unity中滑鼠左鍵控制攝像機視角上下左右移動

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標籤:inpu   axis   color   locale   frame   ==   vector   nim   tor   

enum RotationAxes { MouseXAndY, MouseX, MouseY }RotationAxes axes = RotationAxes.MouseXAndY;//@HideInInspectorfloat sensitivityX = 15;//@HideInInspectorfloat sensitivityY = 15;//private float minimumX = -360; 原文有此行但並未使用此變數//private float maximumX = 360; 同上float minimumY = -80;float maximumY = 80;private float rotationY = 0;// Use this for initializationvoid Start(){}// Update is called once per framevoid Update(){    if (Input.GetMouseButton(0))    {        if (axes == RotationAxes.MouseXAndY)        {            float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;            rotationY += Input.GetAxis("Mouse Y") * sensitivityY;            rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);            transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);        }        else if (axes == RotationAxes.MouseX)        {            transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);        }        else        {            rotationY += Input.GetAxis("Mouse Y") * sensitivityY;            rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);            transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);        }    }}

 

unity中滑鼠左鍵控制攝像機視角上下左右移動

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