iOS開發中實現顯示gif圖片教程,iosgif
我們知道Gif是由一陣陣畫面組成的,而且每一幀畫面播放的時常可能會不相等,觀察上面兩個例子,發現他們都沒有對Gif中每一幀的顯示時常做處理,這樣的結果就是整個Gif中每一幀畫面都是以固定的速度向前播放,很顯然這並不總會符合需求。
於是自己寫一個解析Gif的工具類,解決每一幀畫面並遵循每一幀所對應的顯示時間進行播放。
程式的思路如下:
1、首先使用ImageIO庫中的CGImageSource家在Gif檔案。
2、通過CGImageSource擷取到Gif檔案中的總的幀數,以及每一幀的顯示時間。
3、通過CAKeyframeAnimation來完成Gif動畫的播放。
下面直接上我寫的解析和播放Gif的工具類的代碼:
//// SvGifView.h// SvGifSample//// Created by maple on 3/28/13.// Copyright (c) 2013 smileEvday. All rights reserved.//#import@interface SvGifView : UIView/** @brief desingated initializer*/- (id)initWithCenter:(CGPoint)center fileURL:(NSURL*)fileURL;/** @brief start Gif Animation*/- (void)startGif;/** @brief stop Gif Animation*/- (void)stopGif;/** @brief get frames image(CGImageRef) in Gif*/+ (NSArray*)framesInGif:(NSURL*)fileURL;@end//// SvGifView.m// SvGifSample//// Created by maple on 3/28/13.// Copyright (c) 2013 smileEvday. All rights reserved.//#import "SvGifView.h"#import#import/** @brief resolving gif information*/void getFrameInfo(CFURLRef url, NSMutableArray *frames, NSMutableArray *delayTimes, CGFloat *totalTime,CGFloat *gifWidth, CGFloat *gifHeight){CGImageSourceRef gifSource = CGImageSourceCreateWithURL(url, NULL);// get frame countsize_t frameCount = CGImageSourceGetCount(gifSource);for (size_t i = 0; i < frameCount; ++i) {// get each frameCGImageRef frame = CGImageSourceCreateImageAtIndex(gifSource, i, NULL);[frames addObject:(id)frame];CGImageRelease(frame);// get gif info with each frameNSDictionary *dict = (NSDictionary*)CGImageSourceCopyPropertiesAtIndex(gifSource, i, NULL);NSLog(@"kCGImagePropertyGIFDictionary %@", [dict valueForKey:(NSString*)kCGImagePropertyGIFDictionary]);// get gif sizeif (gifWidth != NULL && gifHeight != NULL) {*gifWidth = [[dict valueForKey:(NSString*)kCGImagePropertyPixelWidth] floatValue];*gifHeight = [[dict valueForKey:(NSString*)kCGImagePropertyPixelHeight] floatValue];}// kCGImagePropertyGIFDictionary中kCGImagePropertyGIFDelayTime,kCGImagePropertyGIFUnclampedDelayTime值是一樣的NSDictionary *gifDict = [dict valueForKey:(NSString*)kCGImagePropertyGIFDictionary];[delayTimes addObject:[gifDict valueForKey:(NSString*)kCGImagePropertyGIFDelayTime]];if (totalTime) {*totalTime = *totalTime + [[gifDict valueForKey:(NSString*)kCGImagePropertyGIFDelayTime] floatValue];}}}@interface SvGifView() {NSMutableArray *_frames;NSMutableArray *_frameDelayTimes;CGFloat _totalTime; // secondsCGFloat _width;CGFloat _height;}@end@implementation SvGifView- (id)initWithCenter:(CGPoint)center fileURL:(NSURL*)fileURL;{self = [super initWithFrame:CGRectZero];if (self) {_frames = [[NSMutableArray alloc] init];_frameDelayTimes = [[NSMutableArray alloc] init];_width = 0;_height = 0;if (fileURL) {getFrameInfo((CFURLRef)fileURL, _frames, _frameDelayTimes, &_totalTime, &_width, &_height);}self.frame = CGRectMake(0, 0, _width, _height);self.center = center;}return self;}+ (NSArray*)framesInGif:(NSURL *)fileURL{NSMutableArray *frames = [NSMutableArray