IOS開發基礎知識--片段45,ios基礎知識--45
1:iOS SEL的簡單總結
SEL就是對方法的一種封裝。封裝的SEL類型資料它對應相應的方法地址,找到方法地址就可以調用方法
a.方法的儲存位置
在記憶體中每個類的方法都儲存在類對象中
每個方法都有一個與之對應的SEL類型的資料
根據一個SEL資料就可以找到對應的方法地址,進而調用方法
SEL類型的定義: typedef struct objc_selector *SEL
b.SEL對象的建立
SEL s1 = @selector(test1); // 將test1方法封裝成SEL對象
SEL s2 = NSSelectorFromString(@"test1"); // 將一個字串方法轉換成為SEL對象
c.SEL對象的其他用法
// 將SEL對象轉換為NSString對象
NSString *str = NSStringFromSelector(@selector(test));
執行個體:
Person *p = [Person new];// 調用對象p的test方法[p performSelector:@selector(test)];[person performSelector:@selector(test2:) withObject:@"傳入參數"];
Person類代碼:#import "Person.h"@implementation Person- (void)test{ NSLog(@"無參數的對象方法");}- (void)test2:(NSString *)str{ NSLog(@"帶有參數的方法%@",str);}@end
d:在數組中的運用
// 對一個數組array的每個元素執行一次test方法[array makeObjectsPerformSelector:@selector(test)];[array makeObjectsPerformSelector:@selector(test) withObject:@"aaa"];//對一個數組array進行排序[array sortedArrayUsingSelector:@selector(compare:)];
e:關於Sel傳參運用(target - action設計模式)
在Button中我們經常用下面進行事件增加代碼:
- (void)addTarget:(nullable id)target action:(SEL)action forControlEvents:(UIControlEvents)controlEvents;
執行個體:
#import <UIKit/UIKit.h>@interface TapView : UIView//目標@property(weak,nonatomic)id target;//行為@property(assign,nonatomic)SEL action;//自訂方法-(void)addCustomtarget:(id)target andAction:(SEL)action;@end
#import "TapView.h"@implementation TapView//自訂方法-(void)addCustomtarget:(id)target andAction:(SEL)action{ _action = action; _target = target;}-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ //當視圖點擊的時候,target去執行action的方法並把自己傳過去. //首先代理不能是空,而且代理(代理是對象!)的類中有方法並且能傳出過來. if (nil != _target && [[_target class] instancesRespondToSelector:_action]) { [_target performSelector:_action withObject:self]; }}
另一個執行個體:
#import <Foundation/Foundation.h>#import <objc/runtime.h>#import "Debug.h" // not given; just an assert@interface NSObject (Extras)// Enforce the rule that the selector used must return void.- (void) performVoidReturnSelector:(SEL)aSelector withObject:(id)object;- (void) performVoidReturnSelector:(SEL)aSelector;@end@implementation NSObject (Extras)// Apparently the reason the regular performSelect gives a compile time warning is that the system doesn't know the return type. I'm going to (a) make sure that the return type is void, and (b) disable this warning// See http://stackoverflow.com/questions/7017281/performselector-may-cause-a-leak-because-its-selector-is-unknown- (void) checkSelector:(SEL)aSelector { // See http://stackoverflow.com/questions/14602854/objective-c-is-there-a-way-to-check-a-selector-return-value Method m = class_getInstanceMethod([self class], aSelector); char type[128]; method_getReturnType(m, type, sizeof(type)); NSString *message = [[NSString alloc] initWithFormat:@"NSObject+Extras.performVoidReturnSelector: %@.