iOS手勢解鎖和指紋解鎖

來源:互聯網
上載者:User
效果

網上找到一個使用圖片的方案,KKGestureLockView,但是需求的話如果要做動畫美觀,你必須自己進行繪製,在這個基礎上進行自訂,先看看效果


手勢解鎖

1.首先手勢解鎖地區是一個個自訂的button,當接收到使用者手勢的時候,根據座標把對應的button放進數組,進一步後續判斷
2.檢測到使用者手勢滑動的時候讓按鈕不斷進行重繪,形成動畫
3.然後手勢划過的線也是一個蓋在解鎖地區上面的一個View,根據左邊進行路徑繪製

1.初始化

- (void)_lockViewInitialize{    self.backgroundColor = [UIColor clearColor];    self.lineColor = [[UIColor blackColor] colorWithAlphaComponent:0.3];    self.lineWidth = kLineDefaultWidth;    self.isShowInner = YES;    // 解鎖地區    self.contentInsets = UIEdgeInsetsMake(0, 0, 0, 0);    self.contentView = [[UIView alloc] initWithFrame:UIEdgeInsetsInsetRect(self.bounds, self.contentInsets)];//    self.contentView.backgroundColor = [UIColor yellowColor];    [self addSubview:self.contentView];    // 手勢軌跡地區    self.gestureLineView = [[KKGestureLineView alloc] initWithFrame:self.bounds];    self.gestureLineView.backgroundColor = [UIColor clearColor];    [self addSubview:self.gestureLineView];    self.buttonSize = CGSizeMake(kNodeDefaultWidth, kNodeDefaultHeight);    // 調用數量的setter方法進行按鈕的添加    self.numberOfGestureNodes = kNumberOfNodes;    self.gestureNodesPerRow = kNodesPerRow;}

2.定座標

- (void)layoutSubviews{    [super layoutSubviews];    _gestureLineView.lineColor = [UIColor redColor];    _gestureLineView.lineWidth = self.isDotShow ? 0 : kLineDefaultWidth;    self.contentView.frame = UIEdgeInsetsInsetRect(self.bounds, self.contentInsets);    CGFloat horizontalNodeMargin = (self.contentView.bounds.size.width - self.buttonSize.width * self.gestureNodesPerRow)/(self.gestureNodesPerRow - 1);    NSUInteger numberOfRows = ceilf((self.numberOfGestureNodes * 1.0 / self.gestureNodesPerRow));    CGFloat verticalNodeMargin = (self.contentView.bounds.size.height - self.buttonSize.height *numberOfRows)/(numberOfRows - 1);    for (int i = 0; i < self.numberOfGestureNodes ; i++) {        int row = i / self.gestureNodesPerRow;        int column = i % self.gestureNodesPerRow;        KKGestureLockItemView *button = [self.buttons objectAtIndex:i];        button.nodeWith =  _nodeWidth?_nodeWidth:18;        button.isShowInner = _isShowInner;        button.frame = CGRectMake(floorf((self.buttonSize.width + horizontalNodeMargin) * column), floorf((self.buttonSize.height + verticalNodeMargin) * row), self.buttonSize.width, self.buttonSize.height);    }}

3.核心解鎖地區三個方法
*touchesBegan
*touchesMoved
*touchesEnded

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{    // 擷取開始的座標    UITouch *touch = [touches anyObject];    CGPoint locationInContentView = [touch locationInView:self.contentView];    // 根據座標擷取到對應的按鈕    KKGestureLockItemView *touchedButton = [self _buttonContainsThePoint:locationInContentView];    // 如果開始的時候不是按鈕地區不進行繪製    if (touchedButton != nil) {        // 觸發到按鈕進行動畫        [touchedButton setItemViewType:KKGestureLockItemTypeSelect];        [touchedButton startAnimation];//開始動畫        // 添加到選擇的數組        [_gestureLineView.selectedButtons addObject:touchedButton];        _gestureLineView.trackedLocationInContentView = locationInContentView;        if (_delegateFlags.didBeginWithPasscode) {            [self.delegate gestureLockView:self didBeginWithPasscode:[NSString stringWithFormat:@"%d",(int)touchedButton.tag]];        }    }}- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{    // 擷取到座標    UITouch *touch = [touches anyObject];    CGPoint locationInContentView = [touch locationInView:self.contentView];    // 手勢地區在規定座標裡面    if (CGRectContainsPoint(self.contentView.bounds, locationInContentView)) {        // 如果觸發到了按鈕地區,按鈕進行動畫        KKGestureLockItemView *touchedButton = [self _buttonContainsThePoint:locationInContentView];        if (touchedButton != nil && [_gestureLineView.selectedButtons indexOfObject:touchedButton]==NSNotFound) {            [touchedButton setItemViewType:KKGestureLockItemTypeSelect];            [touchedButton startAnimation];//開始動畫            [_gestureLineView.selectedButtons addObject:touchedButton];            if ([_gestureLineView.selectedButtons count] == 1) {                //If the touched button is the first button in the selected buttons,                //It's the beginning of the passcode creation                if (_delegateFlags.didBeginWithPasscode) {                    [self.delegate gestureLockView:self didBeginWithPasscode:[NSString stringWithFormat:@"%d",(int)touchedButton.tag]];                }            }        }        // 不斷繪製軌跡線        _gestureLineView.trackedLocationInContentView = locationInContentView;        [_gestureLineView setNeedsDisplay];    }}

