[Unity Study Notes] 023. Create a basic surface coloring Tool

Source: Internet
Author: User



Create a folder in the Assets Directory.


Create a new meteral and shader

Rename meteral to BasicDiffuse

Rename shader to BasicDiffuse and open it.

Copy the following code.

Shader "CookbookShaders/BasicDiffuse" {Properties {_ MainTex ("Base (RGB)", 2D) = "white" {}} SubShader {Tags {"RenderType" = "Opaque"} dashi 200 CGPROGRAM # pragma surface surf Lambertsampler2D _ MainTex; struct Input {float2 uv_MainTex ;}; void surf (Input IN, inout SurfaceOutput o) {half4 c = tex2D (_ MainTex, IN. uv_MainTex); o. albedo = c. rgb; o. alpha = c. a;} ENDCG} FallBack "Diffuse "}

After saving, set meteral




Create an object and drag it to view the effect.



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