User experience the understanding and view of another angle

Source: Internet
Author: User
Tags expression final

Original: http://flex8.net/article.asp?id=41

Today, while looking at Russell's history of Western philosophy, I suddenly thought of this idea, and I think we can look at the "user experience" from another perspective.

The picture above is part of my thinking today, this is a logical expression about the "subjective user experience (subjective UE)", which is a logical expression, meaning that his value is only "0" and "1", we can replace it with an image phrase, that is, 0 represents an "unsuccessful user experience." , 1 represents a "successful user experience." And with the "subjectivity" of the three words, that the doping of the subjective component of people, in fact, the user experience the term, its essence is the subjective perception of people, the reason why the individual as an adjective to modify the "user experience", is like to explore the impact of other factors on the end-user experience. The shape of the ball next to the sphere is to deepen your understanding of this angle of thinking.
We look at the element factors associated with the equation, they are: interactivity, artistry, user perception, technical content.

Reference Content :

    • interactivity is the interactive performance of the product.
    • Artistry is the aesthetic degree of the product (including physical modelling, color, etc.).
    • user perception is a chaotic value of the user's psychological state, such as the feelings of the product, the user's psychology, etc. in a period of time.
    • The technical content value indicates the average technical capacity of the world over a period of time.
      In turn, as a logical expression of the factor, of course, their respective values are only 2, that is, "0" and "1".

With 4 Factors "logical AND", we can see that each value will affect the user's final experience. Just like the council vote, a veto would be rejected in its entirety. In fact, this equation is a qualitative analysis of the process, the reality does not exist in the "0" and "1", because there is no technology products, there is no design aesthetic products, but not the worst user mood, the opposite side even more does not exist, at least the principle of Marxist philosophy is this explanation, But at least it shows that each indicator will affect the final user experience.

To be exact, the graphic of the sphere above shows how much it seems to show quantitative analysis, because everyone has done space geometry, so it is thought that a ball is to be drawn in order to find an unknown value. But I'd say it's hard to do quantitative analysis, right? Or you can simply say impossible, because each of the above we can not use a value to measure, user perception is more impossible, I feel a bit desperate. So I tried the following method.

We can determine a fixed value for a factor or constrain a certain factor to a domain. Then the mathematical or engineering calculation of the factors, so that we can get a value, but this method I do not have the relevant support, so it remains to be discussed.

For this sphere, there is one thing to add, is this sphere for the relationship between three-dimensional coordinates, I think the coordinate system of each dimension is not the same, the measure is not the same, although each value can be defined as 0 to 1 of the value, but still different, so the three-dimensional picture of the diagram I draw a very casual. The meaning of the sphere is that he is out of the coordinate system, and its radius will limit the space tensor of the value of the other three factors, that is, the technical content constrains the sense value of the user experience value. If there is one dimension of the coordinates that intersects the surface of the sphere, I think it has no meaning, but it must not go beyond the sphere, which is actually just a conceptual representation.

The above is my "user experience" from another perspective of the understanding and views, welcome to criticize the advice, thank you.



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