arrayWithCapacity:3];NSMutableArray *delays = [NSMutableArray arrayWithCapacity:3];getFrameInfo((CFURLRef)fileURL, frames, delays, NULL, NULL, NULL);return frames;}- (void)startGif{CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"contents"];NSMutableArray *times = [NSMutableArray arrayWithCapacity:3];CGFloat currentTime = 0;int count = _frameDelayTimes.count;for (int i = 0; i < count; ++i) {[times addObject:[NSNumber numberWithFloat:(currentTime / _totalTime)]];currentTime += [[_frameDelayTimes objectAtIndex:i] floatValue];}[animation setKeyTimes:times];NSMutableArray *images = [NSMutableArray arrayWithCapacity:3];for (int i = 0; i < count; ++i) {[images addObject:[_frames objectAtIndex:i]];}[animation setValues:images];[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];animation.duration = _totalTime;animation.delegate = self;animation.repeatCount = 5;[self.layer addAnimation:animation forKey:@"gifAnimation"];}- (void)stopGif{[self.layer removeAllAnimations];}// remove contents when animation end- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{self.layer.contents = nil;}// Only override drawRect: if you perform custom drawing.// An empty implementation adversely affects performance during animation.- (void)drawRect:(CGRect)rect{// Drawing code}
@end
代碼很短也比較容易,就不一一解釋了。最開始的那個C函數主要就是用來解析Gif的,之所以用C函數是因為我要返回多個資訊,而Objective-c只能返回一個參數,而且Objective-c和C語言可以很方便的混合編程。
另外再介紹兩種使用UIImageView的方法:
1. 使用UIWebView播放
// 設定位置和大小CGRect frame = CGRectMake(50,50,0,0);frame.size = [UIImage imageNamed:@"guzhang.gif"].size;// 讀取gif圖片資料NSData *gif = [NSData dataWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"guzhang" ofType:@"gif"]];// view產生UIWebView *webView = [[UIWebView alloc] initWithFrame:frame];webView.userInteractionEnabled = NO;//使用者不可互動[webView loadData:gif MIMEType:@"image/gif" textEncodingName:nil baseURL:nil];[self.view addSubview:webView];[webView release];
2.將gif圖片分解成多張png圖片,使用UIImageView播放。
代碼如下:
UIImageView *gifImageView = [[UIImageView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];NSArray *gifArray = [NSArray arrayWithObjects:[UIImage imageNamed:@"1"],[UIImage imageNamed:@"2"],[UIImage imageNamed:@"3"],[UIImage imageNamed:@"4"],[UIImage imageNamed:@"5"],[UIImage imageNamed:@"6"],[UIImage imageNamed:@"7"],[UIImage imageNamed:@"8"],[UIImage imageNamed:@"9"],[UIImage imageNamed:@"10"],[UIImage imageNamed:@"11"],[UIImage imageNamed:@"12"],[UIImage imageNamed:@"13"],[UIImage imageNamed:@"14"],[UIImage imageNamed:@"15"],[UIImage imageNamed:@"16"],[UIImage imageNamed:@"17"],[UIImage imageNamed:@"18"],[UIImage imageNamed:@"19"],[UIImage imageNamed:@"20"],[UIImage imageNamed:@"21"],[UIImage imageNamed:@"22"],nil];gifImageView.animationImages = gifArray; //動畫圖片數組gifImageView.animationDuration = 5; //執行一次完整動畫所需的時間長度gifImageView.animationRepeatCount = 1; //動畫重複次數[gifImageView startAnimating];[self.view addSubview:gifImageView];[gifImageView release];
注意:這個方法,如果gif動畫每楨間的時間間隔不同,不能達到此效果。