This article mainly introduces the JavaScript implementation des decryption encryption process, the need for friends can refer to the following
The code is as follows://paul Tero, July 2001 //http://www.tero.co.uk/des/ // , for//optimised with performance large Cks by Michael Hayworth, November 2001 //http://www.netdealing.com // //this SOFTWARE ' is PROVIDED ' as is "and //any EXPRESS OR implied warranties, including, BUT not LIMITED to, the //implied warranties of MERCHANT Ability and FITNESS for A particular purpose //are disclaimed. In NO EVENT SHALL the AUTHOR OR CONTRIBUTORS is liable //for any DIRECT, INDIRECT, incidental, SPECIAL, exemplary, O R consequential //damages (including, BUT not LIMITED to, procurement of substitute goods SERVICES; LOSS of Use, DATA, OR profits; OR BUSINESS interruption) //however caused and on no theory of liability, WHETHER in CONTRACT, strict //liabi Lity, OR TORT (including negligence or otherwise) arising in any way //out of the "use of" this SOFTWARE, even IF advi SED the possibility of //such damage. //des //this takes the key, the message, and whether to encrypt or decrypt function des (key, message, Encrypt, mode, IV, padding) { //declaring This locally speeds things up a bit var spfunction1 = new Array (0x1 010400,0,0x10000,0x1010404,0x1010004,0x10404,0x4,0x10000,0x400,0x1010400,0x1010404,0x400,0x100040 4,0x1010004, 0x1000000,0x4,0x404,0x1000400,0x1000400,0x10400,0x10400,0x1010000,0x1010000,0x1000404,0x10 004,0x1000004, 0x1000004,0x10004,0,0x404,0x10404,0x1000000,0x10000,0x1010404,0x4,0x1010000,0x1010400,0x 1000000,0x1000000, 0x400,0x1010004,0x10000,0x10400,0x1000004,0x400,0x4,0x1000404,0x10404,0x1010404,0x1 0004,0x1010000,0x1000404, 0x1000004,0x404,0x10404,0x1010400,0x404,0x1000400,0x1000400,0,0x10004,0x1040 0,0,0x1010004); var Spfunction2 = new Array ( -0x7fef7fe0,-0x7fff8000,0x8000,0x108020,0x100000,0x20,-0x7fefffe0,-0x7fff7fe0,-0x7fffffe0 , -0x7fef7fe0,-0x7fef8000,-0x 80000000,-0x7fff8000,0x100000,0x20,-0x7fefffe0,0x108000,0x100020,-0x7fff7fe0,0,-0x80000000,0x8000,0x108020,-0x 7ff00000,0x100020,-0x7fffffe0,0,0x108000,0x8020,-0x7fef8000,-0x7ff00000, 0x8020,0,0x108020,-0x7fefffe0,0x100000,-0 x7fff7fe0,-0x7ff00000,-0x7fef8000,0x8000,-0x7ff00000,-0x7fff8000,0x20 , -0x7fef7fe0,0x108020,0x20,0x8000,-0x8000000 0,0x8020,-0x7fef8000,0x100000,-0x7fffffe0,0x100020,-0x7fff7fe0,- 0x7fffffe0,0x100020,0x108000,0,-0x7fff8000,0x8020,-0x80000000,-0x7fefffe0,-0x7fef7fe0,0x108000); var Spfunction3 = new Array (0x208,0x8020200,0,0x8020008,0x8000200,0,0x20208,0x8000200,0x20008,0x8000008,0x8000008, 0x20000,0x80202 08,0x20008,0x8020000,0x208,0x8000000,0x8,0x8020200,0x200,0x20200,0x8020000,0x8020008,0x20208, 0x8000208, 0x20200,0x20000,0x8000208,0x8,0x8020208,0x200,0x8000000,0x8020200,0x8000000,0x20008,0x208,0x20000, 0x80 20200,0x8000200,0,0x200,0x20008,0x8020208,0x8000200,0x8000008,0x200,0,0x8020008,0x8000208,0x20000,0x80 00000,0x8020208,0x8,0x20208,0x20200,0x8000008,0x8020000,0x8000208,0x208,0x8020000,0x20208,0x8,0x802000 8,0x20200); var spfuNction4 = new Array (0x802001,0x2081,0x2081,0x80,0x802080,0x800081,0x800001,0x2001,0,0x802000,0x802000,0x802081, 0x81,0,0x800 080,0x800001,0x1,0x2000,0x800000,0x802001,0x80,0x800000,0x2001,0x2080,0x800081,0x1,0x2080,0x800080 , 0x200 0,0x802080,0x802081,0x81,0x800080,0x800001,0x802000,0x802081,0x81,0,0,0x802000,0x2080,0x800080,0x800081, 0x1,0x802001,0x2081,0x2081,0x80,0x802081,0x81,0x1,0x2000,0x800001,0x2001,0x802080,0x800081,0x2001,0x2080,0 x800000,0x802001,0x80,0x800000,0x2000,0x802080); var spfunction5 = new Array (0x100,0x2080100,0x2080000, 0x42000100,0x80000,0x100,0x40000000,0x2080000,0x40080100,0x80000,0x200 0100,0x40080100,0x42000100,0x42080000, 0x80100,0x40000000,0x2000000,0x40080000,0x40080000,0,0x400 00100,0x42080100,0x42080100,0x2000100,0x42080000, 0x40000100,0,0x42000000,0x2080100,0x2000000,0x4 2000000,0x80100,0x80000,0x42000100,0x100,0x2000000,0x40000000, 0x2080000,0x42000100,0x40080100,0x2 000100,0x40000000,0x42080000,0x2080100,0x40080100,0x100,0x2000000, 0x42080000,0x42080100,0x80100,0x 42000000,0x42080100,0x2080000,0,0x40080000,0x42000000,0x80100,0x2000100,0x40000100,0x80000, 0,0x40080 000,0x2080100,0x40000100); var spfunction6 = new Array (0x20000010,0x20400000,0x4000,0x20404010, 0x20400000,0x10,0x20404010,0x400000,0x20004000,0x404010, 0x400000,0x20000010,0x400010,0x20004000,0x20000000, 0x4010,0,0x400010,0x20004010,0x4000,0x404000,0x 20004010,0x10,0x20400010,0x20400010,0,0x404010,0x20404000, 0x4010,0x404000,0x20404000,0x20000000,0x2 0004000,0x10,0x20400010,0x404000,0x20404010,0x400000,0x4010, 0x20000010,0x400000,0x20004000,0x200000 00,0x4010,0x20000010,0x20404010,0x404000,0x20400000,0x404010,0x20404000 , 0,0x20400010,0x10,0x4000,0x20 400000,0x404010,0x4000,0x400010,0x20004010,0,0x20404000,0x20000000,0x400010, 0x20004010); var spfunction7 = new Array (0x200000,0x4200002,0x4000802,0,0x800,0x4000802,0x200802,0x4200800, 0x4200802,0x200000,0,0x4000002, 0x2,0x4000000,0x4200002,0x802,0x4000800,0x200802,0x200002,0x4000800,0x4000002, 0x4200000,0x4200800,0x2 00002,0x4200000,0x800,0x802,0x4200802,0x200800,0x2,0x4000000,0x200800,0x4000000,0x200800,0x200000,0x40 00802,0x4000802,0x4200002,0x4200002,0x2,0x200002,0x4000000,0x4000800,0x200000,0x4200800,0x802,0x20080 2,0x4200800,0x802,0x4000002,0x4200802,0x4200000,0x200800,0,0x2,0x4200802,0,0x200802,0x4200000,0x800,0x4 000002,0x4000800,0x800,0x200002); var spfunction8 = new Array (0x10001040,0x1000,0x40000,0x10041040,0x10000000 , 0x10001040,0x40,0x10000000,0x40040,0x10040000,0x 10041040,0x41000,0x10041000,0x41040,0x1000,0x40,0x10040000, 0x10000040,0x10001000,0x1040,0x41000,0x40 040,0x10040040,0x10041000,0x1040,0,0,0x10040040,0x10000040,0x10001000 , 0x41040,0x40000,0x41040,0x4000 0,0x10041000,0x1000,0x40,0x10040040,0x1000,0x41040,0x10001000,0x40,0x10000040, 0x10040000,0x10040040,0 x10000000,0x40000,0x10001040,0,0x10041040,0x40040,0x10000040,0x10040000,0x10001000, 0x10001040,0,0x10 041040,0x41000,0x41000,0x1040,0x1040,0x40040,0x10000000,0x10041000); // Create the or subkeys we would need var keys = Des_createkeys (key); var m=0, I, J, temp, Temp2, right1, right2, left, right, looping;& nbsp var cbcleft, cbcleft2, Cbcright, cbcright2 var endloop, loopinc; var len = message.length; var chunk = 0 ; //set up the loops for single and triple des var iterations = Keys.length = 32? 