4.手勢的動畫無非就是不斷調用drawRect
這裡介紹幾個常用的方法,具體實現都是慢慢試出來的,知道方法就好了,需要的自己下載Demo看吧

* 1. CGContextSetStrokeColorWithColor 邊緣線的顏色  CGContextSetFillColorWithColor 填充顏色 * 2. CGContextSetLineWidth 邊緣線的寬度 * 3. CGContextAddArc 畫一個圓 x,y為圓點座標,radius半徑,startAngle為開始的弧度,endAngle為 結束的弧度,clockwise 0為順時針,1為逆時針。 * 4. CGContextDrawPath  繪製路徑,第一個參數是上下文,第二個參數是kCGPathFill--> 填充 kCGPathStroke-->路勁  kCGPathFillStroke--> 填充+路徑 * 5. CGContextStrokePath 類似上面的邊框路徑繪製 * 6. CGContextFillPath 類似上面的填充繪製 * 7. CGContextClearRect 清理上下文 * 8. CGContextSaveGState 和 CGContextRestoreGState CGContextSaveGState函數的作用是將當前圖形狀態推入堆棧。之後,您對圖形狀態所做的修改會影響隨後的描畫操作,但不影響儲存在堆棧中的拷貝。在修改完成後,您可以通過CGContextRestoreGState函數把堆棧頂部的狀態彈出,返回到之前的圖形狀態。這種推入和彈出的方式是回到之前圖形狀態的快速方法,避免逐個撤消所有的狀態修改;這也是將某些狀態(比如裁剪路徑)恢複到原有設定的唯一方式 * 9.  CGContextClip 裁剪上下文 * 10. CGContextAddEllipseInRect 畫橢圓 * 11. CGContextAddQuadCurveToPoint 兩點之間正餘弦波動,雙點控制 * 12. CGContextDrawImage 這個會使圖片上下點到





