這篇文章主要為大家詳細介紹了WPF實現簡單的跑馬燈效果,具有一定的參考價值,感興趣的小夥伴們可以參考一下
最近項目上要用到跑馬燈的效果,和網上不太相同的是,網上大部分都是連續的,而我們要求的是不連續的。
也就是是,介面上就展示4項(展示項數可變),如果有7項要展示的話,則不斷的在4個空格裡左跳,當然,銜接上效果不是很好看。
然後,需要支援點擊以後進行移除掉不再顯示的內容。
效果如下:
思路大致如下:
1、最外層用一個ViewBox,為了可以填充調用此控制項的地方,這樣可以方便自動展開
複製代碼 代碼如下:
<Viewbox x:Name="viewbox_main" Height="{Binding Path=ActualHeight}" Width="{Binding Path=ActualWidth}" MouseLeave="grid_main_MouseLeave" MouseMove="grid_main_MouseMove" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Stretch="Fill"/>
2、定義三個變數,一個是Count值,是為了設定要展示的UserControl的個數的,例如預設是4個,如,當然,設定成5的話,就是5個了;一個List<Grid>是為了放入展示控制項的列表,一個List<UserControl>是用來放所有要用於跑馬燈裡的控制項的。
3、設定一個Canvas,放入到最外層的Viewbox中,用於跑馬燈時候用(這也是常用的跑馬燈控制項Canvas)
//給Canvas設定一些屬性 canvas_board.VerticalAlignment = VerticalAlignment.Stretch; canvas_board.HorizontalAlignment = HorizontalAlignment.Stretch;canvas_board.Width = this.viewbox_main.ActualWidth;canvas_board.Height = this.viewbox_main.ActualHeight;canvas_board.ClipToBounds = true;//用viewbox可以支援展開this.viewbox_main.Child = canvas_board;
4、將要迴圈的Grid放入到Canvas裡,這裡的Grid的個數,要比展示的個數大一個,也就是Count+1個值,因為滾動的時候,其實是在最外面有一個的,這樣保證了迴圈的走動。至於兩個控制項之間的Margin這個就是要設定Grid的了,到時候控制項是直接扔進Grid裡的
//迴圈將Grid加入到要展示的列表裡for (int i = 0; i < Uc_Count + 1; i++){ Grid grid = new Grid(); grid.Width = canvas_board.Width / Uc_Count - 10; grid.Height = canvas_board.Height - 10; grid.Margin = new Thickness(5); this.canvas_board.Children.Add(grid); grid.SetValue(Canvas.TopProperty, 0.0); grid.SetValue(Canvas.LeftProperty, i * (grid.Width + 10)); UcListForShow.Add(grid);}
5、給每個Grid增加一個動畫效果,就是向左移動的效果
for (int i = 0; i < UcListForShow.Count; i++){ //設定滾動時候的效果 DoubleAnimationUsingKeyFrames daukf_uc = new DoubleAnimationUsingKeyFrames(); LinearDoubleKeyFrame k1_uc = new LinearDoubleKeyFrame(i * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))); LinearDoubleKeyFrame k2_uc = new LinearDoubleKeyFrame((i - 1) * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2.5))); daukf_uc.KeyFrames.Add(k1_uc); daukf_uc.KeyFrames.Add(k2_uc); storyboard_imgs.Children.Add(daukf_uc); Storyboard.SetTarget(daukf_uc, UcListForShow[i]); Storyboard.SetTargetProperty(daukf_uc, new PropertyPath("(Canvas.Left)"));}
6、滾動的時候,要計算UserControl到底是添加到了哪個Grid裡面,也就是哪個控制項作為了第一位。
我們設定一個索引值scroll_index,預設的時候,scroll_index=0,這是初始的狀態,當滾動起來以後,scroll_index = scroll_index + 1 - Uc_Count;
然後,判斷,迴圈的時候,是否是展示列表的末尾了,如果是的話,則要填充的控制項是scroll_index %UcListSum.Count(滾動索引,對總數直接取餘數),如果不是的話則是scroll_index++ % UcListSum.Count(滾動索引++,對總數直接取餘數)
scroll_index = scroll_index + 1 - Uc_Count;for (int i = 0; i < UcListForShow.Count; i++){ UcListForShow[i].SetValue(Canvas.LeftProperty, i * (UcListForShow[i].Width + 10)); UserControl uc; if (i == UcListForShow.Count - 1) { uc = UcListSum[scroll_index % UcListSum.Count]; } else { uc = UcListSum[scroll_index++ % UcListSum.Count]; } if (uc.Parent != null) { (uc.Parent as Grid).Children.Clear();//將Usercontrol從原來的裡面移除掉,要不然會拋錯,Usercontrol已屬於另一個控制項 } UcListForShow[i].Children.Clear(); UcListForShow[i].Children.Add(uc); //將隱藏按鈕加入到Grid裡 Button btn = new Button(); btn.Style = (dictionary["hidenStyle"] as Style);//從樣式檔案裡讀取到Button的樣式 btn.Tag = UcListForShow[i].Children;//給Tag賦值,這樣方便尋找 btn.Click += Btn_Click;//註冊隱藏事件 UcListForShow[i].Children.Add(btn);}
