cocos2d-x2.2.3 and Android platform Environment building

Source: Internet
Author: User


Preparation: 1. I'm just porting the Cocos2d-x to the Android platform, so the Android platform is already set up by default (Eclipse and Android SDK are already configured and the Java environment is well built)

2. Download Android DNK, I am using android-ndk-r9d-windows-x86_64, my is 64-bit system

3.cocos2d-x and Android NDK unzip to their designated path

Download the necessary software to try to transplant to the Android platform, we take the Cocos2d-x catalog in the project project as an example, the approximate steps are as follows

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1. Configure the Android NDK operating environment. Open ECLIPSE-->WINDOW-->PREFERENCES-->ANDROID-->NDK, configure the installation path of your native NDK;


Many people do not have the NDK to add their own

How do I solve this problem when I download the R23 version of ADT to the Android SDK website, where Eclipse does not have the NDK path set, and the install New software discovers that it cannot be updated?

Software Baidu Cloud Link: Http://pan.baidu.com/s/1qWz5rNA Password: 0QHK



  1. don't know how to configure Android NDK environment friends, can see " Android NDK Environment Configuration ":

        http://jingyan.baidu.com/article/3ea51489e7a9bd52e61bbac7.html

  2. file " Com.android.ide.eclipse.ndk_23.0.2.1259578.jar "Copy to the SDK only with the Eclipse directory under" Plugins ", as my copy to" D:\Android1\ Adt-bundle-windows-x86_64-20140702\eclipse\plugins\com.android.ide.eclipse.ndk_23.0.2.1259578.jar "

  3. Restart Eclipse, and then view the menu->window->preferences->android with the following effect:




















You can have the NDK here and add it yourself.


2. Import Cocos2d-x's Android dependency project in its own eclipse (not sure if this is true), my practice is to file->new->other->android->android project From Existing Code, import Cocos2d-x and Android-related projects, my path is: D:\cocos2d-x-2.2.3\cocos2dx\platform\android\java, This will allow you to use the project as a dependency on other Android projects.

3. Import case Engineering, in Eclipse, file->new->other then select Andriod Project from Existing code in the import projects in the root directory of path D : Project import under the \cocos2d-x-2.2\cocos2d-x-2.2\projects\helloworld\proj.android directory, do not tick copy project into workspace (not checked by default), It is said that the path problem is very troublesome, so in order to avoid unnecessary trouble, do not choose.

PS: Right-click on the imported project at this point, and you will see that the Library section is the project that was imported in the previous step of->properties->android:

4. Copy all files from the resources in the example project (D:\COCOS2D-X-2.2.3\SAMPLES\CPP\HELLOCPP) to the assets directory in the Android project directory

This should be considered as an initial import of the sample project, but will report a lot of errors, because there is no way to set up the compilation.

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5. Right-click on Android Project->properties->builders->new->program,

Under the Main tab, under Location, select Browse File Systerm ... and select the Ndk-build.cmd files below the Android NDK.

Working Directory, select Browse Workspace ..., select this project.

Under the Environment tab, click New,

Name:ndk_module_path

Value:d:/cocos2d-x-2.2.3;d:/cocos2d-x-2.2.3/cocos2dx/platform/third_party/android/prebuilt (pay attention to your own actual directory)

Select OK to confirm, return to the Builders interface, remove the tick in front of the CDT builder, and move the builder you just created to the top, all configured OK to confirm.

6. View the Android.mk file under the JNI directory under the Android project, where Local_src_files: you need to fill in all the. cpp files in your Cocos2d-x project (this comes with the demo already written, if you develop your own project later , remember to fill in the sections that are good):

7. Should now be able to connect the mobile phone run try it, try to use the test machine, the simulator is not good, if there is no problem, the general first compile to go through a little longer period of time, you can see this test demo running effect.

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Program "Bash" was not the found in path error, Google Baidu and StackOverflow to find a half-day also no practical insight, are said to need to install Cygwin.

Installation Tutorials

http://blog.csdn.net/chenaini119/article/details/39430529

cocos2d-x2.2.3 and Android platform Environment building

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