Introduction to C# 2.0
C# 2.0 introduces several language extensions, the most important of which are Generics, Anonymous Methods, Iterators, and Partial Types.
C#2.0 介紹幾種語言擴充,泛型,匿名方法,迭代器 和、partial Types.
· Generics permit classes, structs, interfaces, delegates, and methods to be parameterized by the types of data they store and manipulate. Generics are useful because they provide stronger compile-time type checking, require fewer explicit conversions between data types, and reduce the need for boxing operations and run-time type checks.
· Anonymous methods allow code blocks to be written “in-line” where delegate values are expected. Anonymous methods are similar to lambda functions in the Lisp programming language. C# 2.0 supports the creation of “closures” where anonymous methods access surrounding local variables and parameters.
· Iterators are methods that incrementally compute and yield a sequence of values. Iterators make it easy for a type to specify how the foreach statement will iterate over its elements.
· Partial types allow classes, structs, and interfaces to be broken into multiple pieces stored in different source files for easier development and maintenance. Additionally, partial types allow separation of machine-generated and user-written parts of types so that it is easier to augment code generated by a tool.
This chapter gives an introduction to these new features. Following the introduction are four chapters that provide a complete technical specification of the features.
這個章節將介紹這些新特性。隨後的四個章節的介紹將提供有關特性的完整技術規範
The language extensions in C# 2.0 were designed to ensure maximum compatibility with existing code. For example, even though C# 2.0 gives special meaning to the words where, yield, and partial in certain contexts, these words can still be used as identifiers. Indeed, C# 2.0 adds no new keywords as such keywords could conflict with identifiers in existing code.
Generics
Generics permit classes, structs, interfaces, delegates, and methods to be parameterized by the types of data they store and manipulate. C# generics will be immediately familiar to users of generics in Eiffel or Ada, or to users of C++ templates, though they do not suffer many of the complications of the latter.
Why generics?
Without generics, general purpose data structures can use type object to store data of any type. For example, the following simple Stack class stores its data in an object array, and its two methods, Push and Pop, use object to accept and return data, respectively:
While the use of type object makes the Stack class very flexible, it is not without drawbacks. For example, it is possible to push a value of any type, such a Customer instance, onto a stack. However, when a value is retrieved, the result of the Pop method must explicitly be cast back to the appropriate type, which is tedious to write and carries a performance penalty for run-time type checking:
Stack stack = new Stack();
stack.Push(new Customer());
Customer c = (Customer)stack.Pop();
If a value of a value type, such as an int, is passed to the Push method, it is automatically boxed. When the int is later retrieved, it must be unboxed with an explicit type cast:
Stack stack = new Stack();
stack.Push(3);
int i = (int)stack.Pop();
Such boxing and unboxing operations add performance overhead since they involve dynamic memory allocations and run-time type checks.
當他們處於動態記憶體分配和運行時類型檢查,裝箱拆箱操作將增加效能消耗。
A further issue with the Stack class is that it is not possible to enforce the kind of data placed on a stack. Indeed, a Customer instance can be pushed on a stack and then accidentally cast it to the wrong type after it is retrieved:
Stack stack = new Stack();
stack.Push(new Customer());
string s = (string)stack.Pop();
While the code above is an improper use of the Stack class, the code is technically speaking correct and a compile-time error is not reported. The problem does not become apparent until the code is executed, at which point an InvalidCastException is thrown.
The Stack class would clearly benefit from the ability to specify its element type. With generics, that becomes possible.
Generics provide a facility for creating types that have type parameters. The example below declares a generic Stack class with a type parameter T. The type parameter is specified in < and > delimiters after the class name. Rather than forcing conversions to and from object, instances of Stack accept the type for which they are created and store data of that type without conversion. The type parameter T acts as a placeholder until an actual type is specified at use. Note that T is used as the element type for the internal items array, the type for the parameter to the Push method, and the return type for the Pop method:
When the generic class Stack is used, the actual type to substitute for T is specified. In the following example, int is given as the type argument for T:
當泛型類Stack被使用,替代T的真實類型將被指定。下面的例子裡,int 被指定代替T。
Stack stack = new Stack();
stack.Push(3);
int x = stack.Pop();
The Stack type is called a constructed type. In the Stack type, every occurrence of T is replaced with the type argument int. When an instance of Stack is created, the native storage of the items array is an int[] rather than object[], providing substantial storage efficiency compared to the non-generic Stack. Likewise, the Push and Pop methods of a Stack operate on int values, making it a compile-time error to push values of other types onto the stack, and eliminating the need to explicitly cast values back to their original type when they’re retrieved.
Generics provide strong typing, meaning for example that it is an error to push an int onto a stack of Customer objects. Just as a Stack is restricted to operate only on int values, so is Stack restricted to Customer objects, and the compiler will report errors on the last two lines of the following example:
Stack stack = new Stack();
stack.Push(new Customer());
Customer c = stack.Pop();
stack.Push(3); // Type mismatch error
int x = stack.Pop(); // Type mismatch error
Generic type declarations may have any number of type parameters. The Stack example above has only one type parameter, but a generic Dictionary class might have two type parameters, one for the type of the keys and one for the type of the values: