We recommend that you use pthreadcc. The method has been encapsulated For ease of use, and there is no need to worry about thread concurrency and deadlock issues. During android development
I am familiar with a class called AsyncTask. Today, I
To support the original: http://blog.csdn.net/avatarliyu/article/details/17490211JumpActivity jump refers to the jump from one Activity to another. There are two common implementation methods:1. startActivity (Intent)2. startActivityForResult
3. keypaddelegate)
In the Cococ2D-x, the inherited CCkeypadDelegate can capture and handle key events. CCLayer also inherits CCKeypadDelegate.
Public Functions of CCKeypadDelegate:
Void keyBackClicked // call void keyMenuClicked when the
Colin-Liao is an original individual. You are welcome to repost the article.Address. Colin-LiaoThe column address http://blog.csdn.net/focusdeveloper
1. http://wiki.sharesdk.cn/cocos2d-x Guide
2. http://wiki.sharesdk.cn/android_quick integration
Cocos2dx uses reference counting to manage its memory:Reference count: The reference count is to maintain a reference counter for each object and record the number of times the object is currently referenced. When an object is added with a reference,
Desktop widgets-Cleaning Process
First, let's briefly talk about What widgets are. widgets are the widgets added to the Android system interface. In android, a built-in system service is provided to manage Widgets. The service is
Run environment: vs2010 cocos2d-x2.2 run environment: vs2010 cocos2d-x2.2 ActionManager to see the name is known to be the management of the entire Action, we can get ActionManager through the single-sample CCDirector, with ActionManager, we can
A Layer is used to present a specific object in a centralized manner. Generally, several layers are added to Scene to manage an activity. At this time, the layer carries the meaning of a container, and what should be drawn in this layer. The
What is the frame buffer pool? What is the animation buffer pool? How do I play an animation frame by time frame? What if the interval between adjacent animation frames is different from the cocos2d-x? It's easy to use other plist files to
Games like plants and botnets and defending Radishes have a slide screen selection level function at the beginning, which is very effective. More and more mobile games use this method to choose checkpoints, I will often use this function in the
First, let's take a look at the attributes of CCArray: [cpp]/** create an array */static CCArray * create (); /** create an array using some objects */static CCArray * create (CCObject * pObject ,...); /** create an array and put the object in
Mathematical cocos2d-x in the use of the most mathematical type is CCPoint, a point, essentially a vector, there are a lot of mathematical operations between the vector and the vector to do, oh I know what to do, maybe I know how to calculate a
An overview of Cocos2d-X's authoritative guide notes has recently been reading Cocos2d-X's authoritative guide, an electronic version of the book online ). I think that others' books are always others' books. It takes a long time to learn something
Statement macros are commonly used. First, assertions. [Cpp] CCAssert (cond, msg); // The assertion expression cond is true. If not, the string msg information is displayed to traverse the macros of CCARRAY and CCDICTIONARY [cpp] CCArray * _ array;
1. Download and install Article 1.1 Add the downloaded yii framework source code to the php runtime environment. What is xampp used here? C: \ _ work \ xampp \ htdocs \ yii-core first, I have configured the local environment path to www.yii.com. How
Tips for implementing the Yii framework: the main operations involved in SQL statements are addition, deletion, modification, and query. we can define the scopes method in models to define the most basic data operation method: News. in the php model,
In order to make game development more convenient and convenient, I continued to try protobuf under lua. The socket uses the websocket integrated with cocos2dx. Let's talk about the environment: cocos2d-x-2.2.1 + protobuf 2.5.0 + protoc-gen-lua +
A simple model for launching multiple bullets is as follows:
Four rounds of bullets:
Five bullets:
Bullet. h
#ifndef __BULLET_H__#define __BULLET_H__#include "Position.h"class Bullet{public: Bullet(const Position& from, float radius);
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