%@ selector (type: %s)", [self class], NSStringFromSelector(aSelector), type]; NSLog(@"%@", message); if (type[0] != 'v') { message = [[NSString alloc] initWithFormat:@"%@ was not void", message]; [Debug assertTrue:FALSE withMessage:message]; }}- (void) performVoidReturnSelector:(SEL)aSelector withObject:(id)object { [self checkSelector:aSelector];#pragma clang diagnostic push#pragma clang diagnostic ignored "-Warc-performSelector-leaks" // Since the selector (aSelector) is returning void, it doesn't make sense to try to obtain the return result of performSelector. In fact, if we do, it crashes the app. [self performSelector: aSelector withObject: object];#pragma clang diagnostic pop }- (void) performVoidReturnSelector:(SEL)aSelector { [self checkSelector:aSelector];#pragma clang diagnostic push#pragma clang diagnostic ignored "-Warc-performSelector-leaks" [self performSelector: aSelector];#pragma clang diagnostic pop}@end
2:代理模式執行個體
#import <UIKit/UIKit.h>@protocol TouchViewDelegate <NSObject>-(void)changeViewColor:(UIColor *)color;@end@interface TouchView : UIView//聲明一個代理,這個代理遵守TouchViewDelegate協議,@property(nonatomic,assign)id<TouchViewDelegate> delegate;@end
#import "TouchView.h"@implementation TouchView//我們還是用touchesBegandian-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ if (nil != self.delegate && [self.delegate respondsToSelector:@selector(changeViewColor:)]) { //我們傳一個顏色到我們的ViewController去. [self.delegate changeViewColor:[UIColor brownColor]]; }}@end
運用代碼:#import "ViewController.h"#import "TouchView.h"//在這裡ViewController 要遵守協議....@interface ViewController ()<TouchViewDelegate>@property(nonatomic,strong)TouchView *touchView;@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; self.touchView = [[TouchView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; self.touchView.backgroundColor = [UIColor redColor]; //指定touchView的代理為ViewController.即為本身~ self.touchView.delegate =self; [self.view addSubview: self.touchView];}-(void)changeViewColor:(UIColor *)color{ //現在參數color是有值的,這是因為在TouchView那個頁面傳過來的. self.touchView.backgroundColor = color;}@end
3:關於Bolck運用
#import <UIKit/UIKit.h>//給block改名成MyBlocktypedef void(^MyBlock)(NSString *);@interface OtherViewController : UIViewController//ARC:語義設定使用strong即可@property(nonatomic,strong)MyBlock block;@end
#import "OtherViewController.h"@interface OtherViewController ()@property(nonatomic,strong)UITextField *textField;@end@implementation OtherViewController- (void)viewDidLoad { [super viewDidLoad]; self.textField = [[UITextField alloc]initWithFrame:CGRectMake(0, 100, 414, 40)]; self.textField.backgroundColor = [UIColor lightGrayColor]; self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview: self.textField];}-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ self.block(_textField.text); [self.navigationController popViewControllerAnimated:YES];}@end
運用代碼: OtherViewController *otherVC = [[OtherViewController alloc]init]; __weak typeof(self)weak = self; //給block賦值~ otherVC.block = ^(NSString *string){ weak.label.text = string; }; [self.navigationController pushViewController:otherVC animated:YES];
4:UIButton的幾種觸發方式
a、UIControlEventTouchDown
指滑鼠左鍵按下(註:只是“按下”)的動作
b、UIControlEventTouchDownRepeat
指滑鼠左鍵連續多次重複按下(註:只是“按下”)的動作,比如,滑鼠連續雙擊、三擊、……、多次連擊。
說明:多次重複按下時,事件序列是這樣的:
UIControlEventTouchDown ->
(UIControlEventTouchUpInside) ->
UIControlEventTouchDown ->
UIControlEventTouchDownRepeat ->
(UIControlEventTouchUpInside) ->
UIControlEventTouchDown ->
UIControlEventTouchDownRepeat ->
(UIControlEventTouchUpInside) ->
......
