Build Cocos2d-x's Android development environment under Windows

Source: Internet
Author: User

In the previous blog, we introduced the COCOS2D-X development environment under Windows and the Android development environment under Windows, today we introduce the Android development environment under Cocos2d-x.

Before setting up the Android development environment under Cocos2d-x, we must first build the Cocos2d-x development environment under Windows and the Android development environment under Windows.

If not set up these two environments can see my blog

Build the Cocos2d-x development environment under Windows: http://blog.csdn.net/u010105970/article/details/39525069

Build an Android development environment under Windows: http://blog.csdn.net/u010105970/article/details/39755745


Tools to prepare:

ADT (Android SDK with Eclipse)

Android NDK

Android phone


First create a cocos2d-x version of the HelloWorld project, the project directory is as follows:


Open the Resource folder in the HelloWorld project directory


Copy the resources in the resource folder to the HelloWorld project directory.

In the E:\game\cocos2d-x-2.2.3\projects\HelloWorld\proj.android\assets folder


Open the E:\game\cocos2d-x-2.2.3\cocos2dx\platform\android\java\src folder


copy org to E:\GAME\COCOS2D-X-2.2.3\PROJECTS\HELLOWORLD\PROJ.ANDROID\SRC


Start eclipse in the E:\game\adt-bundle-windows-x86-20131030\eclipse directory


Select File


Select InPort


Select Android


Choose existing Android Code into Workspace


Click Next


Click Browse


Select Proj.android under the HelloWorld project directory and click OK


Click Finish


Eclipse after importing the HelloWorld project

Select HelloWorld and right-click the mouse button


Select Refresh


Select Properties (Attributes)


Select C++build


Enter the full path of the ndk-build.cmd in the build command

E:\game\android-ndk-r9-windows-x86\android-ndk-r9\ndk-build.cmd


Select the environment configuration environment variable under the C + + build directory


Add environment variable, select Add


Add the first environment variable ndk_root,

Variable name (name): Ndk_root

Ndk_root Variable Value: E:\GAME\ANDROID-NDK-R9-WINDOWS-X86\ANDROID-NDK-R9 (ndk path)



Click OK when you are finished adding


Add two environment variables using the above method

Variable name: COCOS2DX

Variable Value: E:\game\cocos2d-x-2.2.3 (Path of Cocos2d-x)


Variable name: Ndk_module_path

Variable value: E:\game\cocos2d-x-2.2.3\; E:\game\cocos2d-x-2.2.3\cocos2dx\platform\third_party\android\prebuilt


Effects after adding a finish


Select Resource


Select Linked Resource


Select New



To set the resource load path:

Name:cocos2dx

location:e:\game\cocos2d-x-2.2.3 (Path of Cocos2d-x)

And then click OK


Click OK


Select Project


Select Build Project



Connect your phone with the data cable


Select Run as


Choose android Application


Execution Result:



Build Cocos2d-x's Android development environment under Windows

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