iOS雷達效果
這段時間新app開始了,有個產品需求是做一個類似如下效果的雷達圖:
中間的圖片是帳戶圖片,然後需要展示一個雷達掃描的效果。
分析下雷達圖的大致構成:
- 底部一個呈現帳戶圖片的UIImageView
- 幾個色彩坡形的同心圓,這些同心圓。 只需要在雷達視圖的drawRect方法裡畫就可以了
- 蓋在最上層的一個扇形,且扇形的圓心和雷達圖視圖的圓心是同一個點。掃描效果就是讓這個扇形繞圓心轉,因此把這個扇形抽成一個單獨的類比較好。
同時這個雷達圖應該提供兩個介面:開始動畫,暫停動畫。因此雷達圖的.h檔案暴露出來的介面如下:
@interface CPRadarView : UIView- (void)start;//開始掃描- (void)stop;//停止掃描@end
.m檔案實現如下:
typedef NS_ENUM(NSUInteger, SectorAnimationStatus) {//扇形視圖動畫狀態 SectorAnimationUnStart, SectorAnimationIsRunning, SectorAnimationIsPaused,};#define CircleGap 15@interface CPRadarView ()@property (nonatomic, strong) CPSectorView sectorView; //扇形視圖@property (nonatomic, assign) SectorAnimationStatus status;@end@implementation CPRadarView- (instancetype)initWithFrame:(CGRect)frame { if(self = [super initWithFrame:frame]) { [self setupUI]; _status = SectorAnimationUnStart; } return self;}- (void)setupUI { self.backgroundColor = [UIColor whiteColor]; [self addSubview:({ CGRect temp = self.frame; UIImageView imageView = [[UIImageView alloc] initWithFrame:CGRectMake((temp.size.width - temp.size.width / 3.0) / 2.0, (temp.size.height - temp.size.width / 3.0) / 2.0, temp.size.width / 3.0, temp.size.width / 3.0)]; imageView.layer.cornerRadius = temp.size.width / 6.0; imageView.layer.masksToBounds = YES; imageView.image = [UIImage imageNamed:@"hehe.JPG"]; imageView; })]; [self addSubview:({ CGRect temp = self.frame; _sectorView = [[CPSectorView alloc] initWithRadius:temp.size.width / 6.0 + 4 CircleGap degree:M_PI / 6]; CGRect frame = _sectorView.frame; frame.origin.x = (self.frame.size.width - frame.size.width) / 2.0; frame.origin.y = (self.frame.size.height - frame.size.height) / 2.0; _sectorView.frame = frame; _sectorView; })];}- (void)start { if (_status == SectorAnimationUnStart) { _status = SectorAnimationIsRunning; CABasicAnimation rotationAnimation; rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; rotationAnimation.toValue = [NSNumber numberWithFloat: 2 M_PI ]; rotationAnimation.duration = 5; rotationAnimation.cumulative = YES; rotationAnimation.removedOnCompletion = NO; rotationAnimation.repeatCount = MAXFLOAT; rotationAnimation.fillMode = kCAFillModeForwards; [_sectorView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"]; } if (_status == SectorAnimationIsPaused) { _status = SectorAnimationIsRunning; [self resumeLayer:_sectorView.layer]; }}- (void)stop { _status = SectorAnimationIsPaused; [self pauseLayer:_sectorView.layer];}/* 暫停動畫 @param layer layer /-(void)pauseLayer:(CALayer)layer { CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil]; layer.speed = 0.0; layer.timeOffset = pausedTime;}/* 恢複動畫 @param layer layer /- (void)resumeLayer:(CALayer)layer { CFTimeInterval pausedTime = [layer timeOffset]; layer.speed = 1.0; layer.timeOffset = 0.0; layer.beginTime = 0.0; CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime; layer.beginTime = timeSincePause;}/* 主要是用於畫同心圓 @param rect rect /- (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); NSArray colors = @[[UIColor colorWithHexString:@"ff4e7d"], [UIColor