代碼中,需要注意的是(uc.Parent as Grid).Children.Clear(),如果不移除的話,則會提示,已經屬於另一個,所以,要從parent裡面移除掉。
7、Button的隱藏事件,當Button點擊以後,則要進行隱藏,其實也就是將總數裡面,減除掉不再顯示的那一項
private void Btn_Click(object sender, RoutedEventArgs e){ if ((sender as Button).Tag != null) { UcListSum.Remove((((sender as Button).Tag as UIElementCollection)[0] as UserControl)); } if (UcListSum.Count == Uc_Count)//當列表數和要展示的數目相同的時候,就停止掉動畫效果 { storyboard_imgs.Completed -= Storyboard_imgs_Completed; storyboard_imgs.Stop(); for (int i = 0; i < Uc_Count; i++) { UcListForShow[i].Children.Clear(); if (UcListSum[i].Parent != null) { (UcListSum[i].Parent as Grid).Children.Clear(); } UcListForShow[i].Children.Add(UcListSum[i]); } return; }}
所有代碼如下:
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Animation;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;namespace MarqueeUserControl{ /// <summary> /// MarqueeUC.xaml 的互動邏輯 /// </summary> public partial class MarqueeUC : UserControl { ResourceDictionary dictionary; public MarqueeUC() { InitializeComponent(); //讀取樣式檔案 dictionary = new ResourceDictionary { Source = new Uri("/MarqueeUserControl;component/MarqueeUserControlDictionary.xaml", UriKind.Relative) }; } #region 屬性 private int _uc_Count = 0; /// <summary> /// 用來展示幾個 /// </summary> public int Uc_Count { get { return _uc_Count; } set { _uc_Count = value; } } private List<Grid> _ucListForShow = new List<Grid>(); /// <summary> /// 用來展示的控制項列表 /// </summary> private List<Grid> UcListForShow { get { return _ucListForShow; } set { _ucListForShow = value; } } private List<UserControl> _ucListSum = new List<UserControl>(); /// <summary> /// 要添加的控制項的列表 /// </summary> public List<UserControl> UcListSum { get { return _ucListSum; } set { _ucListSum = value; } } #endregion Canvas canvas_board = new Canvas(); Storyboard storyboard_imgs = new Storyboard(); int scroll_index = 0;//滾動索引 double scroll_width;//滾動寬度 void GridLayout() { if (Uc_Count == 0)//如果這個值沒有賦值的話,則預設顯示四個 { Uc_Count = 4; } //給Canvas設定一些屬性 canvas_board.VerticalAlignment = VerticalAlignment.Stretch; canvas_board.HorizontalAlignment = HorizontalAlignment.Stretch; canvas_board.Width = this.viewbox_main.ActualWidth; canvas_board.Height = this.viewbox_main.ActualHeight; canvas_board.ClipToBounds = true; //用viewbox可以支援展開 this.viewbox_main.Child = canvas_board; //迴圈將Grid加入到要展示的列表裡 for (int i = 0; i < Uc_Count + 1; i++) { Grid grid = new Grid(); grid.Width = canvas_board.Width / Uc_Count - 10; grid.Height = canvas_board.Height - 10; grid.Margin = new Thickness(5); this.canvas_board.Children.Add(grid); grid.SetValue(Canvas.TopProperty, 0.0); grid.SetValue(Canvas.LeftProperty, i * (grid.Width + 10)); UcListForShow.Add(grid); } } void StoryLoad() { for (int i = 0; i < UcListForShow.Count; i++) {//設定滾動時候的效果 DoubleAnimationUsingKeyFrames daukf_uc = new DoubleAnimationUsingKeyFrames(); LinearDoubleKeyFrame k1_uc = new LinearDoubleKeyFrame(i * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))); LinearDoubleKeyFrame k2_uc = new LinearDoubleKeyFrame((i - 1) * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2.5))); daukf_uc.KeyFrames.Add(k1_uc); daukf_uc.KeyFrames.Add(k2_uc); storyboard_imgs.Children.Add(daukf_uc); Storyboard.SetTarget(daukf_uc, UcListForShow[i]); Storyboard.SetTargetProperty(daukf_uc, new