Overview of the Content PipelineDescribes how the XNA Game Studio Content Pipeline lets you build art assets into your game automatically from the file formats in which they are maintained.使用Content Pipeline將art assets從file轉成遊戲可以維護的資源。 Most games
文章目錄 That was then but...Getting StartedPlaces to Break into the Games IndustryAlternative Game Genres So you want to be a Game Developer?Starting to Program gamesIn the good old days, back when the Internet had about 10
Model Processing with the XNA Framework Content PipelineDescribes the model conversion process implemented by XNA Framework Content Pipeline.The conversion of a game asset in your project is a complex and detailed process comprised of many steps.
3D Graphics OverviewProvides an overview of 3D graphics. The Microsoft.Xna.Framework.Graphics namespace contains classes to use the graphics device to load and render resources and to apply effects to vertices and pixels. This overview covers the
通用類問題 1. Tell me about you! Keep your answer to one or two minutes; don't ramble. Use your resume summary as a base to start. 2. What do you know about our company? Do your homework before the interview! Spend some time online or at the
Viewports and FrustumsProvides overview of viewports and frustums as related to 3D graphics concepts.Conceptually, a viewport is a two-dimensional (2D) rectangle onto which a 3D scene is projected. In the XNA Framework, the rectangle exists as as x-
在Dr. Dobb網站上看到的blog,雖然裡現在有一段時間了,而且很多內容比較理論化,或者說需要有一定工作經驗的時候看比較有感觸,所以工作一段時間以後,可以回過頭來看看這些文章,也許有不一樣的體會。裡面還有一個“開發人員應當閱讀的10篇論文”連結,也是挺不錯的文章。 10 Papers Every Software Architect Should Read (At Least Twice)Earlier today I read a post by Michael Feathers
Collision Detection OverviewOverview of the collision-detection–related functionality provided by the XNA Framework.Collision detection is the process of determining whether objects in a game world overlap each other. The XNA Framework provides
同樣來自於Dr. Dobb's 網站的推薦,好像這個網站經常做推薦,例如當前有什麼適合開發人員看的好書,或者是針對多核編程的書。這裡推薦了PM應當閱讀的書籍,先記錄一下。看來想在這個領域混飯吃,還是需要多讀書。 10 Papers Every Software Architect Should Read (At Least Twice)Earlier today I read a post by Michael Feathers Called "10 Papers Every
Getting started with XNA - First Person CameraWhat’s a game or an interactive presentation without a way to move around? So in this tutorial, I’ll show you how to make a first person camera. As usual, this tutorial will work on the code of the
Content Pipeline ArchitectureDescribes the architecture of the XNA Game Studio Content Pipeline build process. The process is designed to be extensible, so that it can easily support new input file formats and new types of conversion.While most
Application Model OverviewThe XNA Framework Game class provides a framework for processing game simulation based on a fixed or variable time interval.This overview covers the following topics.Making a New Game Game Loop Timing Starting the Game Game
2D Graphics OverviewSprites are 2D bitmaps drawn directly on the screen, as opposed to being drawn in 3D space. Sprites are commonly used to display information such as health bars, number of lives, or text such as scores. Some games, especially