We are in the Java GUI Development, button and mouse monitoring is undoubtedly the use of the most important, and how to skillfully use these listeners, for future development is a great help, the following will be introduced separately.
How to implement a button listener:
Under Java.awt.event, there is a ActionListener class, which is a listener interface for receiving operational events that can be used to manipulate event events.
First we need to write a class to implement this interface, and then add a button response to our JButton object, and then add a listener to the button, the code is as follows:
JButton bu=new JButton ("button");
Bu.setactioncommand ("press");//Set Button response
Bu.addactionlistener (listener);//Add button to monitor
import java.awt.event.ActionEvent;
Import Java.awt.event.ActionListener;
Publicclass Myactionlistener implements actionlistener{
publicvoid actionperformed (ActionEvent e) {
String Com=e.getactioncommand ()//Get button response
if (com.equals ("press")) {
System.out.println ("clicked on");
}
}
}
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Of course, the anonymous inner class can be used to add a listener to the button, here is no longer detailed, it should be noted that each button can be set by the Independent button response to achieve the function between the different buttons. Is it convenient?
Finished the button response, next to introduce the mouse response, we can implement a variety of functions on the form through the mouse, such as drawing board, Gobang, mouse games and so on, this is a very important GUI, this is a good way for the future development of a variety of applications have great help.
Don't say much nonsense, let's do it below:
First, there are two ways to implement mouse listening, one is to implement the Java.awt.MouseListener class, which is a listener interface for receiving "interested" mouse events (press, release, click, enter, or leave) on the component. Also to use the above ActionListener implementation method, specifically as follows:
Import java.awt.event.MouseEvent;
Import Java.awt.event.MouseListener;
Publicclass Mymouselistener implements mouselistener{
//mouse click event
publicvoid mouseclicked (mouseevent e) {
System.out.println ("mouseclicked");
}
Mouse Presses event
publicvoid mousepressed (mouseevent e) {
System.out.println ("mousepressed");
}
Mouse-Release Event
publicvoid mousereleased (mouseevent e) {
System.out.println ("mousereleased");
}
Mouse into Event
publicvoid mouseentered (mouseevent e) {
System.out.println ("mouseentered");
}
Mouse left Event
publicvoid mouseexited (mouseevent e) {
System.out.println ("mouseexited");
}
Of course, this time we're going to add a listener to the form, so we should use the Addmouselistener () method for the form, but the method code is too verbose, and some of these methods aren't all we use every time, so here's another way is implemented by implementing the Mouseadapter class, an abstract class that can be inherited through other classes, and we can view his source code:
Public abstract class Mouseadapter implements MouseListener, Mousewheellistener, Mousemotionlistener
We found that this abstract class implements three interfaces, Mouselistener,mousewheellistener, and mousemotionlistener, so this abstract class implements all the methods in these three classes, and when used, We can just write the way we need to use, do we feel more flexible? Specific use, I will be in the production of simple drawing board mentioned, you may wish to try it.