iOS:繪圖,ios繪圖

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iOS:繪圖,ios繪圖

1、UIBezierPath(貝茲路徑)

  1-1)、在重寫 drawRect: 方法裡使用

    使用不難,看 UIBezierPath.h 基本都會用,值得注意的是,顏色設定如下:

//設定 線段、填充 顏色[[UIColor redColor]set];//設定 線段 顏色[[UIColor orangeColor]setStroke];//設定 填充 顏色[[UIColor yellowColor]setFill];

    下面是學習過程中的代碼

- (void)drawRect:(CGRect)rect{    //矩形    UIBezierPath *path1 = [UIBezierPath bezierPathWithRect:CGRectMake(20, 20, 50, 50)];    [[UIColor grayColor]setStroke];    [path1 stroke];    //內切圓    UIBezierPath *path2 = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(100, 20, 50, 50)];    [[UIColor blueColor]setFill];    [path2 fill];    [[UIColor redColor]setStroke];    [path2 stroke];    //切4個圓角    UIBezierPath *path3 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(200, 20, 50, 50) cornerRadius:15.0];    [[UIColor greenColor]setStroke];    [path3 stroke];    //切1-4個圓角(最後一個參數cornerRadii,好像就size.width有效果?)    UIBezierPath *path4 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(300, 20, 50, 50) byRoundingCorners:UIRectCornerTopLeft | UIRectCornerBottomRight  cornerRadii:CGSizeMake(15.0, 35.0)];    [[UIColor whiteColor]setStroke];    [path4 stroke];    //弧形    UIBezierPath *path5 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(50, 120) radius:25.0 startAngle:M_PI endAngle:M_PI/4 clockwise:YES];    [[UIColor yellowColor]setStroke];    [path5 stroke];        //畫直線    UIBezierPath *path6 = [UIBezierPath bezierPath];    [path6 setLineWidth:3.0];    [path6 moveToPoint:CGPointMake(100, 100)];    [path6 addLineToPoint:CGPointMake(150, 100)];    [path6 addLineToPoint:CGPointMake(150, 150)];    [path6 addLineToPoint:CGPointMake(100, 150)];    [path6 addLineToPoint:CGPointMake(100, 100)];    [path6 addLineToPoint:CGPointMake(200, 125)];    [path6 addLineToPoint:CGPointMake(150, 150)];    [path6 closePath];    path6.usesEvenOddFillRule = YES;    [[UIColor grayColor]setFill];    [path6 fill];    [[UIColor redColor]setStroke];    [path6 stroke];        //貝茲路徑    UIBezierPath *path7 = [UIBezierPath bezierPath];    [path7 setLineWidth:5.0];    [[UIColor orangeColor]setStroke];    [path7 moveToPoint:CGPointMake(200, 100)];    [path7 addCurveToPoint:CGPointMake(300, 100) controlPoint1:CGPointMake(250, 150) controlPoint2:CGPointMake(275, 50)];    [path7 stroke];        //貝茲路徑    UIBezierPath *path8 = [UIBezierPath bezierPath];    [path8 setLineWidth:5.0];    [[UIColor purpleColor]setStroke];    [path8 moveToPoint:CGPointMake(200, 150)];    [path8 addQuadCurveToPoint:CGPointMake(300, 150) controlPoint:CGPointMake(250, 200)];    [path8 stroke];        //帶圓心到起始角度線段的弧形    UIBezierPath *path9 = [UIBezierPath bezierPath];    [path9 setLineWidth:5.0];    [[UIColor brownColor]setStroke];    [path9 moveToPoint:CGPointMake(50, 200)];    [path9 addArcWithCenter:CGPointMake(50, 200) radius:25.0 startAngle:0.0 endAngle:M_PI clockwise:YES];    [path9 stroke];        //虛線    UIBezierPath *path10 = [UIBezierPath bezierPath];    [path10 setLineWidth:5.0];    [[UIColor whiteColor]setStroke];    [path10 moveToPoint:CGPointMake(10, 300)];    [path10 addLineToPoint:CGPointMake(SCREEN_WIDTH - 10, 300)];    CGFloat lineDash[] = {10.0,2.0,5.0,5.0};    //奇數實線,偶數虛線,phase起始位移    [path10 setLineDash:lineDash count:4 phase:0];    [path10 stroke];}