3:9; Single or Triple des if (iterations = 3) {looping = encrypt? New Array (0, 2): New Array (30,-2,-2);} else {looping = encrypt? New Array (0, 2, 2, 2): New Array (94, 62,-2, 32, 64, 2, 30,-2,- 2);} //pad The depending on the padding parameter if (padding = 2) message + = ""; Pad the message with spaces else if (padding = 1) {temp = 8-(len%8); Message + + String.fromCharCode (temp,temp,temp,temp,temp,temp,temp,temp); if (temp==8) len+=8;} PKCS7 padding Else if (!padding) message + = ""; Pad the message out with null bytes //store the ResUlt here result = ""; tempresult = ""; if (mode = = 1) {//CBC mode = (cbcleft (m++) << 24) | (Iv.charcodeat (m++) << 16) | (Iv.charcodeat (m++) << 8) | Iv.charcodeat (m++); cbcright = (iv.charcodeat (m++) << 24) | (Iv.charcodeat (m++) << 16) | (Iv.charcodeat (m++) << 8) | Iv.charcodeat (m++); m=0; } //loop through each of the bit chunk of the message while (M < le N) { left = (message.charcodeat (m++) << 24) | (Message.charcodeat (m++) << 16) | (Message.charcodeat (m++) << 8) | Message.charcodeat (m++); right = (message.charcodeat (m++) << 24) | (Message.charcodeat (m++) << 16) | (Message.charcodeat (m++) << 8) | Message.charcodeat (m++); //for Cipher block Chaining mode, xor the "message" with the previous result if (mode = = 1) {if (encrypt) {left ^= cbcleft, right ^= cbcright;} else {cbcleft2 = cbcleft; cbcright2 = CbcrigHt Cbcleft = left; c bcright = right;} //first Each but chunk of the "message must is permuted according to ip temp = (left >>> 4 ^ right) & 0x0f0f0f0f; Right ^= temp; Left ^= (temp << 4); temp = (left >>>) ^ right) & 0x0000ffff; Right ^= temp; Left ^= (temp <<); temp = (ok >>> 2) ^ left) & 0x33333333; Left ^= temp; Right ^= (temp << 2); temp = (ok >>> 8) ^ left) & 0x00ff00ff; Left ^= temp; Right ^= (temp << 8); temp = (left >>> 1) ^ right) & 0x55555555; Right ^= temp; Left ^= (temp << 1); left = (left << 1) | (left >>> 31)); right = ((right << 1) | (right >>> 31)); //do This either 1 or 3 to each chunk to the message for (j=0; j<iterations; j+=3) { E Ndloop = looping[j+1]; Loopinc = looping[j+2]; //now go through and perform the ENCRYption or decryption for (i=looping[j), I!=endloop i+=loopinc) {//for efficiency right1 = right ^ keys[i];&n Bsp Right2 = ((Right >>> 4) | (right << 28)) ^ keys[i+1]; //the result are attained by passing these bytes through the S selection functions temp = LEFT;&NB Sp left = right; right = temp ^ (spfunction2[(right1 >>>) & 0x3f] | spfunction4[(right1 >>> 16 ) & 0x3f] | spfunction6[(right1 >>> 8) & 0x3f] | Spfunction8[right1 & 0x3f] | spfunction1[(right2 >>>) & 0x3f] | spfunction3[(right2 >>>) & 0x3f] | spfunction5[(right2 >>> 8) & 0x3f] | Spfunction7[right2 & 0x3f]); } temp = left; left = right; right = temp; Unreverse left and right }//for either 1 or 3 iterations //move then all one bit to the right left = (left >>> 1) | (left << 31)); right = (right >>> 1) | (right << 31)); //now perform IP-1, which is IP in opposite direction temp = ((left >>> 1) ^ right) & 0x55555555; Right ^= temp; Left ^= (temp << 1); temp = (right >>> 8) ^ left) & 0x00ff00ff; Left ^= temp; Right ^= (temp << 8); temp = (ok >>> 2) ^ left) & 0x33333333; Left ^= temp; Right ^= (temp << 2); temp = (left >>>) ^ right) & 0x0000ffff; Right ^= temp; Left ^= (temp <<); temp = (left >>> 4) ^ right) & 0x0f0f0f0f; Right ^= temp; Left ^= (temp << 4); //for Cipher blocks chaining