委託及多路廣播委託

using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace delegate1{ public delegate int Transformer(int x); public class Util { public static void Transform(int[] value, Transformer t) {

在CMFCToolbar中添加控制項

1、首先在toolbar中定義一個button,如:ID_SLIDER2、響應訊息ON_REGISTERED_MESSAGE(AFX_WM_RESETTOOLBAR, OnToolBarReset)3、在函數OnToolBarReset添加如下代碼:CRect rect; int index = m_myToolBar.CommandToIndex(ID_SLIDER); m_myToolBar.SetButtonInfo(index, ID_SLIDER,

win32拆分視窗

Win32 SDK 拆分視窗。Win32 SDK 拆分視窗。2009-06-30 22:55沒有提供現成的視窗拆分器,實現起來也不難,下面這個例子把視窗拆分成了三個部分。// splitter.h#include <windows.h>#include <windowsx.h>#include <tchar.h>// splitter.cpp#include "splitter.h"HWND    hEdit0, hEdit1, hEdit2;HCURSOR 

Path Sum II

Path Sum IIOct 14 '123844 / 10801Given a binary tree and a sum, find all root-to-leaf paths where each path's sum equals the given sum.For example:Given the below binary tree and sum = 22, 5 / \ 4 8 /

動態建立視圖時候 AfxCheckDialogTemplate執行出錯

2009-08-28 15:37  動態建立視圖時候

opencv與cuda的結合使用

OpenCV的gpu模組提供了有cuda實現的很多並行函數,但有時候需要自己寫並行函數並與已有的opencv函數結合使用,而opencv是一個開源的函數庫,我們可以很輕鬆的看到其內部的實現機制,可以根據他已有的函數比葫蘆畫瓢來寫一個自己的cuda並行函數。所需要使用的gpu的關鍵的類有:GpuMat 和 PtrStepSz這兩個類。

Minimum Depth of Binary Tree

Minimum Depth of Binary TreeOct 10 '124568 / 11410Given a binary tree, find its minimum depth.The minimum depth is the number of nodes along the shortest path from the root node down to the nearest leaf node. /** * Definition for binary tree *

opengl 點精靈的使用

1、匯入glext動態連結程式庫中的函數#include <gl\glext.h>PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;char* ext = (char*) glGetString(GL_EXTENSIONS);if(strstr(ext, "GL_ARB_point_parameters")

Unique Binary Search Trees

Unique Binary Search TreesAug 27 '123164 / 5973Given n, how many structurally unique BST's (binary search trees) that store values 1...n?For example,Given n = 3, there are a total of 5 unique BST's. 1 3 3 2 1 \ /

Convert Sorted List to Binary Search Tree

Convert Sorted List to Binary Search TreeOct 3 '123397 / 9589Given a singly linked list where elements are sorted in ascending order, convert it to a height balanced BST. 剛開始想用課本上的構造平衡二叉樹的方法,當不滿足時,回溯,旋轉,結果在運行大的資料時,逾時。/** * Definition for

Convert Sorted Array to Binary Search Tree

Convert Sorted Array to Binary Search TreeGiven an array where elements are sorted in ascending order, convert it to a height balanced BST. /** * Definition for binary tree * struct TreeNode { * int val; * TreeNode *left; * TreeNode

Populating Next Right Pointers in Each Node II

Populating Next Right Pointers in Each Node IIOct 28 '123191 / 7859Follow up for problem "Populating Next Right Pointers in Each Node".What if the given tree could be any binary tree? Would your previous solution still work?Note:You may only use

opengl mfc 靜態拆分視窗

參考http://www.codeguru.com/forum/archive/index.php/t-133409.html第一:對函數wglMakeCurrent有一個新的認識。使指定的色彩內容(rendering context)成為當前線程正調用的地色彩內容(rendering context)。在該線程中的所有opengl調用命令都將被畫在被指定的hdc上。所以,你可以使用wglMakeCurrent來改變當前線程調用的色彩內容(rendering

Binary Tree Level Order Traversal II

Binary Tree Level Order Traversal IIGiven a binary tree, return the bottom-up level order traversal of its nodes' values. (ie, from left to right, level by level from leaf to root).For example:Given binary tree {3,9,20,#,#,15,7}, 3 / \ 9 20

在控制台列印一個圓

public class PrintCircle{static void printCircle(double r){int line = (int)(2.0 * r);int col = (int)(2.0 * r);for(int i = 0; i <= line; i++){int y = (int)(r) - i;int x = (int)(Math.sqrt(r * r - y * y));int orgX = (int) r ;for(int j = 0; j <=

DLL自訂視窗類別

 DLL自訂視窗類別2011-1-9目的是類比Windows在DLL中註冊視窗類別,然後在其它模組中調用。代碼如下:調用模組:#include <windows.h>#pragma comment (lib, "F://MyClass//debug//MyClassDLL.lib")HWND MyCreateWindowEx( DWORD dwExStyle,LPCTSTR lpClassName,LPCTSTR lpWindowName,DWORD

Flatten Binary Tree to Linked List

Flatten Binary Tree to Linked List  Oct 14 '124412 / 13068Given a binary tree, flatten it to a linked list in-place.For example,Given 1 / \ 2 5 / \ \ 3 4 6The flattened tree should look like: 1 \ 2

CUDA的Threading:Block和Grid設定

  硬體基本架構  實際上在 nVidia 的 GPU 裡,最基本的處理單元是所謂的 SP(Streaming Processor),而一顆 nVidia 的 GPU 裡,會有非常多的 SP 可以同時做計算;而數個 SP 會在附加一些其他單元,一起組成一個 SM(Streaming Multiprocessor)。幾個 SM 則會在組成所謂的 TPC(Texture Processing Clusters)。  在 G80/G92 的架構下,總共會有 128 個 SP,以 8 個 SP 為一組,

串形化與動態建立(Serilize & DynamicCreate)

串形化與動態建立(Serilize & DynamicCreate)問題的來源當知道一個類的名稱,比如是“CNode”怎樣建立它的對象呢?你可能會用以下的方式:CString className;//從檔案或螢幕上讀取類名到className中CObject* p = new

opencv 開啟gpu模組

1、OpenCV提供的開發包中提供的庫沒有開啟gpu和ocl模組功能,雖然有***gpu.lib/***gpu.dll檔案,但不能用。如果調用gpu::getCudaEnableDeviceCount()將會return 0;要開啟該功能需要重新編譯opencv的庫。2、 參考http://docs.opencv.org/modules/gpu/doc/introduction.html和http://blog.csdn.net/quanquanyu/article/details/891776

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