colorWithHexString:@"fd7293"], [UIColor colorWithHexString:@"fcb8cd"], [UIColor colorWithHexString:@"fde9f2"], [UIColor colorWithHexString:@"fcebf3"]]; CGFloat radius = rect.size.width / 6.0; for (UIColor color in colors) { CGFloat red, green, blue, alpha; [color getRed:&red green:&green blue:&blue alpha:&alpha]; CGContextSetRGBStrokeColor(context, red, green, blue, alpha); CGContextSetLineWidth(context, 1); CGContextAddArc(context, rect.size.width / 2.0, rect.size.height / 2.0, radius, 0, 2* M_PI, 0); CGContextDrawPath(context, kCGPathStroke); radius += CircleGap; }}
其中CPSectorView 是定義的扇形視圖,它什麼都沒幹,只是將這個扇形畫出來,其.h檔案如下:
@interface CPSectorView : UIView- (instancetype)initWithRadius:(CGFloat)radius degree:(CGFloat)degree;@end
radius 表示扇形的半徑,degree表示扇形的弧度。其m檔案如下:
@interface CPSectorView ()@property (nonatomic, assign) CGFloat radius;@property (nonatomic, assign) CGFloat degree;@end@implementation CPSectorView- (instancetype)initWithRadius:(CGFloat )radius degree:(CGFloat)degree { self = [super initWithFrame:CGRectMake(0, 0, 2 radius, 2 radius)]; if (self) { _degree = degree; _radius = radius; } self.backgroundColor = [UIColor clearColor]; return self;}- (void)drawRect:(CGRect)rect {// CGContextRef context = UIGraphicsGetCurrentContext();// UIColor *aColor = [UIColor colorWithHexString:@"ff4e7d" alpha:0.5];// CGContextSetRGBStrokeColor(context, 1, 1, 1, 0);// CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect));// CGContextSetFillColorWithColor(context, aColor.CGColor);//填充顏色//// CGContextMoveToPoint(context, center.x, center.y);// CGContextAddArc(context,center.x, center.y, _radius, _degree / 2.0, -_degree / 2.0, 1);// CGContextClosePath(context);// CGContextDrawPath(context, kCGPathFillStroke); //繪製路徑 CGContextRef ctx = UIGraphicsGetCurrentContext(); UIGraphicsBeginImageContext(rect.size); CGContextRef imgCtx = UIGraphicsGetCurrentContext(); CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect)); CGContextMoveToPoint(imgCtx, center.x,center.y); CGContextSetFillColor(imgCtx, CGColorGetComponents([UIColor blackColor].CGColor)); CGContextAddArc(imgCtx, center.x, center.y, _radius, _degree / 2.0, -_degree / 2.0, 1); CGContextFillPath(imgCtx);//畫扇形遮罩 CGImageRef mask = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext()); UIGraphicsEndImageContext(); CGContextClipToMask(ctx, self.bounds, mask); CGFloat components[8]={ 1.0, 0.306, 0.49, 0.5, //start color(r,g,b,alpha) 0.992, 0.937, 0.890, 0.5 //end color }; //為扇形增加放射狀漸層色 CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB(); CGGradientRef gradient = CGGradientCreateWithColorComponents(space, components, NULL,2); CGColorSpaceRelease(space),space=NULL;//release CGPoint start = center; CGPoint end = center; CGFloat startRadius = 0.0f; CGFloat endRadius = _radius; CGContextRef graCtx = UIGraphicsGetCurrentContext(); CGContextDrawRadialGradient(graCtx, gradient, start, startRadius, end, endRadius, 0); CGGradientRelease(gradient),gradient=NULL;//release}
如果對扇形不做徑向色彩坡形直接用注釋的代碼即可。具體代碼就不解釋了,注釋和函數名字都很清晰。
以上就是對IOS 雷達效果的資料整理,後續繼續補充相關資料,謝謝大家對本站的支援!