本文介紹
TcpListener 類提供一些簡單方法,用於在阻止同步模式下偵聽和接受傳入串連請求。 可使用 TcpClient 或 Socket 來串連 TcpListener。 可使用 IPEndPoint、本地 IP 位址及連接埠號碼或者僅使用連接埠號碼,來建立 TcpListener。 可以將本地 IP 位址指定為 Any,將本地連接埠號碼指定為 0(如果希望基礎服務提供者為您分配這些值)。 如果您選擇這樣做,可在串連通訊端後使用 LocalEndpoint 屬性來標識已指定的資訊。使用 Start 方法,可開始偵聽傳入的串連請求。 Start 將對傳入串連進行排隊,直至您調用 Stop 方法或它已經完成 MaxConnections 排隊為止。 可使用 AcceptSocket 或 AcceptTcpClient 從傳入串連請求隊列提取串連。 這兩種方法將阻止。 如果要避免阻止,可首先使用 Pending 方法來確定隊列中是否有可用的串連請求。
雖然TcpListener已經封裝的比較不錯了,我們於是就使用它在構造一個比較不錯的同步TCP伺服器,這裡依然和前兩章一樣,給出伺服器中的代碼,代碼中注釋很詳細,我也會給出相關的封裝類。
TcpListener同步TCP伺服器
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net.Sockets;using System.Net;using System.Threading;namespace NetFrame.Net.TCP.Listener.Synchronous{ /// <summary> /// TcpListener實現同步TCP伺服器 /// </summary> public class TCPServer { #region Fields /// <summary> /// 伺服器程式允許的最大用戶端串連數 /// </summary> private int _maxClient; /// <summary> /// 當前的串連的用戶端數 /// </summary> private int _clientCount; /// <summary> /// 伺服器使用的非同步TcpListener /// </summary> private TcpListener _listener; /// <summary> /// 用戶端工作階段列表 /// </summary> private List<TCPClientHandle> _clients; private bool disposed = false; #endregion #region Properties /// <summary> /// 伺服器是否正在運行 /// </summary> public bool IsRunning { get; private set; } /// <summary> /// 監聽的IP地址 /// </summary> public IPAddress Address { get; private set; } /// <summary> /// 監聽的連接埠 /// </summary> public int Port { get; private set; } /// <summary> /// 通訊使用的編碼 /// </summary> public Encoding Encoding { get; set; } #endregion #region 構造器 /// <summary> /// 同步TCP伺服器 /// </summary> /// <param name="listenPort">監聽的連接埠</param> public TCPServer(int listenPort) : this(IPAddress.Any, listenPort, 1024) { } /// <summary> /// 同步TCP伺服器 /// </summary> /// <param name="localEP">監聽的終結點</param> public TCPServer(IPEndPoint localEP) : this(localEP.Address, localEP.Port, 1024) { } /// <summary> /// 同步TCP伺服器 /// </summary> /// <param name="localIPAddress">監聽的IP地址</param> /// <param name="listenPort">監聽的連接埠</param> /// <param name="maxClient">最大用戶端數量</param> public TCPServer(IPAddress localIPAddress, int listenPort, int maxClient) { this.Address = localIPAddress; this.Port = listenPort; this.Encoding = Encoding.Default; _maxClient = maxClient; _clients = new List<TCPClientHandle>(); _listener = new TcpListener(new IPEndPoint(this.Address, this.Port)); } #endregion #region Method /// <summary> /// 啟動伺服器 /// </summary> public void Start() { if (!IsRunning) { IsRunning = true; _listener.Start(); Thread thread = new Thread(Accept); thread.Start(); } } /// <summary> /// 開始進行監聽 /// </summary> private void Accept() { TCPClientHandle handle; while (IsRunning) { TcpClient client = _listener.AcceptTcpClient(); if (_clientCount >= _maxClient) { //TODO 觸發事件 } else { handle = new TCPClientHandle(client); _clientCount++; _clients.Add(handle); //TODO 建立一個處理用戶端的線程並啟動 //使用線程池來操作 new Thread(new ThreadStart(handle.RecevieData)).Start(); } } } /// <summary> /// 停止伺服器 /// </summary> public void Stop() { if (IsRunning) { IsRunning = false; _listener.Stop(); //TODO 關閉對所有用戶端的串連 } } /// <summary> /// 發送函數 /// </summary> public void Send(string msg, TcpClient client) { //TODO } #endregion #region 事件 /// <summary> /// 與用戶端的串連已建立事件 /// </summary> public event EventHandler<TCPEventArgs> ClientConnected; /// <summary> /// 與用戶端的串連已斷開事件 /// </summary> public event EventHandler<TCPEventArgs> ClientDisconnected; /// <summary> /// 觸發用戶端串連事件 /// </summary> /// <param name="state"></param> private void RaiseClientConnected(TCPClientHandle handle) { if (ClientConnected != null) { ClientConnected(this, new TCPEventArgs(handle)); } } /// <summary> /// 觸發用戶端串連斷開事件 /// </summary> /// <param name="client"></param> private void RaiseClientDisconnected(Socket client) { if (ClientDisconnected != null) { ClientDisconnected(this, new TCPEventArgs("串連斷開")); } } /// <summary> /// 接收到資料事件 /// </summary> public event EventHandler<TCPEventArgs> DataReceived; private void RaiseDataReceived(TCPClientHandle handle) { if (DataReceived != null) { DataReceived(this, new TCPEventArgs(handle)); } } /// <summary> /// 資料發送事件 /// </summary> public event EventHandler<TCPEventArgs> CompletedSend; /// <summary> /// 觸發資料發送事件 /// </summary> /// <param name="state"></param> private void