PropertyPath("(Canvas.Left)")); } storyboard_imgs.FillBehavior = FillBehavior.Stop; storyboard_imgs.Completed += Storyboard_imgs_Completed; storyboard_imgs.Begin(); } private void Storyboard_imgs_Completed(object sender, EventArgs e) { scroll_index = scroll_index + 1 - Uc_Count; for (int i = 0; i < UcListForShow.Count; i++) { UcListForShow[i].SetValue(Canvas.LeftProperty, i * (UcListForShow[i].Width + 10)); UserControl uc; if (i == UcListForShow.Count - 1) { uc = UcListSum[scroll_index % UcListSum.Count]; } else { uc = UcListSum[scroll_index++ % UcListSum.Count]; } if (uc.Parent != null) { (uc.Parent as Grid).Children.Clear();//將Usercontrol從原來的裡面移除掉,要不然會拋錯,Usercontrol已屬於另一個控制項 } UcListForShow[i].Children.Clear(); UcListForShow[i].Children.Add(uc); //將隱藏按鈕加入到Grid裡 Button btn = new Button(); btn.Style = (dictionary["hidenStyle"] as Style);//從樣式檔案裡讀取到Button的樣式 btn.Tag = UcListForShow[i].Children;//給Tag賦值,這樣方便尋找 btn.Click += Btn_Click;//註冊隱藏事件 UcListForShow[i].Children.Add(btn); } storyboard_imgs.Begin(); } private void Btn_Click(object sender, RoutedEventArgs e) { if ((sender as Button).Tag != null) { UcListSum.Remove((((sender as Button).Tag as UIElementCollection)[0] as UserControl)); } if (UcListSum.Count == Uc_Count)//當列表數和要展示的數目相同的時候,就停止掉動畫效果 { storyboard_imgs.Completed -= Storyboard_imgs_Completed; storyboard_imgs.Stop(); for (int i = 0; i < Uc_Count; i++) { UcListForShow[i].Children.Clear(); if (UcListSum[i].Parent != null) { (UcListSum[i].Parent as Grid).Children.Clear(); } UcListForShow[i].Children.Add(UcListSum[i]); } return; } } public void StartMar() { GridLayout(); scroll_width = this.canvas_board.Width; for (int i = 0; i < UcListForShow.Count; i++) { UserControl uc; if (i == UcListForShow.Count - 1) { uc = UcListSum[scroll_index % UcListSum.Count]; } else { uc = UcListSum[scroll_index++ % UcListSum.Count]; } if (uc.Parent != null) { (uc.Parent as Grid).Children.Clear(); } UcListForShow[i].Children.Clear(); UcListForShow[i].Children.Add(uc); } StoryLoad(); } private void grid_main_MouseLeave(object sender, MouseEventArgs e) { if (storyboard_imgs.GetCurrentState() == ClockState.Stopped)//如果是停止的狀態,則直接返回,不再起作用 { return; } if (storyboard_imgs.GetIsPaused() == true)//如果是暫停狀態的話,則開始 { storyboard_imgs.Begin(); } } private void grid_main_MouseMove(object sender, MouseEventArgs e) { if (storyboard_imgs.GetIsPaused() == false) { storyboard_imgs.Pause(); } } }}
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MarqueeUserControl"> <Style TargetType="Button" x:Key="hidenStyle"> <Setter Property="Background" Value="Transparent"/> <Setter Property="HorizontalAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Center"/> <Setter Property="Width" Value="25"/> <Setter Property="Height" Value="25"/> <Setter Property="BorderBrush" Value="Transparent"/> <Setter Property="BorderThickness" Value="0"/> <Setter Property="Template"><!--把Image放到Template裡作為Content顯示,如果是單獨給Content設定圖片的話,則只有一個按鈕顯示圖片,其他的不顯示--> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Border> <Image Source="hiden.png"/> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style></ResourceDictionary>
沒有解決的問題
想給Button增加滑鼠移至上方的時候,顯示,移除的時候隱藏,但是發現不好使,原因是當MouseOver上去的時候,雖然Visibility的值變了,但是只有到下一次的時候,Button的值才被附上,而此時,已經MouseLeave了,請哪位大神指導一下,看看這個顯示和隱藏怎麼做。