除了第一次按下外,後面每次摁下都是一個UIControlEventTouchDown事件,然後緊跟一個UIControlEventTouchDownRepeat事件。
c、UIControlEventTouchDragInside
指按下滑鼠,然後在控制項邊界範圍內拖動。
d、UIControlEventTouchDragOutside
與UIControlEventTouchDragInside不同的是,拖動時,滑鼠位於控制項邊界範圍之外。
但首先得有個UIControlEventTouchDown事件,然後接一個UIControlEventTouchDragInside事件,再接一個UIControlEventTouchDragExit事件,這時,滑鼠已經位於控制項外了,繼續拖動就是UIControlEventTouchDragOutside事件了。
具體操作是:在控制項裡面按下滑鼠,然後拖動到控制項之外。
e、UIControlEventTouchDragEnter
指拖動動作中,從控制項邊界外到內時產生的事件。
f、UIControlEventTouchDragExit
指拖動動作中,從控制項邊界內到外時產生的事件。
g、UIControlEventTouchUpInside
指滑鼠在控制項範圍內抬起,前提先得按下,即UIControlEventTouchDown或UIControlEventTouchDownRepeat事件。
h、UIControlEventTouchUpOutside
指滑鼠在控制項邊界範圍外抬起,前提先得按下,然後拖動到控制項外,即
UIControlEventTouchDown ->
UIControlEventTouchDragInside(n 個) ->
UIControlEventTouchDragExit ->
UIControlEventTouchDragOutside(n 個)
時間序列,再然後就是抬起滑鼠,產生UIControlEventTouchUpOutside事件。
5:讓編譯器對一些警告閉嘴
a:方法棄用警示
#pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" //會警示告的方法,比如SEL [TestFlight setDeviceIdentifier:[[UIDevice currentDevice] uniqueIdentifier]]; #pragma clang diagnostic pop
b:未使用變數
#pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunused-variable" int a; #pragma clang diagnostic pop
6:一個六邊形,並只在六邊形裡面有點擊效果
#import <UIKit/UIKit.h>//六邊形Button@interface HexagonButton : UIViewNS_ASSUME_NONNULL_BEGINtypedef void (^HexagonButtonBlock)();@property (nonatomic, strong) UIBezierPath *path;@property (nonatomic, strong) CAShapeLayer *maskLayer;@property (nonatomic, strong) HexagonButtonBlock block; //點擊事件//添加點擊事件NS_ASSUME_NONNULL_END@end
#import "HexagonButton.h"@implementation HexagonButton- (instancetype) initWithFrame:(CGRect)frame{ if ([super initWithFrame:frame]) { self.backgroundColor = [UIColor brownColor]; self.userInteractionEnabled = YES; //添加單擊手勢 UITapGestureRecognizer * tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(click:)]; [self addGestureRecognizer:tap]; } return self;}- (void) layoutSubviews{ [super layoutSubviews]; CGFloat SIZE = self.frame.size.width; // step 1: 產生六邊形路徑 CGFloat longSide = SIZE * 0.5 * cosf(M_PI * 30 / 180); CGFloat shortSide = SIZE * 0.5 * sin(M_PI * 30 / 180); CGFloat k = SIZE * 0.5 - longSide; //路徑整體下移,保證六邊形路徑位於圖形中間 _path = [UIBezierPath bezierPath]; [_path moveToPoint:CGPointMake(0, longSide + k)]; [_path addLineToPoint:CGPointMake(shortSide, + k)]; [_path addLineToPoint:CGPointMake(shortSide + shortSide + shortSide, k)]; [_path addLineToPoint:CGPointMake(SIZE, longSide + k)]; [_path addLineToPoint:CGPointMake(shortSide * 3, longSide * 2 + k)]; [_path addLineToPoint:CGPointMake(shortSide, longSide * 2 + k)]; [_path closePath]; // step 2: 根據路徑產生蒙板 _maskLayer = [CAShapeLayer layer]; // _maskLayer.position = self.center; _maskLayer.path = [_path CGPath]; // step 3: 添加蒙版 self.layer.mask = _maskLayer; self.backgroundColor = [UIColor orangeColor];}//點擊事件- (void) click:(UITapGestureRecognizer *) tap{ if (_block) { _block(); }}- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { //如果點擊的地區在所建立的路徑範圍內 if (CGPathContainsPoint(_path.CGPath, NULL, point, NO)) { return [super hitTest:point withEvent:event]; } return nil;}@end
//建立六變形按鈕 HexagonButton * hexagonButton = [[HexagonButton alloc] initWithFrame:CGRectMake(20, 20, 100, 100)]; hexagonButton.center = self.view.center; hexagonButton.block = ^(){ NSLog(@"六邊形地區被點擊"); }; [self.view addSubview:hexagonButton];