小知識,以這個為例 自己用繪圖方法畫一個帶漸層的按鈕

- (void)drawRect:(CGRect)rect {    // Drawing code    //// General Declarations    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();    CGContextRef context = UIGraphicsGetCurrentContext();    //// Gradient Declarations    CGFloat gradientLocations[] = {0, 0.32, 1};    CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)@[(id)UIColor.greenColor.CGColor, (id)[MKJView mixColor1:[UIColor greenColor] color2:[UIColor whiteColor] ratio:0.5].CGColor, (id)UIColor.whiteColor.CGColor], gradientLocations);    //// Oval Drawing    UIBezierPath* ovalPath = [UIBezierPath bezierPathWithOvalInRect: CGRectMake(0, 0, 24, 24)];    CGContextSaveGState(context);    [ovalPath addClip];    CGContextDrawLinearGradient(context, gradient, CGPointMake(12, 0), CGPointMake(12, 24), 0);    CGContextRestoreGState(context);    //// Text Drawing    CGRect textRect = CGRectMake(6, 6, 13, 12);    {        NSString* textContent = @"D";        NSMutableParagraphStyle* textStyle = NSMutableParagraphStyle.defaultParagraphStyle.mutableCopy;        textStyle.alignment = NSTextAlignmentLeft;        NSDictionary* textFontAttributes = @{NSFontAttributeName: [UIFont systemFontOfSize: UIFont.labelFontSize], NSForegroundColorAttributeName: UIColor.blackColor, NSParagraphStyleAttributeName: textStyle};        CGFloat textTextHeight = [textContent boundingRectWithSize: CGSizeMake(textRect.size.width, INFINITY)  options: NSStringDrawingUsesLineFragmentOrigin attributes: textFontAttributes context: nil].size.height;        CGContextSaveGState(context);        CGContextClipToRect(context, textRect);        [textContent drawInRect: CGRectMake(CGRectGetMinX(textRect), CGRectGetMinY(textRect) + (CGRectGetHeight(textRect) - textTextHeight) / 2, CGRectGetWidth(textRect), textTextHeight) withAttributes: textFontAttributes];        CGContextRestoreGState(context);    }    //// Cleanup    CGGradientRelease(gradient);    CGColorSpaceRelease(colorSpace);}+(UIColor *)mixColor1:(UIColor*)color1 color2:(UIColor *)color2 ratio:(CGFloat)ratio{    if(ratio > 1)        ratio = 1;    const CGFloat * components1 = CGColorGetComponents(color1.CGColor);    const CGFloat * components2 = CGColorGetComponents(color2.CGColor);    //    NSLog(@"Red1: %f", components1[0]);    //    NSLog(@"Green1: %f", components1[1]);    //    NSLog(@"Blue1: %f", components1[2]);    //    NSLog(@"Red2: %f", components2[0]);    //    NSLog(@"Green2: %f", components2[1]);    //    NSLog(@"Blue2: %f", components2[2]);    NSLog(@"ratio = %f",ratio);    CGFloat r = components1[0]*ratio + components2[0]*(1-ratio);    CGFloat g = components1[1]*ratio + components2[1]*(1-ratio);    CGFloat b = components1[2]*ratio + components2[2]*(1-ratio);    //    CGFloat alpha = components1[3]*ratio + components2[3]*(1-ratio);    return [UIColor colorWithRed:r green:g blue:b alpha:1];}



5.指紋解鎖
1.canEvaluatePolicy 判斷是否支援指紋或者是否開啟指紋
2.evaluatePolicy 進行指紋識別校正,彈出系統框
3.匯入LocalAuthentication架構
4.指紋識別錯誤的明細參考參考error明細

- (BOOL)isTouchIDEnableOrNotBySystem{#ifdef __IPHONE_8_0    LAContext *myContext = [[LAContext alloc] init];    NSError *authError = nil;    if ([myContext canEvaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&authError])    {        /**         可以驗證指紋  手機支援而且手機開啟指紋模式         */        return YES;    }    else    {        /**         無法驗證指紋  手機不支援或者使用者未開啟指紋模式         */        return NO;    }#else    /**     無法驗證指紋     */    return NO;#endif  /* __IPHONE_8_0 */}- (void)startVerifyTouchID:(void (^)(void))completeBlock failure:(void (^)(void))failureBlock{    NSString *touchIDReason = [NSString stringWithFormat:@"我要解鎖%@",_appName];#ifdef __IPHONE_8_0    LAContext *myContext = [[LAContext alloc] init];    NSError *authError = nil;    // Hide "Enter Password" button    myContext.localizedFallbackTitle = @"";    // show the authentication UI    if ([myContext canEvaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&authError])    {        [myContext evaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics                  localizedReason:touchIDReason                            reply:^(BOOL success, NSError *error) {                                if (success) {                                    // User authenticated successfully, take appropriate action                                    dispatch_async(dispatch_get_main_queue(), ^{                                        /**                                         指紋校正 成功                                         */                                        [self verifySucceed:completeBlock];                                    });                                } else {                                    // User did not authenticate successfully, look at error and take appropriate action                                    dispatch_async(dispatch_get_main_queue(), ^{                                        /**                                         指紋校正 失敗                                         */                                        [self authenticatedFailedWithError:error failure:failureBlock];                                    });                                }                            }];    }    else    {        // Could not evaluate policy; look at authError and present an appropriate message to user        dispatch_async(dispatch_get_main_queue(), ^{            [self evaluatePolicyFailedWithError:nil];        });    }#endif  /* __IPHONE_8_0 */}

1.注意這裡有一個參數,我們現在用的是LAPolicyDeviceOwnerAuthenticationWithBiometrics,預設就是TouchID失敗之後不會跳轉到密碼設定,如果你換成LAPolicyDeviceOwnerAuthentication,那麼就會進行密碼設定的跳轉,還是根據需求進行配置
2.另一個參數localizedReason就是配置彈窗下顯示指紋解鎖的提示


Demo地址

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