標籤:
typedef struct _WNDCLASS { UINT style; //制定視窗的類型 WNDPROC lpfnWndProc; int cbClsExtra; //額外的數值 int cbWndExtra; //額外的記憶體空間 HANDLE hInstance; // HICON hIcon; //表徵圖的控制代碼利用loadicon進行賦值 HCURSOR hCursor; //游標 HBRUSH hbrBackground; //畫刷 LPCTSTR lpszMenuName; LPCTSTR lpszClassName; } WNDCLASS;
destroyWindow :銷毀視窗
HICON LoadIcon( HINSTANCE hInstance, // handle to application instance LPCTSTR lpIconName // icon-name string or icon resource // identifier);
Parameters
-
hInstance
-
Handle to an instance of the module whose executable file contains the icon to be loaded. This parameter must be NULL when a standard icon is being loaded.
-
lpIconName
-
Pointer to a null-terminated string that contains the name of the icon resource to be loaded. Alternatively, this parameter can contain the resource identifier in the low-order word and zero in the high-order word. Use the
MAKEINTRESOURCE macro to create this value.
To use one of the predefined icons, set the hInstance parameter to NULL and the lpIconName parameter to one of the following values:
Value |
Description |
IDI_APPLICATION |
Default application icon. |
IDI_ASTERISK |
Same as IDI_INFORMATION. |
IDI_ERROR |
Hand-shaped icon. |
IDI_EXCLAMATION |
Same as IDI_WARNING. |
IDI_HAND |
Same as IDI_ERROR. |
IDI_INFORMATION |
Asterisk icon. |
IDI_QUESTION |
Question mark icon. |
IDI_WARNING |
Exclamation point icon. |
IDI_WINLOGO |
自訂視窗 mfc