuffer;

OutBuffer. width = CGImageGetWidth (img );

OutBuffer. height = CGImageGetHeight (img );

OutBuffer. rowBytes = CGImageGetBytesPerRow (img );

// The third intermediate cache area, anti-aliasing Effect

Void * pixelBuffer2 = malloc (CGImageGetBytesPerRow (img) * CGImageGetHeight (img ));

VImage_Buffer outBuffer2;

OutBuffer2.data = pixelBuffer2;

OutBuffer2.width = CGImageGetWidth (img );

OutBuffer2.height = CGImageGetHeight (img );

OutBuffer2.rowBytes = CGImageGetBytesPerRow (img );

// Perform convolution on an implicit m×n area particle and an ARGB8888 source image with a box filter to obtain the target area.

Error = vImageBoxConvolve_ARGB8888 (& inBuffer, & outBuffer2, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend );

Error = vImageBoxConvolve_ARGB8888 (& outBuffer2, & inBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend );

Error = vImageBoxConvolve_ARGB8888 (& inBuffer, & outBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend );

If (error)

{

NSLog (@ "error from convolution % ld", error );

}

// NSLog (@ "Byte composition: % zu", CGImageGetBitsPerComponent (img ));

// Color Space DeviceRGB

CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB ();

// Use an image to create the context, CGImageGetBitsPerComponent (img ),

CGContextRef ctx = CGBitmapContextCreate (

OutBuffer. data,

OutBuffer. width,

OutBuffer. height,

8,

OutBuffer. rowBytes,

ColorSpace,

CGImageGetBitmapInfo (image. CGImage ));

// Re-component the processed image according to the context

CGImageRef imageRef = CGBitmapContextCreateImage (ctx );

UIImage * returnImage = [UIImage imageWithCGImage: imageRef];

// Clean up

CGContextRelease (ctx );

Cgcolorspacerelstrap (colorSpace );

Free (pixelBuffer );

Free (pixelBuffer2 );

CFRelease (inBitmapData );

CGImageRelease (imageRef );

Return returnImage;

}

4. directly input the required parameters when using the image and run the returned image directly.

UIImage * maoImage = [UIImage imageNamed: @ "aboutBackImage.jpg"];

TabBarImage. image = [self blurryImage: maoImage withBlurLevel: 0.5];

Success! (* ^__ ^ *)...... Let's try the results ~
 

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