 

  1-2)、在普通方法裡使用,需要畫布。配合 CAShapeLayer 。

    注意:1、設定線寬、顏色、填充等,都由 CAShapeLayer 完成,UIBezierPath 只完成路徑的繪畫。

       2、CAShapeLayer的大小,可以設成螢幕的大小 SCREEN.BOUNDS。UIBezierPath畫完線條後,自動剪裁,如果沒閉合,會自動連接起點、終點剪裁。

    

    下面是學習過程中的代碼

- (void)drawTest{    //矩形    CGRect rect1 = {20, 20, 50, 50};    UIBezierPath *path1 = [UIBezierPath bezierPathWithRect:rect1];        CAShapeLayer *shapeLayer1 = [[CAShapeLayer alloc]init];    shapeLayer1.position = self.layer.position;    shapeLayer1.bounds = self.layer.bounds;    shapeLayer1.path = path1.CGPath;    shapeLayer1.fillColor = [UIColor grayColor].CGColor;    [self.layer addSublayer:shapeLayer1];    //內切圓    CGRect rect2 = {100, 20, 50, 50};    UIBezierPath *path2 = [UIBezierPath bezierPathWithOvalInRect:rect2];        CAShapeLayer *shapeLayer2 = [[CAShapeLayer alloc]init];    shapeLayer2.position = self.layer.position;    shapeLayer2.bounds = self.layer.bounds;    shapeLayer2.path = path2.CGPath;    shapeLayer2.fillColor = [UIColor blueColor].CGColor;    shapeLayer2.strokeColor = [UIColor orangeColor].CGColor;    shapeLayer2.strokeStart = 0.0;    shapeLayer2.strokeEnd = 0.7;    shapeLayer2.lineWidth = 3.0;    [self.layer addSublayer:shapeLayer2];        //畫線    UIBezierPath *path3 = [UIBezierPath bezierPath];    [path3 moveToPoint:CGPointMake(100, 100)];    [path3 addLineToPoint:CGPointMake(150, 100)];    [path3 addLineToPoint:CGPointMake(150, 150)];    [path3 addLineToPoint:CGPointMake(100, 150)];    [path3 addLineToPoint:CGPointMake(100, 100)];    [path3 addLineToPoint:CGPointMake(200, 125)];    [path3 addLineToPoint:CGPointMake(150, 150)];        CAShapeLayer *shapeLayer3 = [[CAShapeLayer alloc]init];    shapeLayer3.position = self.layer.position;    shapeLayer3.bounds = self.layer.bounds;    shapeLayer3.path = path3.CGPath;    shapeLayer3.fillColor = [UIColor redColor].CGColor;    shapeLayer3.strokeColor = [UIColor orangeColor].CGColor;    shapeLayer3.lineWidth = 3.0;    shapeLayer3.fillRule = kCAFillRuleEvenOdd;    [self.layer addSublayer:shapeLayer3];}

 

 

 

附錄:

CGContext 方法

    CGContextGetTypeID(void)    CGContextSaveGState(CGContextRef cg_nullable c)    CGContextRestoreGState(CGContextRef cg_nullable c)    CGContextScaleCTM(CGContextRef cg_nullable c, CGFloat sx, CGFloat sy)    CGContextTranslateCTM(CGContextRef cg_nullable c, CGFloat tx, CGFloat ty)    CGContextRotateCTM(CGContextRef cg_nullable c, CGFloat angle)    CGContextConcatCTM(CGContextRef cg_nullable c,CGAffineTransform transform)    CGContextGetCTM(CGContextRef cg_nullable c)    CGContextSetLineWidth(CGContextRef cg_nullable c, CGFloat width)    CGContextSetLineCap(CGContextRef cg_nullable c, CGLineCap cap)    CGContextSetLineJoin(CGContextRef cg_nullable c, CGLineJoin join)    CGContextSetMiterLimit(CGContextRef cg_nullable c, CGFloat limit)    CGContextSetLineDash(CGContextRef cg_nullable c, CGFloat phase, const CGFloat * __nullable lengths, size_t count)    CGContextSetFlatness(CGContextRef cg_nullable c, CGFloat flatness)    CGContextSetAlpha(CGContextRef cg_nullable c, CGFloat alpha)    CGContextSetBlendMode(CGContextRef cg_nullable c, CGBlendMode mode)    CGContextBeginPath(CGContextRef cg_nullable c)    CGContextMoveToPoint(CGContextRef cg_nullable c,    CGContextAddLineToPoint(CGContextRef cg_nullable c, CGFloat x, CGFloat y)    CGContextAddCurveToPoint(CGContextRef cg_nullable c, CGFloat cp1x,    CGContextAddQuadCurveToPoint(CGContextRef cg_nullable c, CGFloat cpx, CGFloat cpy, CGFloat x, CGFloat y)    CGContextClosePath(CGContextRef cg_nullable c)    CGContextAddRect(CGContextRef cg_nullable c, CGRect rect)    CGContextAddRects(CGContextRef cg_nullable c, const CGRect * __nullable rects, size_t count)    CGContextAddLines(CGContextRef cg_nullable c,    CGContextAddEllipseInRect(CGContextRef cg_nullable c, CGRect rect)    CGContextAddArc(CGContextRef cg_nullable c, CGFloat x, CGFloat y, CGFloat radius, CGFloat startAngle, CGFloat endAngle, int clockwise)    CGContextAddArcToPoint(CGContextRef cg_nullable c, CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2, CGFloat radius)    CGContextAddPath(CGContextRef cg_nullable c, CGPathRef cg_nullable path)    CGContextReplacePathWithStrokedPath(CGContextRef cg_nullable c)    CGContextIsPathEmpty(CGContextRef cg_nullable c)    CGContextGetPathCurrentPoint(CGContextRef cg_nullable c)    CGContextGetPathBoundingBox(CGContextRef cg_nullable c)    CGContextCopyPath(CGContextRef cg_nullable c)    CGContextPathContainsPoint(CGContextRef cg_nullable c, CGPoint point, CGPathDrawingMode mode)    CGContextDrawPath(CGContextRef cg_nullable c, CGPathDrawingMode mode)    CGContextFillPath(CGContextRef cg_nullable c)    CGContextEOFillPath(CGContextRef cg_nullable c)    CGContextStrokePath(CGContextRef cg_nullable c)    CGContextFillRect(CGContextRef cg_nullable c, CGRect rect)    CGContextFillRects(CGContextRef cg_nullable c, const CGRect * __nullable rects, size_t count)    CGContextStrokeRect(CGContextRef cg_nullable c, CGRect rect)    CGContextStrokeRectWithWidth(CGContextRef cg_nullable c, CGRect rect, CGFloat width)    CGContextClearRect(CGContextRef cg_nullable c, CGRect rect)    CGContextFillEllipseInRect(CGContextRef cg_nullable c,CGRect rect)    CGContextStrokeEllipseInRect(CGContextRef cg_nullable c, CGRect rect)    CGContextStrokeLineSegments(CGContextRef cg_nullable c, const CGPoint * __nullable