The VR industry solution of High Longoza Hall

Source: Internet
Author: User

  • If viewed only from the VR surface, it may be wrong to accompany it to explode into a good timing.

  • Not to be used, why?

  • Look at the insight and perspective of the industry.

  • It is not advisable to overestimate the growth of VR for one year, and it should not underestimate its growth of three years.

  • 50 years ago, the cabinet (container), the demand of the user is cold, the long glory of the shipping wheels first.

  • Because the cabinet, the problem is not the user's pain point, so the first benefit is not the user, so from the user's view angle, instead of looking!

  • Android was similar 7 years ago, when Android was not the user, nor the needs of the developers, that is, hardware equipment (such as the end of the Internet) more than the combination of problems. So the first to gain the Android trend is not user.

  • In the same way, if you look at it from the perspective of the viewing angle, such as from the runway, the camera to see VR and invest in VR, the pocket is deep enough.

  • In addition to looking at questions and inputs, finding out who is the first to gain in this trend is the vision of Evergreen.

  • The first benefit in the benefits chain, from the cabinet, is that the first benefit is the transport industry, because a trailer can drag the world all the cargo.

  • From Android, the first to gain is HTC, Samsung hard.

  • The user is an anti-wind, the last profit, staring at users and investors, first Investment first, then the investor is the winner!

  • VR the first-priority benefit is the provider of software and hardware tools for VR content, such as the camera system used for the video of virtual reality. The provider of software and hardware tools that make VR content will be quick and easy to gain access to and push forward the rapid growth of VR. I often call this supplier a < sedan, such as HTC, Samsung is the year of Android's lift sedan.

  • So, I also recommend software tools and platforms that are built into VR content.

  • Who is the VR lift sedan?

  • In the VR material offering, we can package the 3d footage of VR as a standard Docker mirror, which can be used to perform and demonstrate in a Docker container on Linux for VR developers to download.

  • Docker is the hot cloud platform technology +VR is the end of the hot tide.

  • The Docker container is used to package a wide range of VR content materials and apps.

  • The content format of VR is standardized, and the content of the system is changed.

  • This will be the basic specification of the 〈VR material supermarket.

  • Docker-based's 〈VR material supermarket platform will immediately be brought to linux-based software cloud services (such as Red Hat) short, they come to help VR lift sedan son, and gain.

  • With powerful lifting sedan, VR material supermarket (flower sedan).

    • <vr+ > The use of Judaism, the holographic image (VR) overlay (+) to the real world (industry).

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  • From this figure, the ㄑvr+ education of ND contains the special qualities of AR: The challenge is not in VR, nor in education (Reality), but in how to "overlay", no matter is Google Glass or Ms HoloLens are still in the effort, everyone refueling!

  • At this time, more attention to Google's experience and training, please read this article:

  • Http://tech.sina.com.cn/it/2016-05-24/doc-ifxsktkr5960549.shtml?cre=techpagepc&mod=f&loc=3&r=9 &doct=0&rfunc=59

  • When Google Glasses were introduced 4 years ago, Google was invited to take Google glasses to the convention center in San Francisco, where the model was put on the fashion Festival and launched a Twitter campaign to attract consumers (" Google Glasses Explorer "). This year, Microsoft took the opposite approach when it introduced the reality enhancement device HoloLens: The product aimed at software developers. No gimmicks, no fashion elements, and no consumer-oriented marketing at all .

  • With regard to HoloLens, they took a more cautious approach. This is the right strategy. You don't want to overdo it, causing users to be too disappointed. This is exactly what happened to Google glasses.

  • So, I have always been strong: to C (face to consumer) of the old view of the experience to C, and to C is biased in the use of content, rather than focus on the material and Standard (U3D) and quality.

  • So inadvertently committed a big taboo: the traditional non-VR, the rapid conversion of low-cost VR content, quickly deviated from the VC eye of the bull, fast but lack of quality, left to the user nausea and want to vomit experience.

  • In other words, the market sales people in the marketing of the things you want to vomit, really Jewish windows inside the room before the Hitomi flies general, bright future and can not find a way out!

  • I have been strong, the current VR, not to the C stage, but also in the to VC stage.

  • The average person will fall into the myth of "VR to C", including the most recent VR activity in each city, as long as they don't pay attention. in this myth, so that many VR business promotion and market sales members of the House window in front of the Hitomi flies general, bright future and can not find a way out! To C is biased to the C, to C is biased in the use of content, rather than attentively focus on the material and Standard (U3D).

  • So the result of the to C experience is to make C nausea and vomiting!

  • In other words, the market sales people in the marketing of the things you want to vomit, really Jewish windows inside the room before the Hitomi flies general, bright future and can not find a way out!

  • Only the return to VC can gain insight into VR's reality (Reality) without being obsessed with virtual reality.

  • Therefore, in the VR industry in the promotional training, to teach VR people to distinguish three things:

1) Teaching business/Sales staff distinction: to B, to C and to VC

2) Teach the content designer to differentiate: content, style (pattern) and material (Material)

3) Teach interaction designers to differentiate: Director (Guide), leader and manager

4) Teach IT engineers to differentiate: Docker image, C # class, and 3D model (data)

  • In the to VC stage of the success of the sincerity, in terms of the VR industry, is the "fast hit VC eye of the future market focus."

  • So among fast, mass is the key element.

