When I clean the materials in my computer, I found some tutorial translations about Irrlicht-1.7.1 that is a very famous and cross platform 3D engine. Those things remember me that days when I was the first time touched the Irrlicht engine, Unzip
翻譯一篇文章,我最早從這篇文章中瞭解到為什麼Linux平台上,從原始碼安裝軟體通常都需要這三步:./configure, make, make install 。譯文如下:我總是聽人們說,通常只要使用configure, make, make install來讓程式可以運行。不幸的是大多數現在用電腦的是根本沒有使用過compiler,或是寫過一行代碼。隨著圖形使用者介面(GUI),應用程式構建工具(application builder)的出現,現在很多真正的程式員也不用configure;
Here are some works great render optimization ideas:1) Cull the back surface;2) Use view frustum culling;3) Less draw call number;4) Batch those meshes that with the same materials;5) Use simpler shader, consider carefully lighting in vertex shader
Important UNIX conventions 1, Command Format Commands must be typed all on one line, with spaces between the command, options, and arguments. 2,Naming Files Filenames consist of alphanumeric characters, underscores, dashes, and periods. DO NOT use
As mentioned before, I am often frustrated by hotkey conflicts when I using windows, especially in Emacs.(there are a lot of key bindings.)To find what program intercept the hotkeys, you can using following approach:1,Open Spy++(spy++ comes with
There two types of relationship between Classes: dependencies and associations.When we talk about one and while we forget another, this is misunderstanding caused by definition of dependency and association.Normally, the definition of those terms