cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.
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cocos2d simplifies the game development in these areas:
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- Flow control: Manage the flow control between different scenes in an easy way
- Sprites: Fast and easy sprites
- Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale, etc
- Effects: Effects like waves, twirl, lens and much more(波浪,旋轉,透鏡特效)
- Particle Systems: Explosions, fireworks, meteors, smoke and more
- Tiled maps: Support for rectangular and hexagonal tiled maps
- Collision: Basic pure python support for collisions
- Transitions: Move from scene to scene with style
- Menus: Built in classes to create menus
- Text rendering
- Documentation: Programming Guide + API Reference + Lots of simple tests showing how to use it
- Built-in python interpreter: For debugging purposes
- BSD license: Just use it
- pyglet based: No external dependencies
- OpenGL based: Hardward accelerated
相關名詞解釋
Particle [英][ˈpɑ:tɪkl] 為類比現實中的水、火、霧、氣等效果由各種三維軟體開發的製作模組,原理是將無數的單個粒子組合使其呈現出固定形態,藉由控制器,指令碼來控制其整體或單個的運動,類比出現真實的效果。
meteors
[英]['mi:tɪə(r)]
流星;大氣現象
fireworks
n.(常pl.)煙火,煙花;(熱情,怒氣等的)迸發
hexagonal[英][heks'æɡənl]
adj.六角形的,六邊形的;六方<本節完,待續。。。>