mode, XOR the message with the previous result I F (Mode = = 1) {if (encrypt) {cbcleft = left; cbcright = right;} else {left ^= cbcleft2; right ^= cbcright2;}} Tempresult + = String.fromCharCode (left>>>24), ((left>>>16) & 0xFF), ((left>>>8 ) & 0xFF), (left & 0xFF), (right>>>24), ((right>>>16) & 0xFF), ((right>>>8) & 0xff), (Right & 0xFF)); Chunk + = 8;&NB Sp if (chunk = =) {result = Tempresult; tempresult = ""; Chunk = 0;} }//for every 8 characters, or $ message //return The result as a array return res Ult + tempresult; }//end of des //des_createkeys //this takes as input a-bit ke Y (even though only bits are used) //as an array of 2 integers, and returns bit keys function Des_cre Atekeys (key) { //declaring This locally speeds things up a bit Pc2bytes0 = new Array (0,0x4,0x20000000,0x2000 0004,0x10000,0x10004,0x20010000,0x20010004,0x200,0x204,0x20000200,0x20000204, 0x10200,0x10204,0x20010200, 0x20010204); pc2bytes1 = new Array (0,0x1,0x100000,0x100001,0x4000000,0x4000001,0x4100000,0x4100001,0x100, 0x101,0x100100,0x100101,0x4000 100,0x4000101,0x4100100,0x4100101); pc2bytes2 = new Array (0,0x8,0x800,0x808,0x1000000,0x1000008,0x1000800,0x1000808,0,0x8,0x800,0x808,0x1000000,0x1000008,0x10008 00,0x1000808); Pc2bytes3 = new Array (0,0x200000,0x8000000,0x8200000,0x2000,0x202000,0x8002000,0x8202000, 0x20000,0x220000,0x8020000,0x 8220000,0x22000,0x222000,0x8022000,0x8222000); pc2bytes4 = new Array (0,0x40000, 0x10,0x40010,0,0x40000,0x10,0x40010,0x1000,0x41000,0x1010,0x41010,0x1000,0x41000,0x1010, 0x41010); PC2BYTES5 = new Array (0,0x400,0x20,0x420,0,0x400,0x20,0x420,0x2000000,0x2000400,0x2000020,0x2000420,0x2000000, 0x2000400, 0x2000020,0x2000420); pc2bytes6 = new Array (0,0x10000000,0x80000,0x10080000,0x2,0x10000002,0x80002 , 0x10080002,0,0x10000000,0x80000,0x1008000 0,0x2,0x10000002,0x80002,0x10080002); pc2bytes7 = new Array ( 0,0x10000,0x800,0x10800,0x20000000,0x20010000,0x20000800,0x20010800,0x20000,0x30000,0x20800,0x308 00,0x20020000 , 0x20030000,0x20020800,0x20030800); pc2bytes8 = new Array (0,0x40000,0,0x40000,0x2,0x40002,0x2,0x40002, 0x2000000,0x2040000,0x2000000,0x2040000,0x2000002,0x20 40002,0x2000002,0x2040002); pc2bytes9 = new Array (0,0x10000000, 0x8,0x10000008,0,0x10000000,0x8,0x10000008,0x400,0x10000400,0x408,0x10000408,0x400,0x1 0000400,0x408,0x10000408 ); Pc2bytes10 = new Array (0,0x20,0,0x20,0x100000,0x100020,0x100000,0x100020,0x2000,0x2020,0x2000,0x2020, 0x102000,0x102020,0x 102000,0x102020); pc2bytes11 = new Array (0,0x1000000,0x200,0x1000200,0x200000,0x1200000, 0x200200,0x1200200,0x4000000,0x5000000,0x4000200, 0x5000200,0x4200000,0x5200000,0x4200200,0x5200200); PC2BYTES12 = new Array (0,0x1000,0x8000000,0x8001000,0x80000,0x81000,0x8080000,0x8081000,0x10,0x1010,0x8000010, 0x8001010, 0x80010,0x81010,0x8080010,0x8081010); pc2bytes13 = new Array (0,0x4,0x100,0x104,0,0x4,0x100,0x104, 0x1,0x5,0x101,0x105,0x1,0x5,0x101,0x105); //how many iterations (1 for DES, 3 for Triple DES) var Itera tions = key.length > 8? 