6 essential artifacts recommended by senior interactive designers

Source: Internet
Author: User

Don't want to spend time on the wrong software? Take five minutes to finish this! Today's recommended 6 interactive design tools are all through the @ AO Director UX Hands-on research, advantages and disadvantages are summed up, read believe that the students have the answer.

  1. After Effects

You want to make a complex demo effect in a short time. Please use AE, curve/anchor points, etc. use motion V2 script for quick adjustment (drag the mouse to select the key frame in the Curve interface –> Drag the slider –> on the script to get the curve effect you want, better than the rest of the script you can customize, expression or modify – > will not change the words to learn a little JS, you are skilled ae words can quickly get better results. AE disadvantage is not interactive + precision is difficult to control, of course, there is a point is that you want what effect AE can achieve. But it's hard to say if it's going to happen on the program.

  2. Pixate, Layer class interactive prototype software

Google recently bought, and then free (to tell the truth, Google can be said to be the product killer, into the product ...) I disagree with those above.

Advantages: Interactive, strong sharing, team discussion and Response module (here a bit like Justinmind) "Windows version", the support of Google MATERIAL design is better, MD related presets will be more and more oh.

Disadvantages: Layer class software you all know, with AE to do interactive already very annoying, let alone plus an interactive module, and no time line ah.

With pixate annoying point is that I do with 750*1334, and then guide to find that the goods are in accordance with 375*667 Ah, and can not directly from the sketch paste, can not be so troublesome.

Both form and origami are supported for pasting. There are fewer animation presets. But Google is an anime freak, they will definitely add a preset ah haha. I heard that later version will support code export, wait and see.

 3. Framer STUDIO.

In fact, I do not want to recommend, but as can be written to the front to carry the banner of the interaction of the great God will use slightly.

Advantage: You can do whatever you want. And very simple to share, so there are many cases, we can directly copy the code to use. You can go to Frmaer's Facebook group to see what it is. Based on Coffeescript development, you can also import sketch, PS files. Very convenient. The ability to accurately control the properties of each layer. After all, others are powerful JS, you want to do.

Disadvantages: You are visual, you are interactive, you have University/training course Research JS Mody. If not, please skip over.

If you will be JS and you write code quickly, congratulations, this is absolutely useful. In fact, is a set of code templates.

 4. FORM

Node class software. If the person who used nuke, that is very familiar with, was bought by Google.

Advantages: node-class software, prototype maintainability is strong. Google's kids, those animation presets in the MD design specification are included in the latest version. And there are a lot of MD-related patch. Also out of the iOS SDK, used to create a custom patch or something, this piece of learning is actually QC ... Prepare for rapid integration with development. You may be able to export MD's Android code later and look forward to it.

Disadvantage: cannot be previewed on the computer. Kidney six bad still have to borrow with colleague! There is support from the sketch paste, the results do not support retina, I used 750 1334, the results found that the form is 375 *667 ah. I have to zoom in 0.5 to continue. I was scared to death. There is just can't share ah. iOS engineers are our Big uncle, you also want to give him a form, will he gas Shi!

  5. ORIGAMI+QC

Now the more useful node-class software, Facebook's genius out.

Advantages: Can be exported with a certain value of code. Strong maintainability. Can be on the device + computer can be previewed. Now that's the point. The number of people used is also relatively more. You can paste it directly from sketch. However, you can only export the code when you use the pop ANIMATION patch. But the development side really can use the code. Write about and develop the communication below.

Disadvantage: There are some bugs that don't look straight.

Can't share: Sometimes you have a QC for your iOS engineer and no eggs. Why? Because QC absolutely burned cpu+ eat memory ah. Even if you set the FPS to a minimum, if the layers are complex enough, the engineer computer will die. Xcode are dead. How does an engineer live? There is more than the current functional defects (such as swipe can not choose specific direction, etc., can be defined with a custom patch, but the junior staff will not use AH), sometimes you need a variety of comprehensive conditions of various patch to achieve a simple effect.

On the integration of origami and development:

1, origami can only export pop animation patch related code (CLASSIC animation and bouncy animation are not able to oh-heard the next version will have), the code inside the Displacement (POSITION TRANSITION) information is absolutely position, so it is appropriate for you and development to further discuss the solution. My advice is that the QC's positioning system is strictly unified as top left or center. This is important to the adaptation problem, if your external group's location is used in center, and the various other reference coordinate systems are used inside the layer, then the displacement information you have derived is basically out of the egg.

2, if there is delay, please put delay in front of pop ANIMATION patch, if not put in front, code Export main attribute change part is empty (this should be a bug AH). I heard that the next version will export delay values.

Now I put delay in the form of document development, development of their own input. There are also some circular animations are not exportable, these are also in the form of documents (in fact, let the iOS brother sitting next to me, with my other display to show him the effect, a monitor to see my QC project directly communicated, and no egg documents.) If you are a big company, the process will certainly need it.

3, your anchor point even if it is top left, the layer rotation will not revolve around his upper left-hand corner. Scaling, however, can be scaled. This is a pit. There is also code export that does not export anchor point information.

But there are solutions. But it's all very troublesome. is a similar concept of the blank layer in AE, blank cut graph.

4, very to the force of Dongdong called Paintcode. You can convert sketch pasted layers directly into code. And Paintcode's official offers a patch that can be combined with origami, a little research (for one or two hours and a look at Paintcode's Apple Watch Tutorial) that can solve some of the paintcode's problems from origami.

  6. HYPE 3 PRO.

People are doing HTML5. However, if you do not use framer, that can use this, this also has the timeline, but I like to paste directly from the SKECTH, but hype does not support paste over, direct pass. But do the HTML interface is really very power ah. It's an artifact. However, the number of people used to make prototypes is still small.

There are kua-form, there are Kua AE's. As motion Desinger is still the most love of AE.

But from the perspective of interactive designers, about which better to use, which eliminated, my bird matter, which good use which. Looking at the present, origami is still good. But these software updates are slow enough. When all have problems, only choose their own love to use the good. Noodle I didn't mention it because there are too many bugs and not enough to compete with the above.

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