TimeButton, button
The countdown button is needed in the company's project. Handler + Runnable is used, which is always very troublesome. Later, I learned that the CountDownTimer function is provided in the API and pasted on it. Let's take a look at the button with the countdown function: Very simple, that is, CountDownTimer is called.
Package com. helper. view; import android. content. context; import android. graphics. color; import android. OS. countDownTimer; import android. OS. handler; import android. OS. message; import android. util. attributeSet; import android. widget. button;/*** Created by deadline on 2015/8/28. * Button with countDown function */public class TimeButton extends Button {private static final int DEFAULT_COUNTDOWN = 60; private int countDown; private int beforeColor; private int afterColor; private CountDownTimer timer; public TimeButton (Context context) {this (context, null);} public TimeButton (Context context, AttributeSet attrs) {this (context, attrs, 0 );} public TimeButton (final Context context, AttributeSet attrs, int defStyleAttr) {super (context, attrs, defStyleAttr); beforeColor = Color. DKGRAY; afterColor = Color. parseColor ("# 0085cf"); countDown = DEFAULT_COUNTDOWN; setTextColor (beforeColor); setText ("Get Verification Code"); timer = new CountDownTimer (countDown * 1000,100 0) {@ Override public void onTick (long millisUntilFinished) {// The remaining time is in milliseconds. setText (String. valueOf (millisUntilFinished/1000) + "s can be retrieved again");} @ Override public void onFinish () {setEnabled (true); setTextColor (afterColor ); setText ("re-obtain Verification Code") ;};}/ *** Start countdown * 0 seconds not visible, directly switch to clickable status */public void startCountdown () {setTextColor (beforeColor); setEnabled (false); // you cannot click timer. start ();} public void stop () {timer. cancel ();} public int getCountDown () {return countDown;} public void setCountDown (int countDown) {this. countDown = countDown;} public int getAfterColor () {return afterColor;} public void setAfterColor (int afterColor) {this. afterColor = afterColor;} public int getBeforeColor () {return beforeColor;} public void setBeforeColor (int beforeColor) {this. beforeColor = beforeColor ;}}
package android.os;/** * Schedule a countdown until a time in the future, with * regular notifications on intervals along the way. * * Example of showing a 30 second countdown in a text field: * * <pre class="prettyprint"> * new CountDownTimer(30000, 1000) { * * public void onTick(long millisUntilFinished) { * mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); * } * * public void onFinish() { * mTextField.setText("done!"); * } * }.start(); * </pre> * * The calls to {@link #onTick(long)} are synchronized to this object so that * one call to {@link #onTick(long)} won't ever occur before the previous * callback is complete. This is only relevant when the implementation of * {@link #onTick(long)} takes an amount of time to execute that is significant * compared to the countdown interval. */public abstract class CountDownTimer { /** * Millis since epoch when alarm should stop. */ private final long mMillisInFuture; /** * The interval in millis that the user receives callbacks */ private final long mCountdownInterval; private long mStopTimeInFuture; /** * boolean representing if the timer was cancelled */ private boolean mCancelled = false; /** * @param millisInFuture The number of millis in the future from the call * to {@link #start()} until the countdown is done and {@link #onFinish()} * is called. * @param countDownInterval The interval along the way to receive * {@link #onTick(long)} callbacks. */ public CountDownTimer(long millisInFuture, long countDownInterval) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; } /** * Cancel the countdown. */ public synchronized final void cancel() { mCancelled = true; mHandler.removeMessages(MSG); } /** * Start the countdown. */ public synchronized final CountDownTimer start() { mCancelled = false; if (mMillisInFuture <= 0) { onFinish(); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(MSG)); return this; } /** * Callback fired on regular interval. * @param millisUntilFinished The amount of time until finished. */ public abstract void onTick(long millisUntilFinished); /** * Callback fired when the time is up. */ public abstract void onFinish(); private static final int MSG = 1; // handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized (CountDownTimer.this) { if (mCancelled) { return; } final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user's onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user's onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; sendMessageDelayed(obtainMessage(MSG), delay); } } } };}
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