points, size_t count)    CGContextClip(CGContextRef cg_nullable c)    CGContextEOClip(CGContextRef cg_nullable c)    CGContextClipToMask(CGContextRef cg_nullable c, CGRect rect, CGImageRef cg_nullable mask)    CGContextGetClipBoundingBox(CGContextRef cg_nullable c)    CGContextClipToRect(CGContextRef cg_nullable c, CGRect rect)    CGContextClipToRects(CGContextRef cg_nullable c, const CGRect *  rects, size_t count)    CGContextSetFillColorWithColor(CGContextRef cg_nullable c, CGColorRef cg_nullable color)    CGContextSetStrokeColorWithColor(CGContextRef cg_nullable c, CGColorRef cg_nullable color)    CGContextSetFillColorSpace(CGContextRef cg_nullable c, CGColorSpaceRef cg_nullable space)    CGContextSetStrokeColorSpace(CGContextRef cg_nullable c, CGColorSpaceRef cg_nullable space)    CGContextSetFillColor(CGContextRef cg_nullable c, const CGFloat * cg_nullable components)    CGContextSetStrokeColor(CGContextRef cg_nullable c, const CGFloat * cg_nullable components)    CGContextSetFillPattern(CGContextRef cg_nullable c, CGPatternRef cg_nullable pattern, const CGFloat * cg_nullable components)    CGContextSetStrokePattern(CGContextRef cg_nullable c, CGPatternRef cg_nullable pattern, const CGFloat * cg_nullable components)    CGContextSetPatternPhase(CGContextRef cg_nullable c, CGSize phase)    CGContextSetGrayFillColor(CGContextRef cg_nullable c, CGFloat gray, CGFloat alpha)    CGContextSetGrayStrokeColor(CGContextRef cg_nullable c, CGFloat gray, CGFloat alpha)    CGContextSetRGBFillColor(CGContextRef cg_nullable c, CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha)    CGContextSetRGBStrokeColor(CGContextRef cg_nullable c, CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha)    CGContextSetCMYKFillColor(CGContextRef cg_nullable c, CGFloat cyan, CGFloat magenta, CGFloat yellow, CGFloat black, CGFloat alpha)    CGContextSetCMYKStrokeColor(CGContextRef cg_nullable c, CGFloat cyan, CGFloat magenta, CGFloat yellow, CGFloat black, CGFloat alpha)    CGContextSetRenderingIntent(CGContextRef cg_nullable c, CGColorRenderingIntent intent)    CGContextDrawImage(CGContextRef cg_nullable c, CGRect rect, CGImageRef cg_nullable image)    CGContextDrawTiledImage(CGContextRef cg_nullable c, CGRect rect, CGImageRef cg_nullable image)    CGContextGetInterpolationQuality(CGContextRef cg_nullable c)    CGContextSetInterpolationQuality(CGContextRef cg_nullable c, CGInterpolationQuality quality)    CGContextSetShadowWithColor(CGContextRef cg_nullable c, CGSize offset, CGFloat blur, CGColorRef __nullable color)    CGContextSetShadow(CGContextRef cg_nullable c, CGSize offset, CGFloat blur)    CGContextDrawLinearGradient(CGContextRef cg_nullable c, CGGradientRef cg_nullable gradient, CGPoint startPoint, CGPoint endPoint, CGGradientDrawingOptions options)    CGContextDrawRadialGradient(CGContextRef cg_nullable c, CGGradientRef cg_nullable gradient, CGPoint startCenter, CGFloat startRadius, CGPoint endCenter, CGFloat endRadius, CGGradientDrawingOptions options)    CGContextDrawShading(CGContextRef cg_nullable c, cg_nullable CGShadingRef shading)    CGContextSetCharacterSpacing(CGContextRef cg_nullable c, CGFloat spacing)    CGContextSetTextPosition(CGContextRef cg_nullable c, CGFloat x, CGFloat y)    CGContextGetTextPosition(CGContextRef cg_nullable c)    