本篇文章主要介紹了用C#來實現一個step控制項的方法步驟,具有很好的參考價值。下面跟著小編一起來看下吧
現在很多的javascript控制項,非常的不錯,其中step就是一個,如所示:
那麼如何用C#來實現一個step控制項呢?
先定義一個StepEntity類來儲存步驟條節點的資訊:
public class StepEntity { public string Id { get; set; } public string StepName { get; set; } public int StepOrder { get; set; } public eumStepState StepState { get; set; } public string StepDesc { get; set; } public object StepTag { get; set; } //public Image StepCompletedImage { get; set; } //public Image StepDoingImage { get; set; } public StepEntity(string id,string stepname,int steporder,string stepdesc, eumStepState stepstate,object tag) { this.Id = id; this.StepName = stepname; this.StepOrder = steporder; this.StepDesc = stepdesc; this.StepTag = tag; this.StepState = stepstate; } }
定義一個名為StepViewer 的使用者控制項。
public partial class StepViewer : UserControl { public StepViewer() { InitializeComponent(); this.Height = 68; }}
在StepViewer 的使用者控制項中定義一個ListDataSource的屬性,如下:
private List<StepEntity> _dataSourceList = null; [Browsable(true), Category("StepViewer")] public List<StepEntity> ListDataSource { get { return _dataSourceList; } set { if (_dataSourceList != value) { _dataSourceList = value; Invalidate(); } } }
在此控制項的paint方法中,進行步驟條的繪製:
private void StepViewer_Paint(object sender, PaintEventArgs e) { if(this.ListDataSource!=null) { int CenterY = this.Height / 2; int index = 1; int count = ListDataSource.Count; int lineWidth = 120; int StepNodeWH = 28; //this.Width = 32 * count + lineWidth * (count - 1) + 6+300; //defalut pen & brush e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; Brush brush = new SolidBrush(_Gray); Pen p = new Pen(brush, 1f); Brush brushNode = new SolidBrush(_DarkGray); Pen penNode = new Pen(brushNode, 1f); Brush brushNodeCompleted = new SolidBrush(_Blue); Pen penNodeCompleted = new Pen(brushNodeCompleted, 1f); int initX = 6; //string Font nFont = new Font("微軟雅黑", 12); Font stepFont = new Font("微軟雅黑", 11,FontStyle.Bold); int NodeNameWidth = 0; foreach (var item in ListDataSource) { //round Rectangle rec = new Rectangle(initX, CenterY - StepNodeWH / 2, StepNodeWH, StepNodeWH); if (CurrentStep == item.StepOrder) { if (item.StepState == eumStepState.OutTime) { e.Graphics.DrawEllipse(new Pen(_Red,1f), rec); e.Graphics.FillEllipse(new SolidBrush(_Red), rec); } else { e.Graphics.DrawEllipse(penNodeCompleted, rec); e.Graphics.FillEllipse(brushNodeCompleted, rec); } //白色字型 SizeF fTitle = e.Graphics.MeasureString(index.ToString(), stepFont); Point pTitle = new Point(initX + StepNodeWH / 2 - (int)Math.Round(fTitle.Width) / 2, CenterY - (int)Math.Round(fTitle.Height / 2)); e.Graphics.DrawString(index.ToString(), stepFont, Brushes.White, pTitle); //nodeName SizeF sNode = e.Graphics.MeasureString(item.StepName, nFont); Point pNode = new Point(initX + StepNodeWH, CenterY - (int)Math.Round(sNode.Height / 2) + 2); e.Graphics.DrawString(item.StepName,new Font( nFont,FontStyle.Bold), brushNode, pNode); NodeNameWidth = (int)Math.Round(sNode.Width); if (index < count) { e.Graphics.DrawLine(p, initX + StepNodeWH + NodeNameWidth, CenterY, initX + StepNodeWH + NodeNameWidth + lineWidth, CenterY); } } else if (item.StepOrder < CurrentStep) { //completed e.Graphics.DrawEllipse(penNodeCompleted, rec); //image RectangleF recRF = new RectangleF(rec.X + 6, rec.Y + 6, rec.Width - 12, rec.Height - 12); e.Graphics.DrawImage(ControlsResource.check_lightblue, recRF); //nodeName SizeF sNode = e.Graphics.MeasureString(item.StepName, nFont); Point pNode = new Point(initX + StepNodeWH, CenterY - (int)Math.Round(sNode.Height / 2) + 2); e.Graphics.DrawString(item.StepName, nFont, brushNode, pNode); NodeNameWidth = (int)Math.Round(sNode.Width); if (index < count) { e.Graphics.DrawLine(penNodeCompleted, initX + StepNodeWH + NodeNameWidth, CenterY, initX + StepNodeWH + NodeNameWidth + lineWidth, CenterY); } } else { e.Graphics.DrawEllipse(p, rec); // SizeF fTitle = e.Graphics.MeasureString(index.ToString(), stepFont); Point pTitle = new Point(initX + StepNodeWH / 2 - (int)Math.Round(fTitle.Width) / 2, CenterY - (int)Math.Round(fTitle.Height / 2)); e.Graphics.DrawString(index.ToString(), stepFont, brush, pTitle); //nodeName SizeF sNode = e.Graphics.MeasureString(item.StepName, nFont); Point pNode = new Point(initX + StepNodeWH, CenterY - (int)Math.Round(sNode.Height / 2) + 2); e.Graphics.DrawString(item.StepName, nFont, brushNode, pNode); NodeNameWidth = (int)Math.Round(sNode.Width); if (index < count) { //line e.Graphics.DrawLine(p, initX + StepNodeWH + NodeNameWidth, CenterY, initX + StepNodeWH + NodeNameWidth + lineWidth, CenterY); } } //描述資訊 if (item.StepDesc != "") { Point pNode = new Point(initX + StepNodeWH, CenterY+10); e.Graphics.DrawString(item.StepDesc,new Font(nFont.FontFamily,10),brush, pNode); } index++; //8 is space width initX = initX + lineWidth + StepNodeWH+ NodeNameWidth+8; } } }
控制項的使用:
List<StepEntity> list = new List<StepEntity>(); list.Add(new StepEntity("1", "新開單", 1, "這裡是該步驟的描述資訊", eumStepState.Completed, null)); list.Add(new StepEntity("2", "主管審批", 2, "這裡是該步驟的描述資訊", eumStepState.Waiting, null)); list.Add(new StepEntity("3", "總經理審批", 3, "這裡是該步驟的描述資訊", eumStepState.OutTime, null)); list.Add(new StepEntity("2", "完成", 4, "這裡是該步驟的描述資訊", eumStepState.Waiting, null)); this.stepViewer1.CurrentStep = 3; this.stepViewer1.ListDataSource = list;
同樣的,我們可以實現如下的timeline控制項。