  • on the face of it, the two cannot be combined; In fact, a view angle can be combined. For example, try to differentiate between: content, style (pattern), and footage (Material).

  • So get a new perspective: explore the material that exists in there, rather than starting from the root.

  • On the contrary, to C's old view, on the experience to the C, to C is biased to the use of content, rather than attentively focus on material and standard (U3D) and quality.

  • So, inadvertently committed a big taboo: the traditional non-VR, the rapid conversion of low-cost VR content, quickly deviated from the VC eye of the bull, fast but lack of quality, left to the user nausea and want to vomit experience.

  • Thus, at the dawn (to VC) stage in the production industry, the Reliance Market survey to get users to say "demand" is a deadly trap.

  • The result of the Ford car market was that the customers said they needed to run faster.

  • As Apple has said, "The user doesn't have the sense to tell you what you want (ie don't rely on the needs of your account)."

  • At this time, more imagination, more of the heart, more insight into the reality, will be the benefit of the people.

  • Imagining from Virtual vision, reverse thinking returns to reality's reality and seeks to foraging a new path.

  • What is called: Mapping from Vision to Reality.

  • For example, from the VR sales perspective, VR is the best visual, auditory, tactile, taste, and smell. Return to think about the content of the supply side (material) the best fast, high quality, no cost.

  • VR industry at the dawn stage like a thief ship, not on board empty-handed and back; On the thief ship if the figure is not right, will be thrown into the sea to feed the fish; On the other hand, you can get the boat (and Gold Bank) home!

  • How to do a good job in VR teaching and advertising ? (For high-quality materials, support the developers.) Take off the gimmick, anti-rustic to True!)

  • Why do I rarely bring a VR helmet to a student experience when I'm teaching VR?

  • So without the experience, I still have my VR lessons in the sea (like Singapore)?

  • The reason is very simple, within 2016/2017 years, vr/ar to people's experience is not good enough, teacher must be "very honest" tell the students: the current VR experience is not good, AR more fail!

  • The teacher can not be "to deceive" the posture and mood to the bad experience to say good, the students have been the head helmet has been dropped to the table corner, the teacher has been strongly adjusted how good, is the teacher into the mind of the students "big flicker"!

  • I was in VR class, very carefully makes the difference between the VR and the traditional (educational) Medium: Only the visual felt and listening felt, VR increased the sensation of touch, taste, smell and movement.

  • Then, it is clear that the combination of these feelings will make for a wonderful situation.

  • To be more detailed, it is impossible to achieve perfect combination, difficulty and challenge, and the present effort and progress are not satisfactory.

  • So, the students are highly curious: So, why are we all talking about VR? Why does BC have a lot of money invested in VR?

  • Curiosity, so that everyone will be the essence of God to hear me speak of the mysteries.

  • During my first break in class, I set up a group and pulled a few members into the group in the 4 corners of the classroom.

  • Then, when you go to the class, please ask directly, and you can join someone else to pull the others into the group.

  • Instantaneous, many people into the group, the problem more and more!

  • As you get hotter in the class, you'll explore the future (or virtual) and avoid Reality (vomiting).

Why is the material made What is the core of VR ?

  • Why is it that < materials > is the core of VR technology & industry?

  • Vulgar language, Qiao spouses women do not come to Rice (VR material) of the meal (VR).

  • First of all, look at how to define "VR material"?

  • VR is not really r (actually), just like a fish, not a pearl. Therefore, the VR (fish) is "not real", TR (Pearl) is True (true Reality).

  • AR is to make the reality more glorious, Clara colorful. AR is a shining pearl, not a fish.

  • Mr is a fish-eye mixed beads, true and False, true and false interaction. Just like the pros and cons of the drama, you can make a great score.

  • The task of the VR content developers is to make a fish head that can be fake and real.

  • For example, <vr+ education > Internal activity is the creation of new potentials to create interesting fish with imagination, to arouse the curiosity of students, to inspire (motivation), and then to broadcast the Dry pearl (knowledge) by water.

  • So, how to create a fish, can be chaotic and true?

  • This points out the essential role of < material (Material).

  • Material is the element extracted from the real (Pearl). A feature is a necessary, Essential element or material.

  • According to the explanation of the Oxford Dictionary, the meaning of the word "Essential" is: indispensable. That is, what we often say: the quality.

  • So, the development of VR is: extracting the material from the real (TR), using this material as the center, to develop the imagination, to create a wonderful and dazzling non-reality (VR) to inspire the heart, the spirit of inspiration, to teach happiness.

  • For example, I was in the process of <vr+ breast cancer surgery > in the development of a sophisticated medical MRI scan of the real breast line (including swelling), the MRI produced by the dicom three-dimensional model as my < breast material, and then after 3D Tools such as Slicer are converted into the <VR material that unity 3D can accept to make a few real, but truly VR applications (apps) that precisely guide the surgeon's work in the art of surgery.

  • So, the right motto of the VR-content developers is: based on the reality (Based on facts).

  • But how do people get to know the reality (Facts)? The answer is: Extract the material from the true (TR, True Reality).

  • Based on the actual reality of the material, a material model is created to create a variety of VR apps that can be used as the center of the model.

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    • Based on the actual state of mind, the attitude of the material, VR should be natural.

~ End ~


The VR industry solution of High Longoza Hall

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