RaiseCompletedSend(TCPClientHandle handle) { if (CompletedSend != null) { CompletedSend(this, new TCPEventArgs(handle)); } } /// <summary> /// 網路錯誤事件 /// </summary> public event EventHandler<TCPEventArgs> NetError; /// <summary> /// 觸發網路錯誤事件 /// </summary> /// <param name="state"></param> private void RaiseNetError(TCPClientHandle handle) { if (NetError != null) { NetError(this, new TCPEventArgs(handle)); } } /// <summary> /// 例外狀況事件 /// </summary> public event EventHandler<TCPEventArgs> OtherException; /// <summary> /// 觸發例外狀況事件 /// </summary> /// <param name="state"></param> private void RaiseOtherException(TCPClientHandle handle, string descrip) { if (OtherException != null) { OtherException(this, new TCPEventArgs(descrip, handle)); } } private void RaiseOtherException(TCPClientHandle handle) { RaiseOtherException(handle, ""); } #endregion #region Close /// <summary> /// 關閉一個與用戶端之間的會話 /// </summary> /// <param name="handle">需要關閉的用戶端工作階段對象</param> public void Close(TCPClientHandle handle) { if (handle != null) { _clients.Remove(handle); handle.Dispose(); _clientCount--; //TODO 觸發關閉事件 } } /// <summary> /// 關閉所有的用戶端工作階段,與所有的用戶端串連會斷開 /// </summary> public void CloseAllClient() { foreach (TCPClientHandle handle in _clients) { Close(handle); } _clientCount = 0; _clients.Clear(); } #endregion #region 釋放 /// <summary> /// Performs application-defined tasks associated with freeing, /// releasing, or resetting unmanaged resources. /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release /// both managed and unmanaged resources; <c>false</c> /// to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { try { Stop(); if (_listener != null) { _listener = null; } } catch (SocketException) { //TODO 異常 } } disposed = true; } } #endregion }}
用戶端處理封裝類
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net.Sockets;using System.IO;namespace NetFrame.Net.TCP.Listener.Synchronous{ /// <summary> /// TcpListener實現同步TCP伺服器 的用戶端串連處理類 /// </summary> public class TCPClientHandle { private TcpClient _tcpclient; private BinaryReader rs; private BinaryWriter ws; /// <summary> /// 標識是否與用戶端相串連 /// </summary> private bool _is_connect; public bool IsConnect { get { return _is_connect; } set { _is_connect = value; } } /// <summary> /// 資料接受緩衝區 /// </summary> private byte[] _recvBuffer; public TCPClientHandle(TcpClient client) { _tcpclient = client; rs = new BinaryReader(client.GetStream()); ws = new BinaryWriter(client.GetStream()); // NetworkStream ns = tmpTcpClient.GetStream(); // if(ns.CanRead&&ns.CanWrite) _recvBuffer=new byte[client.ReceiveBufferSize]; } /// <summary> /// 接受資料 /// </summary> public void RecevieData() { int len = 0; while (_is_connect) { try { len = rs.Read(_recvBuffer, 0, _recvBuffer.Length); } catch (Exception) { break; } if (len == 0) { //the client has disconnected from server break; } //TODO 處理收到的資料 } } /// <summary> /// 向用戶端發送資料 /// </summary> /// <param name="msg"></param> public void SendData(string msg) { byte[] data = Encoding.Default.GetBytes(msg); try { ws.Write(data, 0, data.Length); ws.Flush(); } catch (Exception) { //TODO 處理異常 } } #region 事件 //TODO 訊息發送事件 //TODO 資料收到事件 //TODO 異常處理事件 #endregion #region 釋放 /// <summary> /// Performs application-defined tasks associated with freeing, /// releasing, or resetting unmanaged resources. /// </summary> public void Dispose() { _is_connect = false; if (_tcpclient != null) { _tcpclient.Close(); _tcpclient = null; } GC.SuppressFinalize(this); } #endregion }}
Tcp伺服器事件參數類
using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace NetFrame.Net.TCP.Listener.Synchronous{ /// <summary> /// 同步TcpListener TCP伺服器事件類別 /// </summary> public class TCPEventArgs : EventArgs { /// <summary> /// 提示資訊 /// </summary> public string _msg; /// <summary> /// 用戶端狀態封裝類 /// </summary> public TCPClientHandle _handle; /// <summary> /// 是否已經處理過了 /// </summary> public bool IsHandled { get; set; } public TCPEventArgs(string msg) { this._msg = msg; IsHandled = false; } public TCPEventArgs(TCPClientHandle handle) { this._handle = handle; IsHandled = false; } public TCPEventArgs(string msg, TCPClientHandle handle) { this._msg = msg; this._handle = handle; IsHandled = false; } }}
以上就是C#網路編程系列文章(四)之TcpListener實現同步TCP伺服器的內容,更多相關內容請關注topic.alibabacloud.com(www.php.cn)!