有了malloc/free為什麼還要new/delete?

malloc與free是C++/C語言的標準庫函數,new/delete是C++的運算子。它們都可用於申請動態記憶體和釋放記憶體。  對於非內部資料類型的對象而言,光用maloc/free無法滿足動態對象的要求。對象在建立的同時要自動執行建構函式,對象在消亡之前要自動執行解構函式。由於malloc/free是庫函數而不是運算子,不在編譯器控制許可權之內,不能夠把執行建構函式和解構函式的任務強加於malloc/free。  

一個微妙的資源泄漏的例子

Things to Remember:在一個獨立的語句中將 new 出來的對象存入智能指標。如果疏忽了這一點,當異常發生時,可能引起微妙的資源泄漏。下面這個函數調用還是可能泄漏資源。為什嗎?processWidget(std::tr1::shared_ptr<Widget>(new Widget), priority());  下面就來說明這是如何發生的。  在編譯器能產生一個對 processWidget

#pragma once與 #ifndef的區別

[轉載自: http://www.cppblog.com/szhoftuncun/archive/2007/10/31/35356.html]#pragma once與 #ifndef的區別 Specifies that the file will be included (opened) only once by the compiler when compiling a source code file. 1   #ifndef方式2   #pragma

Multibyte VS WideChar Conversion

1. Multibyte shows to us as char*. While in fact, it can be any code page encoding, including gbk, utf8, etc. If a char* represents utf8 characters, we need to handle it specially in below way:// Convert unicode(windows default utf16) to utf8 char*

Know Some Structured Exception Handling

      An exception is an event that occurs during the execution of a program, and requires the execution of code outside the normal flow of control. There are two kinds of exceptions: hardware exceptions and software exceptions. Hardware exceptions

Some knowledge about why we need to new and delete everything in one module

Essence: Wrap functions to read/write things from another module. Windows keep seperate heaps for debug and release - built DLLs and EXEs. So for example, calling a release DLL from a debug application EXE,  any memory we allocate needs to be

Deque VS Vector

文章目錄 Problem [http://www.gotw.ca/gotw/054.htm]另可以參考:http://blog.csdn.net/zzpzheng/archive/2006/03/27/639876.aspx Using Vector and Deque Difficulty: 8 / 10What is the difference between vector and deque? When should you

How to initialize GUID

For the details on how to initialize a GUID, check this page http://support.microsoft.com/kb/130869. (definitely we are using a new version compiler! So get to use #include<initguid.h>)Summary of a problem I met and finally find the above

Know Some Manifest

Manifests are XML files that accompany and describe side-by-side assemblies or isolated applications. Manifests uniquely identify the assembly through the assembly's <assemblyIdentity> element. They contain information used for binding and

dynamic_cast和static_cast終極辨析

static_cast:強制類型轉換cast。因此,當然可以用於有繼承關係的類之間的cast,細分有三類:upcast:Just same as dynamic_cast. 由於不用做runtime類型檢查,效率比dynamic_cast高;downcast:不安全得很。不建議使用。crosscast:不能用。帶來編譯錯誤。dynamic_cast:有繼承關係的類之間的cast。非常安全,但是由於需要做runtime類型檢查,並且需要virtual

STL String and Unicode

Get it from: http://msdn.microsoft.com/zh-cn/magazine/cc188714(en-us).aspxIn one word, in order to use STL string to be adaptive with Unicode, the best way is to define a tstring as follows:#include<string>#ifdef _UNICODE#define tstring

如何:在各種字串類型之間進行轉換

文章目錄 輸出輸出輸出輸出輸出輸出輸出 [MSDN:http://msdn.microsoft.com/zh-cn/library/ms235631(VS.80).aspx]從 char * 轉換 樣本此樣本示範如何從 char * 轉換為上面列出的其他字串類型。 複製代碼// convert_from_char.cpp // compile with: /clr /link comsuppw.lib

TCHAR之於Microsoft

From MSDN:To simplify code development for various international markets, the Microsoft run-time library (CRT) provides Microsoft-specific "generic-text" mappings for many data types, routines, and other objects. These mappings are defined in

VS Solution Basis

Visual Studio Solution[MSDN: http://msdn.microsoft.com/en-us/library/bb165922(VS.80).aspx]Overview of Solutions A solution is a grouping of one or more projects that work together to create an application. The project and status information that

Don’t optimize prematurely

[Copied From C++ Coding Standards--chapter 8] We define premature optimization as making designs or code more complex, and so less readable, in the name of performance when the effort is not justified by a proven performance need (such as actual

溫故Project Setting

1. Inline function expansion,內嵌函式擴充的三種最佳化(使用內聯可以節省函數調用的開銷,加快程式速度):Disable不使用內聯;Only __inline,僅函數定義前有inline或__inline標記使用內聯;Any Suitable,除了inline或__inline標記的函數外,編譯器“覺得”應該使用內聯的函數,都使用內聯。 2. Enables minimal rebuild,通過儲存關聯資訊到.IDB檔案,使編譯器只對最新類定義改動過的源檔案進行重編譯,

Don’t pessimize prematurely

[Copied from C++ coding standards-chapter 9] Easy on yourself, easy on the code: All other things being equal, notably code complexity and readability, certain efficient design patterns and coding idioms should just flow naturally from your

Managing the State Data of MFC Modules

MFC Library Reference[MSDN: http://msdn.microsoft.com/zh-cn/library/0asx94f7(VS.80).aspx] Managing the State Data of MFC ModulesThis article discusses the state data of MFC modules and how this state is updated when the flow of execution (the path

編程的首要原則(s)是什嗎?

[轉載自: http://mindhacks.cn/2009/03/09/first-principles-of-programming/] 半年前,JoelOnSoftware和CodingHorror合搞的stackoverflow.com剛上線不久,我興沖沖地跑過去扔了一個問題:你們認為編程的首要原則是什嗎? 作為我的學習原則的一個實踐: 8. 學習一項知識,必須問自己三個重要問題:1. 它的本質是什麼。2. 它的第一原則是什麼。3.

LoadString(nID) Problem and Solution

CString::LoadString(UINT nID)Conclusion: the correct way to load string resource by ID is to call CString::LoadString(HINSTANCE hInstance,UINT nID), specifying the dll handler you want to search for.ProblemCString::LoadString(UINT nID) will first

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