CGContextSetTextMatrix(CGContextRef cg_nullable c, CGAffineTransform t)    CGContextGetTextMatrix(CGContextRef cg_nullable c)    CGContextSetTextDrawingMode(CGContextRef cg_nullable c, CGTextDrawingMode mode)    CGContextSetFont(CGContextRef cg_nullable c, CGFontRef cg_nullable font)    CGContextSetFontSize(CGContextRef cg_nullable c, CGFloat size)    CGContextShowGlyphsAtPositions(CGContextRef cg_nullable c, const CGGlyph * cg_nullable glyphs, const CGPoint * cg_nullable Lpositions, size_t count)    CGContextDrawPDFPage(CGContextRef cg_nullable c, CGPDFPageRef cg_nullable page)    CGContextBeginPage(CGContextRef cg_nullable c, const CGRect * __nullable mediaBox)    CGContextEndPage(CGContextRef cg_nullable c)    CGContextRef cg_nullable CGContextRetain(CGContextRef cg_nullable c)    CGContextRelease(CGContextRef cg_nullable c)    CGContextFlush(CGContextRef cg_nullable c)    CGContextSynchronize(CGContextRef cg_nullable c)    CGContextSetShouldAntialias(CGContextRef cg_nullable c,    CGContextSetAllowsAntialiasing(CGContextRef cg_nullable c, bool allowsAntialiasing)    CGContextSetShouldSmoothFonts(CGContextRef cg_nullable c, bool shouldSmoothFonts)    CGContextSetAllowsFontSmoothing(CGContextRef cg_nullable c,    CGContextSetShouldSubpixelPositionFonts( CGContextRef cg_nullable c, bool shouldSubpixelPositionFonts)    CGContextSetAllowsFontSubpixelPositioning( CGContextRef cg_nullable c, bool allowsFontSubpixelPositioning)    CGContextSetShouldSubpixelQuantizeFonts( CGContextRef cg_nullable c, bool shouldSubpixelQuantizeFonts)    CGContextSetAllowsFontSubpixelQuantization( CGContextRef cg_nullable c, bool allowsFontSubpixelQuantization)    CGContextBeginTransparencyLayer(CGContextRef cg_nullable c, CFDictionaryRef __nullable auxiliaryInfo)    CGContextBeginTransparencyLayerWithRect( CGContextRef cg_nullable c, CGRect rect, CFDictionaryRef __nullable auxInfo)    CGContextEndTransparencyLayer(CGContextRef cg_nullable c)    CGContextGetUserSpaceToDeviceSpaceTransform(CGContextRef cg_nullable c)    CGContextConvertPointToDeviceSpace(CGContextRef cg_nullable c,    CGContextConvertPointToUserSpace(CGContextRef cg_nullable c,    CGContextConvertSizeToDeviceSpace(CGContextRef cg_nullable c,    CGContextConvertSizeToUserSpace(CGContextRef cg_nullable c, CGSize size)    CGContextConvertRectToDeviceSpace(CGContextRef cg_nullable c,    CGContextConvertRectToUserSpace(CGContextRef cg_nullable c,    CGContextSelectFont(CGContextRef cg_nullable c, const char * cg_nullable name, CGFloat size, CGTextEncoding textEncoding)    CGContextShowText(CGContextRef cg_nullable c, const char * cg_nullable string, size_t length)    CGContextShowTextAtPoint(CGContextRef cg_nullable c, CGFloat x, CGFloat y, const char * cg_nullable string, size_t length)    CGContextShowGlyphs(CGContextRef cg_nullable c, const CGGlyph * __nullable g, size_t count)    CGContextShowGlyphsAtPoint(CGContextRef cg_nullable c, CGFloat x, CGFloat y, const CGGlyph * __nullable glyphs, size_t count)    CGContextShowGlyphsWithAdvances(CGContextRef cg_nullable c, const CGGlyph * __nullable glyphs, const CGSize * __nullable advances, size_t count)    CGContextDrawPDFDocument(CGContextRef cg_nullable c, CGRect rect, CGPDFDocumentRef cg_nullable document, int page)

  

 

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