3:1; Changed by Paul 16/6/2007 to use Triple DES for 9+ byte keys //stores the return keys var keys = new Array (* iterations); //now define the left shifts whic H need to is done var shifts = new Array (0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0); //other VARIABLES&N Bsp var lefttemp, Righttemp, m=0, n=0, temp; for (var j=0; j<iterations; J + +) {//either 1 or 3 Iterations&nbs P left = (key.charcodeat (m++) << 24) | (Key.charcodeat (m++) << 16) | (Key.charcodeat (m++) << 8) | Key.char codeat (m++); right = (key.charcodeat (m++) << 24) | (Key.charcodeat (m++) << 16) | (Key.charcodeat (m++) << 8) | Key.charcode at (m++); temp = (left >>> 4) ^ right) & 0x0f0f0f0f; Right ^= temp; Left ^= (temp << 4); temp = (right >>> -16) ^ left) & 0x0000ffff; Left ^= temp; Right ^= (temp << -16); temp = (left >>> 2) ^ right) & 0x33333333; Right ^= temp; Left ^= (temp << 2); temp = (right>>> -16) ^ left) & 0x0000ffff; Left ^= temp; Right ^= (temp << -16); temp = (left >>> 1) ^ right) & 0x55555555; Right ^= temp; Left ^= (temp << 1); temp = (right >>> 8) ^ left) & 0x00ff00ff; Left ^= temp; Right ^= (temp << 8); temp = (left >>> 1) ^ right) & 0x55555555; Right ^= temp; Left ^= (temp << 1); //the right side needs to is shifted and to get the last four bits of the left SID e temp = (left << 8) | (Right >>> & 0x000000f0); //left needs to is put upside down left = (right << 24) | (Right << 8) & 0xff0000 | (Right >>> 8) & 0XFF00 | (Right >>>) & 0xf0); right = temp; //now go through and perform this Le FT and right keys for (var i=0 i < Shifts.length, i++) { //shift the keys either one or two bits to the LE ft if (Shifts[i]) {left = (left << 2) | (left >>> 26); right = (right << 2) | (right >>> 26);} else {left = (left << 1) | (left >>> 27); right = (right << 1) | (right >>> 27);} left &= -0xf; Right &= -0xf; //now apply PC-2, in such a way this E is easier when encrypting or decrypting //thi s conversion would look like PC-2 except only the last 6 bits in each byte are used //rather than-consecutive bits and the order of lines would be according to //how the selection functions would be applied:s2, S4, S6, S8, S1, S3 , S5, s7 lefttemp = Pc2bytes0[left >>> 28] | pc2bytes1[(left >>>) & 0xf] | pc2bytes2[(left >>>) & 0xf] | pc2bytes3[(left >>>) & 0xf] | pc2bytes4[(left >>>) & 0xf] | pc2bytes5[(left >>> 8) & 0xf] | Pc2bytes6[(left >>> 4) & 0xf]; righttemp = pc2bytes7[right ≫>> 28] | pc2bytes8[(right >>>) & 0xf] | pc2bytes9[(right >>>) & 0xf] | pc2bytes10[(right >>>) & 0xf] | pc2bytes11[(right >>>) & 0xf] | pc2bytes12[(right >>> 8) & 0xf] | pc2bytes13[(Right >>> 4) & 0xf]; temp = (righttemp >>>) ^ lefttemp) & 0x0000ffff;  ; keys[n++] = lefttemp ^ temp; keys[n++] = righttemp ^ (temp <<); } }//for each iterations //return the keys we ' ve CREATED&NB Sp Return keys; }//end of des_createkeys //////////////////////////////TEST///////////// function Stringtohex (s) { var r = "0x"; var hexes = new Array ("0", "1", "2", "3", "4", "5") "," 6 "," 7 "," 8 "," 9 "," a "," B "," C "," D "," E "," F "); for (var i=0 i<s.length; i++) {r = hexes [S.charcodeat (i) > > 4] + hexes [S.charcodeat (i) & 0xf];} return r; } FUNCTIon Hextostring (h) { var r = ""; for (Var i= (h.substr (0, 2) = "0x")? 2:0; i<h.length; i+=2) {r = string.fr Omcharcode (parseint (H.substr (i, 2), 16);} return r; } var key = "This is a byte key!!"; var message = ' This was a test message '; var ciphertext = des (key, message, 1, 0); Document.writeln ("D ES Test: "+ stringtohex (ciphertext));