基於VisualStudio11開發Windows8的Direct2D-Metro應用程式範例(1)hello world

來源:互聯網
上載者:User

 

Direct2D是美國微軟公司用來取代 DirectDraw 以及GDI, GDI+等新技術[1],主要提供2D 動畫的硬體加速,目前只支援 Windows Vista SP2以及Windows 7以上[2]。
 
Direct2D技術架構於Direct3D 10.1 API 之上,能夠透過硬體加速功能來建立2D圖形,而且完全支援透明和Alpha混合。Direct2D 亦支援軟體實現(Software rasterizer),亦即在顯卡不支援硬體加速情況下,Direct2D 仍可以使用軟體方式描繪,且效果仍優於GDI。
 
Direct2D 可以使用DXGI(DirectX Graphics Infrastructure) 與互動操作,Direct2D還能很好的支援DirectWrite。
 
Direct2D的支援高品質的渲染,具有以下特點:
 支援ClearType 文字的呈現方式(DirectWrite 提供)
 消除原圖鋸齒狀(Per primitive antialiasing)
 幾何形狀(直線,曲線)和位元影像繪製和填寫。
 純色(Solid color)、線性。
 描繪中介層。
 多元的幾何操作(如unions, intersections, widening, outlining等)

在微軟VS11提供了Direct模板

 

我們建立一個應用程式以後,

插入下列代碼

請見程式碼分析

#include "pch.h"#include "DWriteHelloWorld.h"using namespace Microsoft::WRL;using namespace Windows::ApplicationModel;using namespace Windows::ApplicationModel::Core;using namespace Windows::ApplicationModel::Activation;using namespace Windows::UI::Core;using namespace Windows::System;using namespace Windows::Foundation;using namespace Windows::Graphics::Display;DWriteHelloWorld::DWriteHelloWorld(){}void DWriteHelloWorld::CreateDeviceIndependentResources(){    DirectXBase::CreateDeviceIndependentResources();        DX::ThrowIfFailed(        m_dwriteFactory->CreateTextFormat(            L"Gabriola",            nullptr,            DWRITE_FONT_WEIGHT_REGULAR,            DWRITE_FONT_STYLE_NORMAL,            DWRITE_FONT_STRETCH_NORMAL,            64.0f,            L"en-US", //locale            &m_textFormat            )        );    // Center the text horizontally and vertically.    m_textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);    m_textFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);}void DWriteHelloWorld::CreateDeviceResources(){    DirectXBase::CreateDeviceResources();    m_sampleOverlay = ref new SampleOverlay();    m_sampleOverlay->Initialize(        m_d2dDevice.Get(),        m_d2dContext.Get(),        m_wicFactory.Get(),        m_dwriteFactory.Get(),        "D2D Hello World sample by Microsoft MVP Yincheng"        );    DX::ThrowIfFailed(        m_d2dContext->CreateSolidColorBrush(            D2D1::ColorF(D2D1::ColorF::Black),            &m_blackBrush            )        );}void DWriteHelloWorld::CreateWindowSizeDependentResources(){    DirectXBase::CreateWindowSizeDependentResources();    Platform::String^ text = "Hello World By Microsoft MVP -Yincheng!";    D2D1_SIZE_F size = m_d2dContext->GetSize();    //建立文本輸出裝置    DX::ThrowIfFailed(        m_dwriteFactory->CreateTextLayout(            text->Data(),                                   text->Length(),                                 m_textFormat.Get(),                             size.width,                                    size.height,                                    &m_textLayout            )        );    DWRITE_TEXT_RANGE textRange = {21, 12};     //設定文字大小    m_textLayout->SetFontSize(100.0f, textRange);    //建立圖形文字顯示裝置    DX::ThrowIfFailed(        m_dwriteFactory->CreateTypography(            &m_textTypography            )        );    DWRITE_FONT_FEATURE fontFeature = {DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_6, 1};    m_textTypography->AddFontFeature(fontFeature);    //移動文字的長度    textRange.length = text->Length();    textRange.startPosition = 0;    //顯示文字    DX::ThrowIfFailed(        m_textLayout->SetTypography(            m_textTypography.Get(),            textRange            )        );    //設定文字的長度與開始位置    textRange.length = 12;    textRange.startPosition = 21;    //設定水平線    m_textLayout->SetUnderline(TRUE, textRange);    m_textLayout->SetFontWeight(DWRITE_FONT_WEIGHT_BOLD, textRange);}void DWriteHelloWorld::Render(){    m_d2dContext->BeginDraw();    m_d2dContext->Clear(D2D1::ColorF(D2D1::ColorF::CornflowerBlue));    m_d2dContext->SetTransform(D2D1::Matrix3x2F::Identity());    m_d2dContext->DrawTextLayout(        D2D1::Point2F(0.0f, 0.0f),        m_textLayout.Get(),        m_blackBrush.Get()        );    HRESULT hr = m_d2dContext->EndDraw();    if (hr == D2DERR_RECREATE_TARGET)    {        m_d2dContext->SetTarget(nullptr);        m_d2dTargetBitmap = nullptr;        CreateWindowSizeDependentResources();    }    else    {        DX::ThrowIfFailed(hr);    }    m_sampleOverlay->Render();}void DWriteHelloWorld::Initialize(    _In_ CoreApplicationView^ applicationView    ){    applicationView->Activated +=        ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &DWriteHelloWorld::OnActivated);    CoreApplication::Suspending +=        ref new EventHandler<SuspendingEventArgs^>(this, &DWriteHelloWorld::OnSuspending);    CoreApplication::Resuming +=        ref new EventHandler<Platform::Object^>(this, &DWriteHelloWorld::OnResuming);}void DWriteHelloWorld::SetWindow(    _In_ CoreWindow^ window    ){    window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);    window->SizeChanged +=        ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &DWriteHelloWorld::OnWindowSizeChanged);    DisplayProperties::LogicalDpiChanged +=        ref new DisplayPropertiesEventHandler(this, &DWriteHelloWorld::OnLogicalDpiChanged);    DirectXBase::Initialize(window, DisplayProperties::LogicalDpi);}void DWriteHelloWorld::Load(    Platform::String^ entryPoint    ){}void DWriteHelloWorld::Run(){    Render();    Present();    m_window->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);}void DWriteHelloWorld::Uninitialize(){}void DWriteHelloWorld::OnWindowSizeChanged(    _In_ CoreWindow^ sender,    _In_ WindowSizeChangedEventArgs^ args    ){    UpdateForWindowSizeChange();    m_sampleOverlay->UpdateForWindowSizeChange();    Render();    Present();}void DWriteHelloWorld::OnLogicalDpiChanged(    _In_ Platform::Object^ sender    ){    SetDpi(DisplayProperties::LogicalDpi);    Render();    Present();}void DWriteHelloWorld::OnActivated(    _In_ CoreApplicationView^ applicationView,    _In_ IActivatedEventArgs^ args    ){    m_window->Activate();}void DWriteHelloWorld::OnSuspending(    _In_ Platform::Object^ sender,    _In_ SuspendingEventArgs^ args    ){}void DWriteHelloWorld::OnResuming(    _In_ Platform::Object^ sender,    _In_ Platform::Object^ args    ){}IFrameworkView^ DirectXAppSource::CreateView(){    return ref new DWriteHelloWorld();}[Platform::MTAThread]int main(Platform::Array<Platform::String^>^){    auto directXAppSource = ref new DirectXAppSource();    CoreApplication::Run(directXAppSource);    return 0;}

 

 

趕緊下載VS11體驗吧

http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200098144

 

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