Multithreading in cocos2dx

We recommend that you use pthreadcc. The method has been encapsulated For ease of use, and there is no need to worry about thread concurrency and deadlock issues. During android development I am familiar with a class called AsyncTask. Today, I

Activity -- jump and pass value

To support the original: http://blog.csdn.net/avatarliyu/article/details/17490211JumpActivity jump refers to the jump from one Activity to another. There are two common implementation methods:1. startActivity (Intent)2. startActivityForResult

[9] coco2d-x event handling mechanism 2

3. keypaddelegate) In the Cococ2D-x, the inherited CCkeypadDelegate can capture and handle key events. CCLayer also inherits CCKeypadDelegate. Public Functions of CCKeypadDelegate:   Void keyBackClicked // call void keyMenuClicked when the

The cocos2d-x gets the current system time for cross-platform

Run the Code directly. std::string Tools::get_date_now(){#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)struct cc_timeval now;CCTime::gettimeofdayCocos2d(&now, NULL);struct tm *tm;time_t tp = now.tv_sec;tm =

How to integrate shareSDK for the cocos2dx Project

Colin-Liao is an original individual. You are welcome to repost the article.Address. Colin-LiaoThe column address http://blog.csdn.net/focusdeveloper 1. http://wiki.sharesdk.cn/cocos2d-x Guide 2. http://wiki.sharesdk.cn/android_quick integration

Cocos2dx Memory Management

Cocos2dx uses reference counting to manage its memory:Reference count: The reference count is to maintain a reference counter for each object and record the number of times the object is currently referenced. When an object is added with a reference,

Desktop widgets-Cleaning Process

Desktop widgets-Cleaning Process First, let's briefly talk about What widgets are. widgets are the widgets added to the Android system interface. In android, a built-in system service is provided to manage Widgets. The service is

Cocos2d-x tutorial 1 hello world

HelloworldScene. h # ifndef _ HELLOWORLD_SCENE_H __# define _ HELLOWORLD_SCENE_H _ # include "cocos2d. h "class HelloWorld: public cocos2d: CCLayer {public: // initialization function virtual bool init (); // static creation function static cocos2d:

Cocos2d-x ActionManager controls the suspend motion of the genie

Run environment: vs2010 cocos2d-x2.2 run environment: vs2010 cocos2d-x2.2 ActionManager to see the name is known to be the management of the entire Action, we can get ActionManager through the single-sample CCDirector, with ActionManager, we can

Application of layer in cocos2d-x

A Layer is used to present a specific object in a centralized manner. Generally, several layers are added to Scene to manage an activity. At this time, the layer carries the meaning of a container, and what should be drawn in this layer. The

Cocos2d-x CCAnimate animation playback time frame Problem

What is the frame buffer pool? What is the animation buffer pool? How do I play an animation frame by time frame? What if the interval between adjacent animation frames is different from the cocos2d-x? It's easy to use other plist files to

Sliding Screen with cocos2d-x

Games like plants and botnets and defending Radishes have a slide screen selection level function at the beginning, which is very effective. More and more mobile games use this method to choose checkpoints, I will often use this function in the

CCArray in cocos2d-x

First, let's take a look at the attributes of CCArray: [cpp]/** create an array */static CCArray * create (); /** create an array using some objects */static CCArray * create (CCObject * pObject ,...); /** create an array and put the object in

Cocos2d-x mathematical functions, common macro sorting (1)

Mathematical cocos2d-x in the use of the most mathematical type is CCPoint, a point, essentially a vector, there are a lot of mathematical operations between the vector and the vector to do, oh I know what to do, maybe I know how to calculate a

Cocos2d-X authoritative guide notes

An overview of Cocos2d-X's authoritative guide notes has recently been reading Cocos2d-X's authoritative guide, an electronic version of the book online ). I think that others' books are always others' books. It takes a long time to learn something

Cocos2d-x mathematical functions, common macro sorting (2)

Statement macros are commonly used. First, assertions. [Cpp] CCAssert (cond, msg); // The assertion expression cond is true. If not, the string msg information is displayed to traverse the macros of CCARRAY and CCDICTIONARY [cpp] CCArray * _ array;

Yii Learning (1) ---- usage

1. Download and install Article 1.1 Add the downloaded yii framework source code to the php runtime environment. What is xampp used here? C: \ _ work \ xampp \ htdocs \ yii-core first, I have configured the local environment path to www.yii.com. How

Yii Learning (5) ---- some practical skills

Tips for implementing the Yii framework: the main operations involved in SQL statements are addition, deletion, modification, and query. we can define the scopes method in models to define the most basic data operation method: News. in the php model,

Cocos2dx uses lua and protobuf

In order to make game development more convenient and convenient, I continued to try protobuf under lua. The socket uses the websocket integrated with cocos2dx. Let's talk about the environment: cocos2d-x-2.2.1 + protobuf 2.5.0 + protoc-gen-lua +

Cocos2d-x-fired multiple bullets

A simple model for launching multiple bullets is as follows: Four rounds of bullets: Five bullets: Bullet. h #ifndef __BULLET_H__#define __BULLET_H__#include "Position.h"class Bullet{public: Bullet(const Position& from, float radius);

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